I wanted to play Kingmaker since it was released, but combination of it being a fairly long game, releasing in a very buggy state nad most of my gaming being done on a laptop that I only recently upgraded made it so I only completed it yesterday. All in all, I had a lot of fun, and am very happy with what I got. The amount of content was amazing, and I was positively surprised with the quality of the writing and gameplay being on a fairly stable level throughout the story. I'm not saying that the writing was always amazing, and that the challenges remained fresh throughout, but combination of what was there gave me a comfort-food fantasy romp I've been itching for since... well, since playing the NWN 2 modules, I guess (D:OSes pale in comparison). Good stuff. I guess the game being based on PF helped a lot; I grew up on a steady diet of DnD 3.5 splatbooks, so the whole experience was very nostalgic.
Despite the timelines and the feeling of urgency being a bit annoying at times, I appreciated them being there. Honestly, there was no moment you'd actually be in danger of losing to timed events if you paid any attention to what you were doing, but being on a clock greatly added to the exploration layer where you had to manage your time to get everywhere you wanted to go. It also made playing non-CoDzilla casters a bit less trivial, I guess. I went with a very simple character of pure scion-Magus, due to early 00's cool factor of being able to shank a dude when you shock a dude, but slightly regretted not doing a Feyspeaker druid. I wanted to focus on Charisma for my MC, but initially assumed that the class that I pick will have some more impact on the kingdom management minigame, which quickly turned out to not be the case. While far from optimal, having an easy access to swappable weapon enhancements, Haste + a sprinkling of other (de)buffs made this a fun character to play with.
I think there was also quite a bit of content prepared for non-goody-two-shoes characters. I'm always happy to see that, despite usually pussying out and ending up with bog-standard LG carebear.
My main gripe would probably be something I saw mentioned by a few other esteemed Codexers, that being the kingdom management stuff having fairly little interaction with moment-to-moment gameplay. It was still nice to see the numbers go up and develop various upgrades, but other than some projects speeding up your travels and plopping a network of teleportation circles it was mostly a way to fasttrack time not spent on running around looting corpses.
As I took the game bite-by-bite in the last three months, I don't really feel burned out and will probably move to WotR soon-ish. Anything I should know before heading into it? Any builds/ playstyles the game lends itself to especially well?