Sykar
Arcane
Sykar
An alchemist's bomb spam is superior to fireball: targets touch ac, party friendly, applies status effects or knock enemies prone (force bombs), can throw more than one per round. It's not worth it to try to emulate it with a sorcerer; just take Jubilost along. He will do a far better job.
For a sorcerer, lower levels are best left for disabling spells like stinking cloud and slow, because they will be useful throughout the entire game. Stinking cloud ko's wisps, for example, and you can protect your party with delay poison. Hasting your party while slowing the enemies works wonders on melee groups, of which there are plenty. It's only later in the game that evocation catches up with the ridiculous sirocco, and the reason is the status effect it applies, not the damage. That's because the enemy immunities are one thing (though you can target undead with illusions if you have the undead bloodline), the hp/stat/saving throw bloat is another.
I have no alchemist and I do not want to depend upon one either. Furthermore it is not like having both chucking fire AoE damage is exclusive nor is the spell selection so limited that you cannot have a good variety of spells. I do have Glitterdust and Color Spray at the moment which work great overall. Haste is a staple and since I play part will pick up right away at level 6. I hate Stinking Cloud regardless how good it is, I never used it in any D&D game, just personal preference. I'd rather get Slow and protect my party with resist energy from Wisps.
Found a new and interesting combo which I will test out a little. Tiefling Sorcerer Spitespawn/Infernal bloodline. Would give +1 to enchantment spells and +2 to charm sub-school, though no idea which spell, if any, count as such, in addition to spell focus, gets Hold Person, Crushing Despair and Mind Fog. In addition you get free Scorching Ray, Hellfire Ray, Firebrand, Polar Midnight and as a SLA Hellfire so nice chunk of damage spells/abilties without the need for Spell Focus Evocation. Too bad that first level enchantment spells are complete garbage for Sorcerer and only one exists for level 2 though that one is great.
Protection against Good is a wasted spell though at third level.
As to stat bloat, I play core P&P rules essentially. I do not understand why anyone would want to play anything but core rules but to each their own. Stat bloat is the laziest and most boring kind of difficulty. If higher diffuculty would result in more optimized enemies and better AI I might be interested. Just stupid amounts of HP, +x to saves, AC and to hit is just boring as fuck.
Found some cool Tiefling portraits for anyone wanting to play one here, using the first male one myself:
https://imgur.com/gallery/VAx7vEo
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