rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
He was written by Avellone, right?
That shield should also give every enemy seeing it a -6 to all rolls due to the burn from the shade...The skeletal trader sells a nice shield for Valerie. Not sure if his inventory is randomized or not because I've met him twice and it changed.
I'm not sure but I think it means Regongar is fucking the MCNow I've got one with green on the top left. This is explained nowhere and nothing happens when you mouse over it.what does the orange thing on the top left of my advisor's card mean?
It's only there for this specific mission, and it's not present on the other available advisors
Does anyone know what this is or am I going to have to go dig through the source in dnspy?
There was a suggestion back in January to use color to indicate the type of event (red=problem, green = opportuinity, etc.) but I have no idea if that's what this is.
I never went back to Oleg's to sell stuff in the middle of Sycamore. 75% of the stuff there is not worth lugging around. You just pick up stuff that is worth most per 1 unit of weight. Then when you cannot carry anymore, you start dropping stuff that it worth the least per unit of weight.I really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
It's not so much the loot and encumbrance - I ran out of healing and Valerie and Amiri are nearly dead. I first entered the Mite cave, and I'm now in the "Depths" area.I never went back to Oleg's to sell stuff in the middle of Sycamore. 75% of the stuff there is not worth lugging around. You just pick up stuff that is worth most per 1 unit of weight. Then when you cannot carry anymore, you start dropping stuff that it worth the least per unit of weight.I really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
In that case you just exit the cave and rest there and go back in.It's not so much the loot and encumbrance - I ran out of healing and Valerie and Amiri are nearly dead. I'm first entered the Mite cave, and I'm now in the "Depths" area.I never went back to Oleg's to sell stuff in the middle of Sycamore. 75% of the stuff there is not worth lugging around. You just pick up stuff that is worth most per 1 unit of weight. Then when you cannot carry anymore, you start dropping stuff that it worth the least per unit of weight.I really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
I thought about that but it felt too much like rest-spamming. Also, I got ambushed during rest twice and got fed up with it.In that case you just exit the cave and rest there and go back in.
Jaethal has a good ability early on, that helps with ambushing while resting. During your rest she auto summons 2 skeletons to guard you, whilst you sleep.I thought about that but it felt too much like rest-spamming. Also, I got ambushed during rest twice and got fed up with it.In that case you just exit the cave and rest there and go back in.
Jaethal has a good ability early on, that helps with ambushing while resting. During your rest she auto summons 2 skeletons to guard you, whilst you sleep.I thought about that but it felt too much like rest-spamming. Also, I got ambushed during rest twice and got fed up with it.In that case you just exit the cave and rest there and go back in.
It's funny that this only happened if I tried to rest within the "Sycamore outside" area. Once I was out on the world map, I could rest and I never had ambushes. Could have been luck. Anyway I just decided to take the time and return all the way to Oleg's.Jaethal has a good ability early on, that helps with ambushing while resting. During your rest she auto summons 2 skeletons to guard you, whilst you sleep.I thought about that but it felt too much like rest-spamming. Also, I got ambushed during rest twice and got fed up with it.In that case you just exit the cave and rest there and go back in.
Time is a luxury in this game, careful not to waste itI really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
I still have like 70 days left, I think that's more than enough...Time is a luxury in this game, careful not to waste itI really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
I killed the Staglord with 10 days left.I still have like 70 days left, I think that's more than enough...Time is a luxury in this game, careful not to waste itI really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.
You want to be ahead when doing story content so you have an excess of time during lulls for managing your barony.I still have like 70 days left, I think that's more than enough...Time is a luxury in this game, careful not to waste itI really like the Old Sycamore caves and the way the designers have prevented you from being able to "clear out this floor > proceed to the next". I've had to run back to Oleg's to rest and sell stuff though. The dungeon will leave me with memories, but I doubt I'll feel like going through it again any time soon.
It's a very nice change to have huge areas to explore, after playing Deadfire. It was very sad with its 2-3 dungeons of multiple levels for the whole game.