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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Discussion in 'Owlcat Games' started by Ruchy, Oct 4, 2018.

  1. rashiakas Augur Patron

    rashiakas
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    Pathfinder: Kingmaker
    What a shit way to DM. Why even roll dice if you cheat when your players have bad luck? Thats why I roll my dice open, if I crit, I crit, if a player dies, he dies - else the game becomes boring as fuck.
     
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  2. axedice Cipher

    axedice
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    Tacticians are weak on the frontline since you (should) focus on summoning feats earlier. Also no heavy armor, thats another feat tax for a class that has to go pure all the way. I'd say a viable melee build is out of the question for tacticians. While you need a melee to have the teamwork feats work, it doesn't have to be the tactician himself so any melee with outflank, precise strikes etc. will do the trick.

    One thing that could work is to dump charisma, get 13 int, expertise and trip > use reach weapon to trip along with your wolves. That'll be lots and lots of tripping with the teamwork feat.

    I instead dumped int, went with higher charisma and took the persuasion feats. With both of them you have 25+ persuasion midgame, makes running your kingdom a bit easier.


    Herald Caller's main issue is not even the feats arriving too late, it is the summons competing with useful spell slots. Herald Caller is not a "summoner" but rather a cleric that's more flexible with summons. That said, the greatest difference between tactician and other summoner variants is time. A tacticians summons are "always" active, teamwork feats are just icing on the cake.
     
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  3. Sykar Arcane

    Sykar
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    Reading comprehension F. Try again.
     
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  4. ArchAngel Arcane Sad Loser

    ArchAngel
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    Seriously man, stop being so dense. I am not blind, I just don't bother wasting time on your stupid shit. Go see that doctor, you obviously need one.
     
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  5. Sykar Arcane

    Sykar
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    Or you could work on your reading comprehension and stop acting like an obnoxious retard.
     
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  6. ArchAngel Arcane Sad Loser

    ArchAngel
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    There is no other way to act with deluded PnP fanboys. I got to get down to your level so maybe you have a chance to understand. I guess with you not even that helps.

    At least on this forum I can try to explain it to you on your level without mods banning me. Steam is full of same level of retards, nobody can help them with sensitive mods over there.
     
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  7. M. AQVILA Arcane

    M. AQVILA
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    I'm glad I decided to wait for patch 1.2, thanks. Now I can go with my original plan of picking Abadar as the deity and his nobility domain, as well as focus on the crossbow as my main weapon.

    I'm not planning to min-max, I want at the very least a 12 in both intelligence and charisma. I'll decide when the time comes on how to spread the points, but one thing is for certain in that I want to build my character as a leader (hence why I also wanted the nobility domain).
     
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  8. Sharpedge Learned

    Sharpedge
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    I found burning arc to be more useful than scorching ray early on for disposing of wolves.
     
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  9. Sykar Arcane

    Sykar
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    I haven't seen someone as full of shit as you since my last exchange with Lilura. :lol:
     
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  10. ArchAngel Arcane Sad Loser

    ArchAngel
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    Coming from a cuck that has not put one sentence of real arguments in your last 5 posts. Why don't you try using your brain for a change and try to dispute what I said instead of just proving I am right when I am sending your to see a specialist.
     
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  11. Efe Liturgist

    Efe
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    is this a ploy to get infinitron to split thread again?
    your ironman argument is shit because on pnp you can continue when baron/king dies.
    dm can intervene on players behalf (get them abducted or improsioned rather than killed) or give them a brand new character (one of upcoming advisors or companion maybe).

    also playing ironman on a game known to have a lot of bugs is a level of autism not even codex has seen before. maybe you want to tell us about how your ironman playthrough is going?
     
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  12. Sykar Arcane

    Sykar
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    Keep digging that hole. You seem quite enthusiastic about that crap you were spouting so far despite it being nothing but drivel since you are too stupid to even understand my original argument in the first place. Keep pushing that "butthurt" button while I continue to laugh at your retardation. :smug:

    That is not even taking into account that most DMs will allow you to roll a new character so you can continue to participate. At least the handful of DMs I played with always offered that.
     
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  13. Sharpedge Learned

    Sharpedge
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    Show Spoiler
    [​IMG]

    It is going fine, thanks. Playing solo since I don't like micromanaging 6 characters. I will admit, getting to level 5 took me 18 tries.
     
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  14. Efe Liturgist

    Efe
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    this is like posting image of a game box to showcase it.
     
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  15. Sharpedge Learned

    Sharpedge
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    Show Spoiler
    [​IMG]


    This better? You can see what game mode it is at the bottom right where I hit F5.
     
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  16. ArchAngel Arcane Sad Loser

    ArchAngel
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    My ironman run is not going anywhere but my harder than P&P one is going well. You also missed the point.

    That retard was saying it is stupid to play on harder than P&P stats ignoring that those stats exist for P&P( Ironman) runs so players don't die all the time.
    Computer games where you load a game every time something goes wrong are way too easy to play on P&P difficulty setting.
    In PnP you can make another character yet but you don't continue. Your next character does and that one needs to now fit into whatever situation you were in (and earn a position of power again). Not even near to loading a save and continuing where you died like nothing happened. Not to mention people savescum skill checks, results of decisions and other stuff.

    As for DM intervening, that has nothing do with basic design of difficulty. D&D P&P is certainly not designed around DM saving players, it is designed around rules as written. All the DM rule changing and helping players is something that game designers cannot predict so they cannot design the game around that. Module designers can count a bit on that but cannot be sure (even if modules have parts where they ask DMs to "help").

    The fact stands that monster and encounters are designed around players not dying as long as challenge rating is around party level. In a cRPG P&P stats just mean a weaker and easier game, nothing else.

    Retards like Sykar are just like all the other Steam users that want their "true" PnP experience in a completely different medium without understanding anything about it.
     
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  17. ArchAngel Arcane Sad Loser

    ArchAngel
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    And just so you don't think I hate P&P, I have been a DM and a player of various D&D and other game systems for over 20 years. I played and ran the games with many different players. From very little combat to hardcore combat. From players and DM helping each other to parties where everyone was enemy of everyone else. With D&D most of the times both DM and players expected to be left to the luck of the dice, other game system had more often players and GMs that prefered a more roleplaying approach.

    But none of that changes how the base game is designed and balanced. It is balanced for an invisible DM that does not do anything but run things by the rules. And such a DM also runs this cRPG. Except in this version players can overrule any happenings with a push of a button called Load a save.

    I hope now that I explained it like you are 9 year olds you finally understand basic logic.
     
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  18. Raghar Arcane

    Raghar
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    Isn't scorching ray you need to aim to hit it? And burning arc is always hit? In pathfinder where some enemies have 40 AC, always hit beats scorching ray.
     
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  19. hell bovine Arcane

    hell bovine
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    Is that a druid? Which archetype (if any)?
     
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  20. ArchAngel Arcane Sad Loser

    ArchAngel
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    You can sneak attack with Scorching Ray. You can critical hit with Scorching Ray. Burning Arc is reflex save for half damage and Evasion lets you Reflex save for 0 damage.
    In addition Scorching Ray is a touch attack, 90% of enemies have terrible Touch AC and you almost always hit them. I actually missed more Scorching Rays because of concealment than enemy AC (but luckily at lvl 5 you get a spell Echolocation that lasts 10 min per level and removes all concealment from enemies for character under that spell).
     
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  21. Efe Liturgist

    Efe
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    your point was pnp = ironman.
    living with consequences of your choices, both in combat and story, is not same as a game over screen which is what ironman is. you can do that while taking frequent saves.

    as a reminder, his words:
    then you say
    he wasnt even against a difficult game, but rather wanted it in smarter ai, enemies optimized according to pnp rules and such rather than stat bloated wolves and shit.

    Sharpedge i hope you dont get a game breaking bug
     
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  22. Sharpedge Learned

    Sharpedge
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    It is a Defender of the True World druid. I am playing it because it is the only archetype of spellcaster I have not played with yet.

    Thanks, I hope I do not either. Although in terms of "game breaking bugs" I have found the game to be quite stable during my last 2 playthroughs, so I think I will be ok.
     
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  23. Sykar Arcane

    Sykar
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    Not quite. Technically Burning Arc is always a hit but it does allow a reflex save. Some enemies have really high reflex saves which make it unlikely to do more than 10d6 damage but 5d6 for the primary target instead. Then there are several classes with Evasion which avoid all damage on a save and then there is Improved Evasion on some classes where they always reduce the damage by 50%.
    Scorching Ray is not a normal attack. It is a ranged touch attack which means it ignores most armor bonus. Hitting touch AC is usually very easy even for low BAB classes like the wizard and sorcerer especially if you have a little dexterity.
     
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  24. ArchAngel Arcane Sad Loser

    ArchAngel
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    What is so confusing? He likes an easy game. I told him if he still likes easy game he should at least play Ironman like P&P. Are you people going to go full retard and claim P&P is not ironman? Ironman just means you cannot load a save and must always live with what happens no matter how much you don't like it.

    Stat bloat is part of how difficulty is managed in PnP, it is normal way to make D&D/Pathfinder harder. Yea making things harder by giving enemies better AI is one way to do it, but DnD since forever was also balanced by adding new enemies, giving new abilities to existing enemies, buffing their stats or any combination of the above. And this is how this game is balanced and it is valid.

    He obviously has no idea what he is talking about (or maybe he was never a DM/GM). Just stop arguing people if you don't really know how PnP works...
     
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  25. Sharpedge Learned

    Sharpedge
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    With the exception of act 1 and act 7, raising the difficulty isn't really noticeable at all. For most of the game, if you are the type of player who buffs by default at the start of each zone and then rests at the end of each map, you should have plenty of tools to deal with each fight. I would say that is the *1* thing pillars of eternity does better with regards to difficulty, by adding different types of enemies as the difficulty increases so you actually need to adjust your tactics a bit. It is too bad the baseline difficulty of the game is so unbelievably low and the encounter design so poor that the adding of new monsters to spice it up doesn't really save it. In pathfinder though, if they adopted the, "new monsters, new ai abilities" tactic for difficulty I feel it could really work.
     
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