Okay, I honestly don't know what to do with Jaethal. Black Archer Man replaced her for good.
Any ideas for Jaethal development? Her undead gimmick has any use?
Or maybe general tips for inquisitors? I'm not sure what role she should have in the party.
good thinking, thisOkay, I honestly don't know what to do with Jaethal. Black Archer Man replaced her for good.
Any ideas for Jaethal development? Her undead gimmick has any use?
Or maybe general tips for inquisitors? I'm not sure what role she should have in the party.
I'm taking her 3 inq/17 invulnerable rager. She has so many immunities as an undead that it seems viable. Healing isn't great at that point, unless you have a cleric devote significant spell slots to her, but eh...
btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
By the pnp rules sneak attack is supposed to only apply once, to the first ray, that's why. AFAIK. Rogue attacks with weapons is an unrelated matter.Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
Surprise Spells is something else that applies to spells that aren't attacks.
Perhaps you could link to somewhere on the pathfinder wiki that supports your position...By the pnp rules sneak attack is supposed to only apply once, to the first ray, that's why. Afaik. Rogue attacks with weapons is an unrelated matter.Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
Surprise Spells is something else that applies to spells that aren't attacks.
Ok, I actually didn't realise you could straight up Sneak Attack without Surprise Spell providing that the spell gives an attack roll and deals damage. So, I learned something there. My bad.Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
Surprise Spells is something else that applies to spells that aren't attacks.
(from Paizo FAQ here: https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm )Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target).
https://www.d20pfsrd.com/classes/pr...ulebook/arcane-trickster/#TOC-Surprise-SpellsPerhaps you could link to somewhere on the pathfinder wiki that supports your position...
Yosharian beat me to it and already quoted Paizo's answer in FAQ on that matter but just in case you missed it:Perhaps you could link to somewhere on the pathfinder wiki that supports your position...By the pnp rules sneak attack is supposed to only apply once, to the first ray, that's why. Afaik. Rogue attacks with weapons is an unrelated matter.Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
Surprise Spells is something else that applies to spells that aren't attacks.
Thanks for clearing that up. I'm not sure why it would be considered so overpowered though, as a rogue will regularly land more than one attack per round.Ok, I actually didn't realise you could straight up Sneak Attack without Surprise Spell providing that the spell gives an attack roll and deals damage. So, I learned something there. My bad.Those ray spells give several ranged touch attacks per cast, so I'm not sure why you are saying that applying sneak attack damage to each attack is a bug. That's not how multiple rogue attacks work.btw this is what you can expect to get from a 1 viv/9 eldritch archer/10 arcane trickster. And that's without sense vitals or hurricane bow. They come in at lvl 20 so it doesn't matter tbh.
That's all well and good, but:
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
It's a bug, so expect it to get fixed, and if it's not fixed, it's basically a game-breaking exploit.
If you're happy to abuse that, then have at it, but just know that you're basically breaking the game, because that kind of Sneak Attack mechanic will absolutely destroy any sense of difficulty the game has.
Surprise Spells is something else that applies to spells that aren't attacks.
HOWEVER:
(from Paizo FAQ here: https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm )Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target).
So no, you don't get to add your Sneak Attack damage to every attack in a spell that contains multiple attacks, like Scorching Ray.
I mean for god's sake guys, this is blatantly overpowered.
There is a lot you can do with her, depending on how much you want to violate her story. She's got a great statline.Okay, I honestly don't know what to do with Jaethal. Black Archer Man replaced her for good.
Any ideas for Jaethal development? Her undead gimmick has any use?
Does a rogue regularly land 6 attack per round with each of these attack inflicting 12 or more d6 of Unholy/Fire damage?Thanks for clearing that up. I'm not sure why it would be considered so overpowered though, as a rogue will regularly land more than one attack per round.
Accomplished Sneak Attacker qualifies you for Arcane Trickster without a 2nd level of Rogue.Octavia took another level of Rogue, 3 Wiz/2 Rog for reasons of unlocking a second Sneak Attack bonus to became an Arcane Trickster. Accomplished Sneak Attacker.
Accomplished Sneak Attacker qualifies you for Arcane Trickster without a 2nd level of Rogue.
Might as well make that three to get the better strength bonus to damage.Took a level of Two Handed Fighter to get the BAB for Outflank at level 5.
Accomplished Sneak Attacker qualifies you for Arcane Trickster without a 2nd level of Rogue.
3rd level you mean? I had to have 2 levels in Sneak Attack, which is Rogue 3rd level. But I got Accomplished Sneak Attacker at level 2 Rogue with her. So I guess level 6 will be Arcane Trickster, then, and a second level of Sneak Attack is not necessary?
Might as well make that three to get the better strength bonus to damage.Took a level of Two Handed Fighter to get the BAB for Outflank at level 5.
You only need one level of rogue and Accomplished Sneak attacker to qualify for Arcane Trickster. I know it, I just found out about it too....at lvl11
It is not that easy to reach level 20 in this game1) Fighter 2 / Inquisitor 18.
You only need one level of rogue and Accomplished Sneak attacker to qualify for Arcane Trickster. I know it, I just found out about it too....at lvl11
Okay, but how do you get Accomplished Sneak Attacker without a second level of Rogue? Some other class? Or is it a normal level 5 feat for her?
Once you have sneak attack from that first rogue level, you can take accomplished sneak attack with a wizard level.