Yes, icons r nice.I like the atmosphere of this game and item icons,
Use an offline skill planner or just figure stuff out as you go and respec later. The skill tree is the best fucking thing about this game.but skill tree is redonkulous. It's impossible to plan anything there unless you grab a calculator. I predict everything I chosen to suck in next ~20 levels. It is really unnecessary and just for show how super oldskool and different game is.
Game's been tweaked and rebalanced multiple times to make it more welcoming to new players. It doesn't get challenging until act 3 merc and even that is a lot more forgiving nowadays.The difficulty for newbie is very very low. I remember even first boss in D2 (Blood Raven) pressing some of characters like sorcs and necros. Here bosses just fucking explode in few hits. Sirene was OK but nearly not as hard as first meeting with Andariel. And Act 2 is just mindless click fest. I really hope I won't have to grind to next difficulty level to have challenge. I hope Act 3 will be as tough as they say.
You'll find orbs to adjust colors and sockets. The skill and socket system is the second-best thing about this game.Developers really tried to capture a feeling for something between Diablo 1 and Diablo 2. But all the gamist shit like barter system based on random items (lol) and skills in weapons ruin part of the charm for me. I wish skills, items and spells were separated mechanics. Seriously slot system just pisses me off. What you can do depends on random items with random combination of colored slots and they can lock to get bonuses WAT THE FUCK WHY
Certain skills you want to keep at low or mid lvl. This isn't a mindless automated process where more is always better.and can't skills level up themselves why do you make me click on them gaem? I am not a lab rat
I dunno about all that shit you talk about. DIablo sucks, this game doesn't.And they copied a bit too much. Stones aka horadrim books? Warder aka Butcher? At least in Titan Quest I didn't know what to expect.
Levels are linear as hell too. I mean, it's like every rogue, but they basically show you linear paths in your journal. And levels change in ~10 mins after you leave them WHICH MAKES FINDING QUEST GIVER YOUVE MET 10 MINS BEFORE A REAL PAIN IN THE ASS
So really, not what I was hoping for (harder Diablo 1). PoE seems it's own thing but I guess I'll try and finish at least first difficulty.
I think I am just too old for all this shit and another nine thousand Mephisto-runs equivalents
Levels are linear as hell too. I mean, it's like every rogue, but they basically show you linear paths in your journal. And levels change in ~10 mins after you leave them WHICH MAKES FINDING QUEST GIVER YOUVE MET 10 MINS BEFORE A REAL PAIN IN THE ASS
What's the reason not to level up stuff like +leech or +elemental dmg for a slot skillCertain skills you want to keep at low or mid lvl. This isn't a mindless automated process where more is always better.
What. Act 2 has at least 3, the bandits who give you quests. I had to search for one after I decided to kill her for skill point.Bullshit. The only questgivers are in town and towns do not change at all.
And they have waypoints pretty close to their camps. But I will give you that, I completly forgot about them because after playing the game so much I have no problem with finding them.What's the reason not to level up stuff like +leech or +elemental dmg for a slot skillCertain skills you want to keep at low or mid lvl. This isn't a mindless automated process where more is always better.
What. Act 2 has at least 3, the bandits who give you quests. I had to search for one after I decided to kill her for skill point.Bullshit. The only questgivers are in town and towns do not change at all.
now, figuring out how to add Frenzy to my skill set if I only have these 2 reds connected to greens andteleport to town for 10 minutes, doing God knows what
^ scrub detected.
I am whirlwinding through death curtains with +hp and mp leech on like it's 2000 again and I fail to see any difference or how is this game an "incline"
Also, just pick a build from the forum, don't try yours since you'll most likely screw it up as a beginner.
Why? Is there some prize you get if you level up to 80 instead of 50? Is there some sort of revelation or divine experience you are going to get by spending 400 hours clicking on mobs and rolling for better items?You'd think after all this time Codexers would know this game inside out.
The difficulty levels follow the modern shifted paradigm. Normal is easy, Cruel is normal, and Merciless is hard.I can't name another rogue that made me so unexcited with loot. 95% things you find are trash and I can't even be bothered to sell them. Whatever is not trash and has right type of armor or item will probably have slots all wrong. There are no sets and only unique I found had damage of a fork. I only collect orbs&check for slots.
I whirlwinded through first act Cruel and I am too bored to continue. The difficulty is non-existent and there's no sweet loot, and I am not a fan of sacrificing crafting components to gods of Random. Occasional spikes in difficulty are few and far in between.
I don't see the depth of this game other people seem to enjoy.
It may be a better rogue out there, beautiful and addicting, especially since it's free to play, but I had more fun with, say Torchlight on high difficulty right from the start.
Why? Is there some prize you get if you level up to 80 instead of 50? Is there some sort of revelation or divine experience you are going to get by spending 400 hours clicking on mobs and rolling for better items?You'd think after all this time Codexers would know this game inside out.
I doubt that. I go into games expecting them have some meaning or provide interesting challenge at least in first 20 hours. If they fail to do so I could have spend those 20 hours by staring at the blank wall instead and nothing would have changed.
I think you're mixing loot system with customization. PoE has powerful customization but p. crappy loot in my opinion. Things like white items being useful is not something new, D2 had whites as currency after runes too. But there were options - sets, relics and even rares and oranges were viable.If the piece of armor you find has good stats but not enough slots, or slots of the wrong color, then simply drop like 2-4 orbs on it and you will get something you can use.
So it's like every other shitty MMO - what you do for first week is completely meaningless and dull.The difficulty levels follow the modern shifted paradigm. Normal is easy, Cruel is normal, and Merciless is hard. <...> If you can get to level 80 and clear most or all of the end game maps without dying too much, or at all, then you can say that yeah, game is easy.
I think you're mixing loot system with customization. PoE has powerful customization but p. crappy loot in my opinion. Things like white items being useful is not something new, D2 had whites as currency after runes too. But there were options - sets, relics and even rares and oranges were viable.If the piece of armor you find has good stats but not enough slots, or slots of the wrong color, then simply drop like 2-4 orbs on it and you will get something you can use.
In PoE it feels like everything is about the sockets. Sockets allow you to build real combos and change how your character plays. That's what is important for gameplay.
And no I don't remember much about Torchlight loot, probably was same shit like everywhere else. I mentioned it because it had better difficulty options.
So it's like every other shitty MMO - what you do for first week is completely meaningless and dull.The difficulty levels follow the modern shifted paradigm. Normal is easy, Cruel is normal, and Merciless is hard. <...> If you can get to level 80 and clear most or all of the end game maps without dying too much, or at all, then you can say that yeah, game is easy.