Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I recently had a battle with Mandragora swarms, fuck those things eat through your Con so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.

Summons to waste their time, Flamestrike and Fireball them while you kite them around.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
Kiting only works if you got enough space. I battled them on Bald Hill which is a small map and has other enemies beside the swarm. Web/Sirocco did the trick this time. Also summoned one undead with that Greater Undead Summoning spell, he got webbed as well :D but I managed to direct swarms towards him :)
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,213
Location
Azores Islands
Why do you guys keep playing this? Game is still under development, has significant dlc planned, months of patching ahead. Do you intend to replay the finished version? Is it that good?
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Why do you guys keep playing this? Game is still under development, has significant dlc planned, months of patching ahead. Do you intend to replay the finished version? Is it that good?

I completed it yesterday without any major bugs. Game is fucking fantastic, a classic in the making. It just needs some addition to kingdom management and some adjustments to some very annoying mobs at the end.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
Why do you guys keep playing this? Game is still under development, has significant dlc planned, months of patching ahead. Do you intend to replay the finished version? Is it that good?

It has both autistic min-maxing and great storyfaggotry, with both being optional thanks to the granular difficulty settings.

Everybody will find something they like.
 

filpan

Scholar
Joined
Sep 20, 2017
Messages
141
Location
Serbia
I cant wait for them to release that big patch that will fix a lot of KM stuff so I can get onto this jewel. And hopefully there will be some expansion so we can enjoy level 9 spells with our mages.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I cant wait for them to release that big patch that will fix a lot of KM stuff so I can get onto this jewel. And hopefully there will be some expansion so we can enjoy level 9 spells with our mages.

More content to blast the enemy with our level 9 spells other than fucking Wild Hunt would be great.
Wish we had Spell Trigger and Contigency. Hit my mage? Instant triple Horrid Wilting or Sirrocos on their arse.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
I cant wait for them to release that big patch that will fix a lot of KM stuff so I can get onto this jewel. And hopefully there will be some expansion so we can enjoy level 9 spells with our mages.

More content to blast the enemy with our level 9 spells other than fucking Wild Hunt would be great.
Wish we had Spell Trigger and Contigency. Hit my mage? Instant triple Horrid Wilting or Sirrocos on their arse.

I'd fully expect Owlcat to then spam enemies against you with the above.

Something like 10 enemies dimension door around you, all with Chain contingency 3x Horrid Wilting. Seems mild for them.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Amount of Saved From Bug Report saves before House: a few
Amount between going through House and Ch 7 portals: 9 in 20 minutes of play

Btw either I did not notice or they changed this, but some encounters with ghosts and Hunt in House now changed from them standing around to them paratrooping right behind you from portals
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,048
Btw either I did not notice or they changed this, but some encounters with ghosts and Hunt in House now changed from them standing around to them paratrooping right behind you from portals
Shades of DA2...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,731
Why do you guys keep playing this? Game is still under development, has significant dlc planned, months of patching ahead. Do you intend to replay the finished version? Is it that good?
I wouldn't call any of the DLC significant. An additional race/class/companion, a side-campaign that you play with a different character, and an endless dungeon.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
He's right that nobody other than the people dying of RPG thirst should be playing now. Just put it on the backburner and wait for them to actually finish it.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
It's great.
I'm not sure about the DLC's though. Varnhold-DLC sounds interesting.
That procedurally generated endless dungeon though could be the most boring shit ever.
But I like to be proven wrong.
I think endless dungeon will provide great testing ground for all kind of wonky builds. SO it's incline, especially if you can access it trough main menu.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,823
I recently had a battle with Mandragora swarms, fuck those things eat through your StrCon so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.

EDIT: fixed my mistake.
The problem with stat drain is that there is apparently no way to prevent it. Delay Poison works early on but not on those mandragora guys. I'm certain that isn't how it would work in PnP.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
Why do you guys keep playing this? Game is still under development, has significant dlc planned, months of patching ahead. Do you intend to replay the finished version? Is it that good?
I wouldn't call any of the DLC significant. An additional race/class/companion, a side-campaign that you play with a different character, and an endless dungeon.
All 3 DLC together are at least Tales of the Sword Coast size and just as "important".
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
I recently had a battle with Mandragora swarms, fuck those things eat through your StrCon so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.

EDIT: fixed my mistake.
The problem with stat drain is that there is apparently no way to prevent it. Delay Poison works early on but not on those mandragora guys. I'm certain that isn't how it would work in PnP.
I actually googled their PnP stats. It is not a poison. It does not even have save. It is blood drain, like from a mosquito but obviously much more dangerous. If they hit you, they drain 1d6 strength automatically.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
Oh yeah Endless Dungeon ~= that dungeon in ToB
There are surely some similarities. Big dungeon with a boss at the bottom. I don't know what they mean with endless in name. Maybe you can do Dungeon+ runs when you beat the boss and everyone in the dungeon gets +5 levels or something.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,823
I recently had a battle with Mandragora swarms, fuck those things eat through your StrCon so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.

EDIT: fixed my mistake.
The problem with stat drain is that there is apparently no way to prevent it. Delay Poison works early on but not on those mandragora guys. I'm certain that isn't how it would work in PnP.
I actually googled their PnP stats. It is not a poison. It does not even have save. It is blood drain, like from a mosquito but obviously much more dangerous. If they hit you, they drain 1d6 strength automatically.

Jesus fucking Christ Pathfinder. :|
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Fiery Body should work. Elementals get drained. Undead don't but low level undead collapse in 1 round to 10d6 hits, but high level undead are a bit better. Jaethal is fine too.

Technically any bloodless creature should be immune but developers did not go so far to make elementals immune or maybe alchemists with mummification (or make them slow from Polar Midnight cause darkness).

They ALSO have poison, Fortitude based, which Confuses I think. I tanked all 3-4 in da House with Paladin, Tristian had to cast Heal twice.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,784
Hunt in House now changed from them standing around to them paratrooping right behind you from portals
Maybe it's my party composition or choice of spells, but I always had more troubles with the ghost things there (and stupid cat that basically has to be focused first otherwise all casters will be raped in 0.25 rounds) as compared to the hunt. The trader NPC even sells 100 FoM scrolls for chars that cannot avoid the stun reliably. On the other hand, killing ghosts requires dropping grease / sirocco / other mass stuns so that they can be dealt with separately.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
I just had horrible bug with Tristian where I had to finger of death on him just to remove the bug.
For some reason he had permanent stinking cloud on him, and was in dark light, and refused to move to world map.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Eh they promised to add 3 spells per school on every level... maybe they will add it with DLC's?
EDIT: Not add but they promised that every school will be represented with at least 3 spells per level.
When they don't add a way to actually obtain these spells. It can be represented as it wants.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom