I agree with some of that but it still feels unfocused.Well obviously you need to invest in SS to reap the most rewards, it's not a class you dip 4 levels in.Sword saint is not interesting with the elven curve blade.
It required dexterity to damage.
After rogue or thug...
I know sword saint, i have played saint vivicector, dex scion from ineffect and the version with bastard, its a very good classe.
But with the elven curve blade i have here 6d6 sneak damage all the time, AB if needed up to 51, opportunist, cleaving finish so....
In this case you'd be better off going full glass cannon and simply taking Slayer all the way. But I don't know why you want INT at all in this case.
Your build is all over the place and needs to be refocused.
He goes INT because he’s an Elf. I’ve posted it before but I like Divine Guardian 1/Thug 3/Vivi 6/Thug1/DG2/Vivix for ECB Elf.
DG for Martial Prof, CHA to saves (you’ll get at least 4 free CHA by the time you really need it), a Smite and Bodyguard to go with all your DEX, and Fatigue Mercy.
Vivi because DEX melee needs all the modes on mutagen since you can’t boost DEX with size, and INT is its caster stat. You also need the extra damage from full sneaks and Feral Mutagen since you’re not STR-based.
Thug to get all the great stuff from Unchained Rogue 4 + Brutal Beating. You’re not a Perception class. Unlock Advanced Rogue Talents first for Double Debilitation. Alternatively can trade Thug for Scoundrel for Image and some of those True Strikes you like.
Magi should stay in their lane and not use two-handers.
I agree with some of that but it still feels unfocused.Well obviously you need to invest in SS to reap the most rewards, it's not a class you dip 4 levels in.Sword saint is not interesting with the elven curve blade.
It required dexterity to damage.
After rogue or thug...
I know sword saint, i have played saint vivicector, dex scion from ineffect and the version with bastard, its a very good classe.
But with the elven curve blade i have here 6d6 sneak damage all the time, AB if needed up to 51, opportunist, cleaving finish so....
In this case you'd be better off going full glass cannon and simply taking Slayer all the way. But I don't know why you want INT at all in this case.
Your build is all over the place and needs to be refocused.
He goes INT because he’s an Elf. I’ve posted it before but I like Divine Guardian 1/Thug 3/Vivi 6/Thug1/DG2/Vivix for ECB Elf.
DG for Martial Prof, CHA to saves (you’ll get at least 4 free CHA by the time you really need it), a Smite and Bodyguard to go with all your DEX, and Fatigue Mercy.
Vivi because DEX melee needs all the modes on mutagen since you can’t boost DEX with size, and INT is its caster stat. You also need the extra damage from full sneaks and Feral Mutagen since you’re not STR-based.
Thug to get all the great stuff from Unchained Rogue 4 + Brutal Beating. You’re not a Perception class. Unlock Advanced Rogue Talents first for Double Debilitation. Alternatively can trade Thug for Scoundrel for Image and some of those True Strikes you like.
Magi should stay in their lane and not use two-handers.
Bear gods wrath is the best (non-reach) weapon in the game. The best. And you can use slashing grace with it.
Why is it doing so little damage?
Bear gods wrath is the best (non-reach) weapon in the game. The best. And you can use slashing grace with it.
Am I off or does this build have terrible will?After playing an eldritch archer (full dex and 18 int), this is where the idea came to me.
I am open to any proposal that could improve the build especially for feats.
I'd take int 16 instead and take that wisdom to 10 and str to 10. You will not really miss this until very late. Also, what is your final BaB?
Is there a good elven curved blade in the game? Why not scimitar instead?
Well, the build is decidedly weird.
Yes, there are good ECBs.
One is kinda a hidden secret, the other comes from an artisan.
A lot better then scimitars anyway. Not to mention you can't use Finesse / Finesse Training with a scimitar.
Thundercrack ain’t bad. Can you finesse it with Slashing Grace? Not that I’d recommend it in any case. Size STR bonuses are too good.
How are you calculating which weapons are the most damaging, and where can the list be found?Bear gods wrath is the best (non-reach) weapon in the game. The best. And you can use slashing grace with it.
It might be a nice, atmospheric weapon. But it is frankly nowhere near the top damage weapons.
The top ECBs don't really make it to the cream of the crop either... but are much closer. Somewhere around the 6th spot or thereabouts.
You only have 4 levels of SS so you can only get +4 AC from Canny Defense
Mirror Image... meh
I'm not saying you have to pull out a spreadsheet. Looking at Vanquisher for example, why do you rate that weapon so highly? All I'm seeing is 10 bonus damage and Keen, doesn't seem earth-shattering.No, I don't have mathematical data. Although I'm sure some people have done it. Maybe Autochton from Reddit or some others.
Should be simple enough.
I'm going by my experience/feeling.
IMO top damaging weapons include
Vanquisher Greataxe
Blinding Light Estoc
Redeemer Longsword
Lion's Claw Falcata
Ovinrbaane and Graveyard of the Giants Large Bastard Swords
Just outside the podium there's
Serpent Prince Fauchard
Mastery Fauchard - needs the right build to shine
Bane of the Living Elven Curved Blade
Clarity Elven Curved Blade - rather niche but great at fighting annoying ghosts
The End Heavy Flail - good builds should have no issues overcoming DR in this game. Still can be nice sometimes.
Steelwind Sai - you won't be making big hits with that. But having so many extra attacks (it can also be used with Flurry) on a permanent basis must be decent for characters with significant static damage boosts.
Honorable mention:
Destroyer Greataxe - for those record hits
Gee thanks for posting the item database that's in my guide
What the fuck Owlcat.It's not Keen, its extended crit range. So Imp. Critical works and with it its 17-20/x3. 10 bonus damage stacks with its +5 enchantment and is multiplied on crits. So damage-wise its basically a+15 weapon, with 17-20/x3 crits.
It's like a normal greataxe +5 is 7-17 damage and Vanquisher is 17-27...
What are the Lion's Claw's stats and where is it found?It's not Keen, its extended crit range. So Imp. Critical works and with it its 17-20/x3. 10 bonus damage stacks with its +5 enchantment and is multiplied on crits. So damage-wise its basically a+15 weapon, with 17-20/x3 crits.
It's like a normal greataxe +5 is 7-17 damage and Vanquisher is 17-27... with crazy crit potential to boot.
Something that many DnD players h ave been saying ever since numberfinder:bloatmaker came out.What the fuck Owlcat.It's not Keen, its extended crit range. So Imp. Critical works and with it its 17-20/x3. 10 bonus damage stacks with its +5 enchantment and is multiplied on crits. So damage-wise its basically a+15 weapon, with 17-20/x3 crits.
It's like a normal greataxe +5 is 7-17 damage and Vanquisher is 17-27...
What about Longbows and Shortbows?Lion's Claw is a +3 falcata with Extended crit range 18-20/x3. I guess this puts it about on par with Serpent Prince. Just its one-handed so I put it slightly higher (good for magi). Perhaps I shouldn't, though.
It requires Varnhold's Lot DLC. Can be bought from merchant later in the base game if you've found it in Varnhold.
As for best dual wield combo... hmm... that's pretty tough. Perhaps Blinding Light/Redeemer main hand, Steelwind offhand? I think the extra attacks from Steelwind are executed with main hand anyway, so it would be nice if they boosted an actually strong weapon?
If Fighter with Effortless Dual Wielding, then perhaps dual Longswords. Or Dueling Swords.
Dual bastards could be nice with Effortless if you also happened to have access to Lead Blades spell - maybe some Fighter/Ranger MC? I guess that's suboptimal and a Slayer is a lot better. Though could work if you want a Freebooter to boost party AB. 10 is a good cutoff level for Freebooter.
+3 AC is nice, I guess. I suppose with the Crafting mod I could enchant it up to +5 and add Agile onto it.Are you doing to dual wiled as a str build with ranger/slayer or Dex build? If a dex build you must consider the possibility of using arcane protector in off hand.
Elemental Punisher seems pretty good? 4d6 elemental damage, Blind on hit..I don't remember any noteworthy Shortbows. Note you can get Longbow proficiency for free with Archery Bracers.
Artisan Mirror Bow Longbow +5 is nice. The clone arrow damage is low and often largely blocked by DR, but eh, I guess you can probably make it work with Clustered Shots.
Other then that... well... damage wise probably the early Devourer of Metal is top class. All those +2 to +5 bows you find are worse damage-wise, so don't really feel like upgrades. It's accuracy sucks big time, though.
Also the Mythslayer Heavy X-Bow is pretty cool. Should also grow nicely with size increases, I think.