Loot
First week? I would say first 10-15 hours maybe to get to merciless
Well rares can be made by crafting too, and uniques, well, perhaps there's farming involved, but I've yet to get any. All my items are modified or crafted. My main weapon was made with chaos orb and got +135% dmg and I've been keeping it for many levels since nothing is better. I miss sets and I don't like the generalized random crafting.
It is a good system for people who want to larp godly smiths and are happy when scraps of items fall out instead of artifacts, but for an oldschool loot and exploration whore like me, who thought taking Arkaine's Valor in D1 from dusty rack in secret room was pinnacle of getting loot, it's not that fun. I don't find it that fun to only basically collect materials. In that sense even nice rare is one before you load a bunch of orbs into it.
Nobody gonna rush to higher difficulty without exploring all options first, unless you level up a twink. Although getting to merciless is easy, I agree. I played for 4 evenings and I am very slow and conciderate player; I am not psychotic anymore since I had enough of it when I played my last MMO in clan. But I'm already finishing Act 3 Cruel. And I even read dialogue and stories on stones. I also have a habit of clearing every map.
It wasn't a question of time to begin with though, but difficulty and options and "lol scrub you get to level 80, then we can decide for you if you are worthy of having fun or not". How about you fuck off. That is what Dark Souls finally did right, the moment you go into the game, it is difficult and interesting right away. You don't need to spend days grinding shit and going through candyland before you can have real fun. Let me start at Merciless right away, give me 30 skill gems, 5 4-slot items & 60 skill points. Why waste my time.
How much did they reduce the difficulty?
I dunno, maybe I scrub made a monster just by chance (although it's not that making melee is so hard in this game, hard choice between more damage and more damage, and hp, lol), but everything just explodes by itself. Bosses die in ~10 seconds, it's very annoying, because some of them have cool mechanics and I don't even see it (like Piety's additional forms).
Spikes of difficulty happen for me generally:
- On opening chests, when 3 groups spawn, if all uniques get magic attacks I have to Pull. But it's mostly due to my PC freezing and my Cyclone desyncing. It's like D2 when you start whirlwinding, lag, unlag and your HP is gone.
- Some unique monsters, but it's rare and random. Generally archers and stunlockers of various kind. There was one Orange in act 2 black forest with +50% damage taking curse + stun + rain of arrows. Hilarity. Was more difficult than final boss of same act.
- That OP Roguey rage hard counter Freeze effect. Total stunlock and if your frost resist sucks it's bad. Thankfully I got a pot that removes it.
- Master Haku or what is his Spirit-guy name quest where you can run out of time, while being bombarded by traps and hordes of mobs.
- Dominus feels stronger than other bosses. I enjoyed fighting him even on Normal, although it wasn't difficult. I expect him to be tough this time with all his elemental attacks.
I also like random corrupted Vaal areas. They often also have that multiple eastern virgins die while singing D2 Harem music.
A lot of it is about melees getting short end of stick in these games though. With ranged/magic/minions you have options, but melees always relied on high hp&resists to stay alive.