The term "Monty Haul" is used by 3.x players as derogatory. With paiturd, it is a foundation pillar.
Yeah they really should tone down the magic items inflation crap well in most cRPGs. I mean just look at this crap:
You definitely did. You lost her masterpiece item (+5 longsword)
Technically it's more like +7, since it additionally provides +2 attack and damage (and AC, saves and skills).
That is something you should at most get from a fucking ultra hard boss encounter on the side which should be hard to reach and only at levels past 17. This is a godly weapon, getting it from an artisan is a freaking joke. Personally my rough guideline would be:
Prologue: Only normal weapons and armor
Chapter 1: Only masterwork items. Maybe a magical +2 attribute belt/helm at most.
Chapter 2: First +1 weapons/armors
Chapter 3: Moving on to +2 slowly
Chapter 4: Getting to +3
Chapter 5: First +4 items appear
Chapter 6: Finally +5
And I'd still have +4 and +5 weapons as very rare find and very difficult to acquire. Such weapons are the stuff of legends like Excalibur from the Arthur saga. Getting them should be a major achievment. It reminds me of the retarded Robe of Vecna in BG 2 which was laughably easy to get. The solution with a mod was that it moved it to Watcher's Keep as a drop from a Lich who was wearing it and whose AI was optimized to take full advantage of it.
THAT is how such items should be acquired. Not mere rare shit you buy or get from some artisan.
Hell +2 weapons should be reasonably rare and expensive to acquire. Yet that +2 Greatclub at the end of chapter 1 is a joke in terms of acquisition.