They differ by starting locations, starting stats, as well as quest rewards skills. The first and the third are the most important parts.By the way, do classes differ only by the starting location in the skill tree or do they have fundamental gameplay differences, like hit points or mana gained per level?
Yes, but are there any other differences than these quite initial ones? If there aren't, then it must be quite possible to build a pure mage marauder by moving towards witch skills in the skill tree and using magic skill gems. Cool stuff, huh. In this case, this goes ever further than Diablo 1, where classes at least had different attack/cast speeds.They differ by starting locations, starting stats, as well as quest rewards skills. The first and the third are the most important parts.By the way, do classes differ only by the starting location in the skill tree or do they have fundamental gameplay differences, like hit points or mana gained per level?
Yes, but are there any other differences than these quite initial ones? If there aren't, then it must be quite possible to build a pure mage marauder by moving towards witch skills in the skill tree and using magic skill gems. Cool stuff, huh. In this case, this goes ever further than Diablo 1, where classes at least had different attack/cast speeds.They differ by starting locations, starting stats, as well as quest rewards skills. The first and the third are the most important parts.By the way, do classes differ only by the starting location in the skill tree or do they have fundamental gameplay differences, like hit points or mana gained per level?
Wut? Seems to pretty random to me, too.The colour of the sockets in your gear is affected by whether it's ES/dex/arm gear though ofc
I've had mostly green drops. Both, with marauder and witch.
Wut? Seems to pretty random to me, too.The colour of the sockets in your gear is affected by whether it's ES/dex/arm gear though ofc
Yes, but are there any other differences than these quite initial ones? If there aren't, then it must be quite possible to build a pure mage marauder by moving towards witch skills in the skill tree and using magic skill gems. Cool stuff, huh. In this case, this goes ever further than Diablo 1, where classes at least had different attack/cast speeds.They differ by starting locations, starting stats, as well as quest rewards skills. The first and the third are the most important parts.By the way, do classes differ only by the starting location in the skill tree or do they have fundamental gameplay differences, like hit points or mana gained per level?
I just finished Act 2 on Cruel. Got through it without difficulty... EXCEPT FUCKING CHAOS DAMAGE SNAKES OMG NERF PLZ OMG
They already nerfed Viper Strike with OB, go get more hp nodes.
Also, more snakes incoming in Act 3 Slums, combined with narrow passageways blocked by endlessly spawning exploding bugs.
They already nerfed Viper Strike with OB, go get more hp nodes.
Also, more snakes incoming in Act 3 Slums, combined with narrow passageways blocked by endlessly spawning exploding bugs.
Act 2 snakes do not use Viper strike,spiders do.