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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
I feel that I am fucked up so badly that I am going to do a new walkthrough.
Is there any chance to get a "true ending" (Nyrissa cured from curse and her soul returned) even if you have fake briar from body of Irovetti? I think I kinda screwed.
No.
you need the real Briar.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Completed the game yesterday, challenging, never dropped difficulty, 180 hours. Took a couple of hours to drop last boss.

Summoned like mad prior fight, whole hall full of summoned mobs.
Lantern King first wave - speed kill before he does his mass dispel and end all spells. Literally have about 8 seconds. (many reloads). Hasted Melee go wild, casters spam quicken Magic Missile (not sure which other spells are quick and guaranteed to hit)
2nd wave - easiest wave, just keep summoning those summons that are lost and healing to full
3rd wave - hardest wave coz of the arsewipe Wild Hunt, they make everything bad don't they. What's worse there's a Monarch. Hope and pray they go for the summons while your party murders the Monarch. I had everything going smoothly once before 2 leftover archers killed my main and had to restart the whole fight.
4th phase - doesn't seem too hard but his fire is scary. I had protection of fire communal so I didn't know if that saved my life. Still a couple died off. I was trying to res them when the fight ended. Couldn't check the log.

Seems like my Nyrissa is stuck in the fight with the fey dragon for eternity. Not sure how to get a different, better ending for her. But she killed Nok-Nok and Linzi, so I just accepted that as my first ending.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I have question about one particular quest from Fey:
Shyka gave me quest on crown, but in the end I had a choice: give crown to Shyka and she/he/it promised to help against Nyrissa (he/she/it didn't mentioned about what kind of help), give crown to priest of Pharasma ( which have very absurd history imho), keep it to yourself. Which choice is better and what kind of help Shyka will offer later?
Shyka is not Fey, She/he is Eldest. You can keep crown too and use it to call ghosts. Or you can free it in cut-scene.

Would love to see a fight between Shyka and LK. Game implies that Shyka is more powerful.
I used the crown to free the ghost. Ghost said he will help me, I didn't see any help at the end fights
 

Jenkem

その目、だれの目?
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Vatnik
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
has codex's opinion on this game changed? is it shit now? just saw that the story mode players were complaining about not knowing the consequences of all their actions until the end of the game... When will devs put in what codexers are demanding? A tooltip to tell you the future repercussions of the choice you are about to make.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
lol I should have played gnome illusionist instead of enchantress. knew it.

I have been preaching Weird vs Wild Hunt mobs for weeks already. I guess you playing on easy and barely knowing the mechanics made you not really needing it.
We can't all be pro gamers like you

Exactly, keep preaching "builds" without knowing shit.
When did I ever claim to 'know shit' in my build page? It's just an example of some builds and my personal opinions on some cool characters, I never claimed that they were the best character builds of all time or anything like that.
 
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cw8

Cipher
Joined
Oct 7, 2014
Messages
677
makes a lot of good builds quite weak.
Like which ones

Monks as a class pretty useless here, which frankly, being the weakest of the core martials is still quite good with full BAB in PnP.

My main is a pure Monk at level 17 at game end. I don't find him as powerful as the Monks in Baldur's Gate 2 or the NWNs where I can rush into every fight first, deal good damage and survive. Here, I always wait till Valerie goes in first. Never got the chance to try level 20 Monks here since we don't have the luxury to get there in the vanilla campagin. TBH, my Monk gets hit a lot and dies quite frequently even though I went Dex focus on him. What's worse the ghost mobs in the House are immune to unarmed attacks. But when left alone, she's pretty quick to take down mobs. 30-40+ hits in the end from her punches, if they land.
 

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
has codex's opinion on this game changed? is it shit now? just saw that the story mode players were complaining about not knowing the consequences of all their actions until the end of the game... When will devs put in what codexers are demanding? A tooltip to tell you the future repercussions of the choice you are about to make.
Nah it is still good but the endgame is by far the weakest part and left a sour taste. Also there are some bugged ending slides, not just "I didn't see that coming" slides - although there are a few of those which is nice
like the Lamashtu baby growing up to be a kind of Sawney Bean figure in your kingdom, if you let the ritual happen.
I have question about one particular quest from Fey:
Shyka gave me quest on crown, but in the end I had a choice: give crown to Shyka and she/he/it promised to help against Nyrissa (he/she/it didn't mentioned about what kind of help), give crown to priest of Pharasma ( which have very absurd history imho), keep it to yourself. Which choice is better and what kind of help Shyka will offer later?
Shyka is not Fey, She/he is Eldest. You can keep crown too and use it to call ghosts. Or you can free it in cut-scene.

Would love to see a fight between Shyka and LK. Game implies that Shyka is more powerful.
I used the crown to free the ghost. Ghost said he will help me, I didn't see any help at the end fights
If you pass a Perception check while talking to the ghost it tells you he's basically blowing smoke up your ass because he's desperate to be released.
Completed the game yesterday, challenging, never dropped difficulty, 180 hours. Took a couple of hours to drop last boss.

Summoned like mad prior fight, whole hall full of summoned mobs.
Lantern King first wave - speed kill before he does his mass dispel and end all spells. Literally have about 8 seconds. (many reloads). Hasted Melee go wild, casters spam quicken Magic Missile (not sure which other spells are quick and guaranteed to hit)
2nd wave - easiest wave, just keep summoning those summons that are lost and healing to full
3rd wave - hardest wave coz of the arsewipe Wild Hunt, they make everything bad don't they. What's worse there's a Monarch. Hope and pray they go for the summons while your party murders the Monarch. I had everything going smoothly once before 2 leftover archers killed my main and had to restart the whole fight.
4th phase - doesn't seem too hard but his fire is scary. I had protection of fire communal so I didn't know if that saved my life. Still a couple died off. I was trying to res them when the fight ended. Couldn't check the log.

Seems like my Nyrissa is stuck in the fight with the fey dragon for eternity. Not sure how to get a different, better ending for her. But she killed Nok-Nok and Linzi, so I just accepted that as my first ending.
As far as I know, the only way to get a better ending
for Nyrissa is to romance her so you can do the quest to depower the Lantern King.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
If you pass a Perception check while talking to the ghost it tells you he's basically blowing smoke up your ass because he's desperate to be released.

As far as I know, the only way to get a better ending
for Nyrissa is to romance her so you can do the quest to depower the Lantern King.

Should've kept the crown.. What happens if you give it to Shyka?

So if you do her romance quest, will the final battle be easier?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
lol I should have played gnome illusionist instead of enchantress. knew it.

I have been preaching Weird vs Wild Hunt mobs for weeks already. I guess you playing on easy and barely knowing the mechanics made you not really needing it.
We can't all be pro gamers like you
Muh pro Chaotic Evil wizardess reached 9th level spells after passing one of the speech checks during final boss fight talk, so there's that. If you play 6 characters and roleplay instead of harvesting every skill check you might not even reach 9th level spells as Wizard, sadly.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
If you pass a Perception check while talking to the ghost it tells you he's basically blowing smoke up your ass because he's desperate to be released.

As far as I know, the only way to get a better ending
for Nyrissa is to romance her so you can do the quest to depower the Lantern King.

Should've kept the crown.. What happens if you give it to Shyka?

So if you do her romance quest, will the final battle be easier?
I haven't done either yet so I'm not 100% sure, but based on what I've read
Giving Shyka the crown means he kills Nyrissa in the House at the Edge of Time.
I'm not sure if you still have to fight the Lantern King before you can put the curse on him.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Anyway, I've finished the game and can safely say I love it. Closest thing to BGs and NWN2. If they fix the Wild Hunt to be much less annoying and improve the load times, game would be a super classic. Gonna move to X4: Foundations next (big fan of X2-X3). Will replay a 2nd time once the DLCs are out, hopefully we can have a max level 20 character by then.
 
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Ipum

Novice
Joined
Oct 2, 2018
Messages
17
That reminds me a bit of a very awkward GM decision I witnessed about a magic/summoning rule in DSA/RoA, where there is a spell that allows you to create an area or material (like, freezing parts of a lake to walk over it).
And there is a spell that lets you summon elementals given enough material of their element.

But the GM would not allow to first freeze some water and then create an ice elemental from it because that is not explicitly written in the rules.
We did not play with that GM for very long...
I had a good GM who did listen and was the complete opposite of that.

I recall casting Animal Growth on Bob and having him jump from the cave's roof (he was wearing Slippers of Spiderclimb) onto the BBEG. 1,600lb brown bear enlarged one size up = something like x32 weight gain (it is actually in the 3.5 rules). Every 200lb is 1d6 damage, every 10ft drop after the first 10ft is 1d6 damage. Ended up with 260d6 squashing damage or something absurd like that. His BBEG ended up a literal smear on the ground.

He tried to turn the tables on me later by having a Roc (yes, the massive bird) drop on me after I killed it in mid-air (wizard vs Roc aerial combat). I pointed out that as I had the Fly spell on, I would be a point of resistance and the dead Roc would basicaly pivot around me and fall past me, so no damage. To his credit, he accepted that :P
In 3,5 max dmg from falling objects was fixed at 20d6 by Rules compendium.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
when you think being immune to sneak and having SR can save you but Irlene says hi
Kingmaker-2018-12-03-10-03-33-65.png
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Thanks! I'm not sure Combat Casting is necessary really but it would help in early game at least. Definitely every melee fighter should have Outflank and Blind Fight now too.
I don't think you can take Staggering Crit until level 19 though (don't get BAB 13 until level 18), so unless you're soloing or Sword Saint that's probably out.

Oh, sorry. Yeah, I'm kinda thinking in SS terms, as that's what I started playing.
Of course Combat Reflexes is also useful, particularly if you use some (great) trippers or bullrushers, but also to take proper advantage of Outflank as well as enemies shooting/casting in melee.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
Thanks! I'm not sure Combat Casting is necessary really but it would help in early game at least. Definitely every melee fighter should have Outflank and Blind Fight now too.
I don't think you can take Staggering Crit until level 19 though (don't get BAB 13 until level 18), so unless you're soloing or Sword Saint that's probably out.

Oh, sorry. Yeah, I'm kinda thinking in SS terms, as that's what I started playing.
Of course Combat Reflexes is also useful, particularly if you use some (great) trippers or bullrushers, but also to take proper advantage of Outflank as well as enemies shooting/casting in melee.
I heard Trip becomes useless lategame, confirm/deny anyone?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Depends on enemy and if you can get as much Size as possible

Kingmaker-2018-12-03-10-02-15-63.png

You should target 35-40 CMB at least if possible.
Problem is early enemies on high difficulties have absurd CMD against your low level characters.

Oh and go Fauchard

Mastery (Fauchard +5. Continuous freedom of movement, immunity to trip and bullrush, +5 to CMB, deals damage like a regular hit on successful combat maneuver.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
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Grand Chien
Depends on enemy and if you can get as much Size as possible


You should target 35-40 CMB at least if possible.
Problem is early enemies on high difficulties have absurd CMB against your low level characters.

Oh and go Fauchard

Mastery (Fauchard +5. Continuous freedom of movement, immunity to trip and bullrush, +5 to CMB, deals damage like a regular hit on successful combat maneuver.
I'm just a core rules pleb, no inflated stats here. What kind of CMD do they have on core rules?
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,783
when you think being immune to sneak and having SR can save you but Irlene says hi
This almost made me quit the game - I was prepared for an epic battle, and I just obliterated him in two hell rays (it hits him for 20-30 each ray without the cheating rod). Granted, the next area with lots of swarms of madragora made me think Act VI was balanced around that..
I trip the arse annoying mobs at lategame all the time.
Da dog always trips enemies, especially big ones (probably it inherits bonuses from its black overlord)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,318
I recently had a battle with Mandragora swarms, fuck those things eat through your StrCon so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.

EDIT: fixed my mistake.
 
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Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Thanks! I'm not sure Combat Casting is necessary really but it would help in early game at least. Definitely every melee fighter should have Outflank and Blind Fight now too.
I don't think you can take Staggering Crit until level 19 though (don't get BAB 13 until level 18), so unless you're soloing or Sword Saint that's probably out.

Oh, sorry. Yeah, I'm kinda thinking in SS terms, as that's what I started playing.
Of course Combat Reflexes is also useful, particularly if you use some (great) trippers or bullrushers, but also to take proper advantage of Outflank as well as enemies shooting/casting in melee.
I heard Trip becomes useless lategame, confirm/deny anyone?
Used trip trough whole game with wolf skin cloak(Found at bridge over Gudrun River). DD+focus on bite attack, high STR = ez trip.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I recently had a battle with Mandragora swarms, fuck those things eat through your Con so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.
They have high Reflex but vulnerability to fire I think so Fire always does double damage.

I found the most banal way of tanking them is to take highest STR character and simply cast Heal on him while others kill swarms.
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
I recently had a battle with Mandragora swarms, fuck those things eat through your Con so fast. And they have so much HP, it is hard to kill them with AoE spells. Had to both Web and Sirocco them to live through it.
They have high Reflex but vulnerability to fire I think so Fire always does double damage.

I found the most banal way of tanking them is to take highest STR character and simply cast Heal on him while others kill swarms.
They can be easily killed with spikes(stone/growth). Character with speed boost and DR can run circles around wathcing as they kill themselves and laughing.
 

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