<3sRichardSimmons
Arcane
I’m getting very triggered by some of the people posting in this thread. Fucking Dunning-Krueger effect. Google it.
He even suggested an option to remove effects on resting( that was in the game )? I played PfK on custom difficulty. Most of his complains could be resolved just by playing on custom difficulty. But no
This is why devs dont bother with custom difficulties, and easy difficulty has become the new 'normal' standard setting. Because these degenerate Mongoloid Youtubers and their mouth-breathing audience are incapable of any cognitive function beyond clicking new game... But they can rant for four hours about how the game design is shit.
Do you people just not remember how fucked the game was on launch? If a reviewer back then gave it a 10/10 they were lying, seriously
Do you people just not remember how fucked the game was on launch? If a reviewer back then gave it a 10/10 they were lying, seriously
game is bugged beyond playable, most of the quests in my log can't be finished now
steam should be forced to mark this as an early access title even if the developers disagree, it's not a finished product
enhanced edition? how about they finish making the regular game first?
ahemThe only reason I'm even respeccing
Let's hope not, but given how they've already shown to prioritize being liked over making a good game, I'd be surprised if the retard-brigade doesn't get their "press here to undo every choice made" at some point.
It's not a difficulty issue you paste-eating piece of shit, and nothing I said implied that it was. Games come with certain design elements that change how they are played and affects how the game is made . If you don't understand something as simple as that, you should just uninstall yourself right now.
But there is no place for decline-enabling respec-niggers anywhere on this the gods green Earth, and no other solution than the wholesale genocide of their entire breed. The same goes for their compass-jew and fast travel-faggot kin, who all have proven equally uneducateable.
I can't imagine being so tempted to abuse game mechanics just because they're there. I'm glad I'm not a snownigger.
This has got to be the most retarded thing I've read in this whole damn thread, not counting the obvious trolls. CongratsEdit: While we're talking companion builds, any thoughts on Jubilost? I just dumped item creation feats on him (since he had Knowledge Arcana and full caster level) after seeing how craptastic the spell options for alchemists were in this game and how badly he's screwed by the encounter design favoring more encounters instead of fewer high power ones.
I don't agree. In my evil campaign she was my main tank and she did that job better than Valerie. Yea she ended up with few AC less at endgame but she had better touch AC and she was immune to 90% of CC.Her biggest issue is that inquisitor is a fairly weak class, easily the lamest of the medium BAB 6th level spells classes, and has no other need for charisma. As an Oracle (with appropriate ability distribution) she'd be awesome, and downright insane if she was built so she ignored two ability scores (which you could do if you could play something without con in PF).
What's your point?ahem
Not only do you have PnP autism, but apparently your PnP games are absolute and utter shit.... you can just say you want a potion with 20 CL and buy it in any city ...
I was even thinking turning her into Bard replacing Linzi in evil party. Not only they're great support but also excellent combatants.Also Charisma gives her bonus HP (like all undead) and I think even bonus to fort save.
What's your point?ahem
Not only do you have PnP autism, but apparently your PnP games are absolute and utter shit.... you can just say you want a potion with 20 CL and buy it in any city ...
[citation needed] + RAWtism confirmed.That's the RAW for shopping.
That's the RAW for shopping. It's under a certain cost so you can buy it in any city with more than that as its max cost. It may not make sense, but anything else is house rules. Besides that, there's so many ways to boost CL temporarily it doesn't actually require a level 20 caster make it.
Good luck with that in the Stolen Lands.Worst case you just get the item crafted by an NPC.
[citation needed] + RAWtism confirmed.That's the RAW for shopping.Imagine playing games devoid of context.
Core Rulebook Page 460 said:The number and types of magic items available in a community depend upon its size. Each community has a base value associated with it (see Table 15–1). There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community.
Realization 2: they're not Light weapons.Mildly cool realization: You can dual-wield darts
See, this is what separates the RAWtist from a reasonable human being. RAW is the default assumption that we all have to share in order for fruitful conversation and gameplay to happen. But there's also the real, de facto application of the rules, and simply assuming that something is true without any GM input whatsoever is beyond fucking stupid. It's not a matter of "houseruling", it's a matter of useless theorycrafting based upon a "RAW" that doesn't exist in practice and which you can never assume a potential game is going to adhere to.Should it have said the spellcasting section can limit it as well? Yes. However you can't discuss a system while assuming the GM house rules everything stupid about it because you're not going to be discussing the same system anymore.
Ignoring the "everything is rule 0 lmao niggah just make your own rules nigger everything is either full RAW or no rules matter lmao", which is utter fucking nonsense in its own right, Page 9 doesn't actually say that at all. What it does make is a clear distinction between the rules as presented, clarifying that a GM can come up with house rules as they see fit, and that the purpose of the rules are to make the game easy and exciting. It doesn't actually say anything at all along the lines of "the rules are just a suggestion", it actually makes a clear distinction between the rules and whatever you can come up with, going so far as to say that rules changes should be discussed with the group.Page 9, the intro, says everything in the book is a suggestion.
There's two idiocies in this sentence. First of all, as the book makes abundantly clear that what you keep referring to how "the rules ... are" are not in fact rules, but are explicitly guidelines. Second, and still more importantly, is the fact that nobody can be reasonably assumed to adhere to these guidelines in full. You try to equate it to, say, the Fighter getting bonus combat feats, or the Discoveries of the Alchemist - things that are managed in explicit rules text and are part of what players of the game(s) must assume to be true in order to be "discussing the same game". Even if this would be an actual rule, only a complete retard and a hardcore autist would plainly assume that something like that can be depended upon in any way, given how uncertain such circumstances are by their very nature, in any roleplaying game.Again, it's not that that's how the rules should be, it's how they are and if you assume something other than the rules will be used we're not discussing the same game.
Oh, yeah, it's pretty damn amazing, especially mid-levels, in the PnP, but it'd be useless in the CRPG, because potions themselves are pretty meh, because the selection is limited, Spelllvl 3 maximum, and (almost) all have the lowest possible Castlvl for the Spelllvl needed. I was considering grabbing the Discoveries that allow you to drink potions at your own spellvl, and have them be Extended, but unless you're a Chiurgeon or something, it's just not worth it.Alchemical Allocation is still really fucking good regardless. Even if you just use your built in brew potion and pay to hire a spellcaster for the one day to craft non-Alchemist spell potions, it's still really good.