Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,057
Insert Title Here Pathfinder: Wrath
Good building helps rank Community fast which unlocks everything else ahead of schedule with help from taking loan.

Purpose of buildings is getting the snowball rolling ASAP.
 

DannyRope

Novice
Joined
Oct 29, 2024
Messages
67
I stand corrected, it seems other Alignment combinations do offer equally valuable stuff. Still, the Stocks (Evil) and Bulletin Board (Lawful) buildings are too good at giving you more favorable percentages at solving Problems, and in latter Chapters the Problems get harder and harder to solve so each bonus counts.
I also concede that you have another point regarding snowballing, and in that case I'd add that True Neutral have a unique building that increases Divine which is a stat that is hard to increase at first otherwise. Being able to unlock Arcane early is obviously pretty great too.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,057
Insert Title Here Pathfinder: Wrath
I stand corrected, it seems other Alignment combinations do offer equally valuable stuff. Still, the Stocks (Evil) and Bulletin Board (Lawful) buildings are too good at giving you more favorable percentages at solving Problems, and in latter Chapters the Problems get harder and harder to solve so each bonus counts.
I also concede that you have another point regarding snowballing, and in that case I'd add that True Neutral have a unique building that increases Divine which is a stat that is hard to increase at first otherwise. Being able to unlock Arcane early is obviously pretty great too.
They shouldn’t be getting harder and harder.

KM better.

I used to rush Divine -> Arcane for teleporters but getting Community to III IIRC gets an extra region (and Advisor) unlocked before end of Ch2 which ends up being huge. It’s also less BP.
 
Last edited:

Lios

Cipher
Joined
Jun 17, 2014
Messages
418
Kingdom buildings aside, I really enjoyed rolepalying all my Lawful characters, be it LG ("Yes I am a paragon of virtue but we have a kingdom to run here, Jhod whip those naked perverts away from our borders), LN (The Law is above all, shut up octavia, go on Bartolomew skin that troll alive), LE (I am above all since I am the Law, Kersten we have no time to waste chop these rioters down they're annoying). It's not like you're forced to choose a specific alignment dialogue option (for the majority of times) and they handled the alignment choices pretty well writing-wise, I believe.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,658
Have you heard the good word? Due to Accomplished Sneak Attacker cheese, AT doesn't need to wait to git gud. It is only slightly behind a pure wizard power curve, but has greater damage that it can output more consistently. It has basically all the same CC. If you do a Scroll Savant, you're DC casting with all the scrolls littered everywhere. A pure scroll savant could do the same, but it's not getting the damage boost from SA which make up for the lack of caster level scaling. All of this while giving you a skill monkey at practically no extra cost. My MC hit Level 6 at the gates of The Staglord Fort. Arcane Trickster is the beezneez. I'll make converts of you all yet.
Not really. Pre lvl 10 AT you only get SA on touch spells, which are shit, while the negatives of worse spell progression are magnified by missing out on spells like haste
Reason 4609745978 why you should never take this guy's advice. He literally know jackSHIT about the rules of any game he comments on.

Which is absolutely hilarious as SA was the original skill where everyone went "OP!!!!" in the way it was implemented.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,658
I stand corrected, it seems other Alignment combinations do offer equally valuable stuff. Still, the Stocks (Evil) and Bulletin Board (Lawful) buildings are too good at giving you more favorable percentages at solving Problems, and in latter Chapters the Problems get harder and harder to solve so each bonus counts.
I also concede that you have another point regarding snowballing, and in that case I'd add that True Neutral have a unique building that increases Divine which is a stat that is hard to increase at first otherwise. Being able to unlock Arcane early is obviously pretty great too.
Good gets Hospital or something like that that helps Counsellor rolls, IIRC.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,057
Insert Title Here Pathfinder: Wrath
Which is absolutely hilarious as SA was the original skill where everyone went "OP!!!!" in the way it was implemented.
Yes, they were wrong.

Some play the game and improve based on what we learn, others cling to the suck.
 
Joined
Jan 7, 2012
Messages
15,745
There's no reason to care about anything other than the Bulletin Board for boosting your rolls. It gives +2 while the others only give +1 (or if they give +2 its to a limited subset, can't remember). The price for bulletin boards does go up the more you have in a settlement but its still worth the price for the land efficiency.
 
Joined
May 31, 2018
Messages
2,977
Location
The Present
Bulletin Boards are nice, but you can live without them. The two things you cannot live without are 1) Teleporters 2) Aviaries. Everything else is just a means to an end to get your ranks up.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,057
Insert Title Here Pathfinder: Wrath
Bulletin Boards are nice, but you can live without them. The two things you cannot live without are 1) Teleporters 2) Aviaries. Everything else is just a means to an end to get your ranks up.
There is no just.

Getting ranks up ASAP is the literal name of the game.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,057
Insert Title Here Pathfinder: Wrath
Bulletin Boards are nice, but you can live without them. The two things you cannot live without are 1) Teleporters 2) Aviaries. Everything else is just a means to an end to get your ranks up.
There is no just.

Getting ranks up ASAP is the literal name of the game.
How do you rank up Divine while still doing the curse research projects?
Plenty of time for that after Arcane is unlocked. Last playthrough had 237 spare days.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
970
Location
Paris, Texas
Currently in act 3, all chars almost lvl 10, and I'm kind of starting to enjoy this, despite all the clunkiness.

OTOH the amount of pre-buffs are already starting to give me a headache and I assume it will only get worse with time.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,658
Currently in act 3, all chars almost lvl 10, and I'm kind of starting to enjoy this, despite all the clunkiness.

OTOH the amount of pre-buffs are already starting to give me a headache and I assume it will only get worse with time.
Welcome to one of the most, if not the most, tedious CRPGs of all time.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
970
Location
Paris, Texas
Welcome to one of the most, if not the most, tedious CRPGs of all time.
yeah, it already starts to feel like a chore tbh.

Exploring outdoor locations was fun at the beginning, now it gets more and more boring, 95% of them are just small copy-paste maps with one or several random mobs guarding another #524325 +1 weapon. Most of the dungeons are crap too so far, feels like they're procedurally generated or just lazily designed. Not counting few exceptions, itemization feels lazy - I've lost track on how many cloaks/rings of protection or amulets of natural armor I've already sold.

Dang, I had high hopes on this one but seems I can't enjoy anything these days.
I'm not giving up yet, but I feel I'm only hours away from dumping this and getting back to Underrail again.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
970
Location
Paris, Texas
I'll try the mod, as the whole thing is already spiraling out of control and giving me a major fucking headache.

Optimal design would require you to heavily buff only before major fights, but the way difficulty works here seems to be 'all or nothing' - on normal I can run without anything no problem, but on anything higher I'm just losing too much hp even on thrash mobs when I'm unbuffed.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
970
Location
Paris, Texas
Jokes aside, I think soyboy's approach in Pillars was fine - no pre-combat prep, make buffing part of action economy, period.

Less extreme and more balanced™ system would be to combine both - like in Wiz 6-8
 
Joined
Jan 7, 2012
Messages
15,745
Buffing is not supposed to take time, you're supposed to just tell the DM your buffs and unless he says something about you being interrupted they are on.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,642
Pillars of Eternity 2: Deadfire
Frankly I think something like Concentration system from 5th edition might be best. Maybe with some concessions - certain feats, items or archetypes could allow upkeep of like up to 3 spells.

Or better yet, maybe up to for example 6 total spell levels (so 3 level 2 spells, 6 level 1, 2 level 3, 1 level 6 - or some kind of mix).
 

dutchwench

Educated
Joined
May 21, 2024
Messages
116
Removing tedious buffing from Pathfinder is like removing collecting nuts and heroin needles to trade for food with children from Pathologic.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
820
Sawyer's solution was to make you cast buffs every battle instead of once per map like most D&D buffs, shit was beyond tedious in first PoE (no AI scripting for you). Deadfire also has so many instant/near instant buffs that opportunity cost also becomes trivial. I get the idea, but execution was far from perfect.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
15,163
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Sawyer's solution was to make you cast buffs every battle instead of once per map like most D&D buffs, shit was beyond tedious in first PoE (no AI scripting for you). Deadfire also has so many instant/near instant buffs that opportunity cost also becomes trivial. I get the idea, but execution was far from perfect.
My favourite are casting spells that last for like 3.4 seconds.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,658
The fact you need buff spells slows the game down tremendously. It isn't a 100hr game. It is a 20hr game with 80hr of repetitive tedium.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom