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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,323
I remember how multiple times in my life I commented I would love a RPG where you do minor sidequests but they somehow influence the main quest down the line. And now I got that with this game in Pitax,
I just ran into Ivar the werewolf that I let live so many chapters ago and even forgot about. He helped me fight Pitax bards, his help was not needed but that they put him there and that he helps you is already huge :incline: over any other RPG that I played.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
i felt the opposite.
there is this guy that fucked up his whole family with his words, curses himself with lycanthropy and almost gets his village fucked up too but is beaten and sent away by baron.
and thanks to the beating he received Ivar miraculously recovers from his melancholy and decides to become a fuckin bard.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,323
i felt the opposite.
there is this guy that fucked up his whole family with his words, curses himself with lycanthropy and almost gets his village fucked up too but is beaten and sent away by baron.
and thanks to the beating he received Ivar miraculously recovers from his melancholy and decides to become a fuckin bard.
Well he said he had two things in life: his family and his talent for storytelling. When he lost one he turned to the other one. Either that or he could commit suicide.
 

Niklasgunner

Savant
Joined
Aug 6, 2017
Messages
153
So do the negative levels from raise dead scrolls apply or is that broken? Is there any reason to use them over the much more expensive resurrection scrolls?
 

Deleted Member 16721

Guest
Does not make the whole management less of a chore or pointless. It just takes too much time for the amount of "fun" it provides and also it hides so much info about choices you need to make.

That complaint is just you wanting to control too much. It's a good thing, make your decisions and live with the outcomes based on just what you heard in dialogue. Nothing wrong with that, sometimes hiding info is a good thing (playing Fallout which you recommended, remember?) :P
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,972
Location
The Desert Wasteland
Ho bros, how badly is this still broken? Can I play it and not risk death from internal bleeding?

No. The combat works OK, but everything around it (and there's a lot) is a mess.

This review covers some, but not all, of the issues pretty well. Here's another good one. And another.

It's important to note that the fundamental systems complained about in these reviews are not being changed with the patches. Even if all of the bugs were fixed, the underlying design (especially kingdom management, puzzles, exploration, and quests) are a tedious joyless chore. I don't have many complaints about character generation, leveling or combat, which is why I'm especially bitter about Kingmaker. This game had so much potential to be great. Imo Owlcat's ambitious design reached 10X beyond their abilities to implement it into a sensible and enjoyable game.

If I could completely cut out all kingdom management and quests I would play it like IWD2 and just murder hobo and level up, because the combat mechanics are very good. Unfortunately the encounter design, especially in the later chapters, is so frustrating that even if this were possible (it's not), it wouldn't be fun in the least.

Owlcat really wanted to do right with this game, they are not some corrupt cynical studio trying a cash grab on their fan base. Their heart was very much in the right place, but it's clear that they bit off way way way more than they could chew, and the player suffers for their incompetence and lack of experience, every step of the way.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,323
Does not make the whole management less of a chore or pointless. It just takes too much time for the amount of "fun" it provides and also it hides so much info about choices you need to make.

That complaint is just you wanting to control too much. It's a good thing, make your decisions and live with the outcomes based on just what you heard in dialogue. Nothing wrong with that, sometimes hiding info is a good thing (playing Fallout which you recommended, remember?) :P
I am OK with living with consequences down the line but not the immediate bonuses and penalties that you get. Those need to be presented before you make the choice. Otherwise they are just forcing us to savescum when it is some stupid result.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Ho bros, how badly is this still broken? Can I play it and not risk death from internal bleeding?

No. The combat works OK, but everything around it (and there's a lot) is a mess.

This review covers some, but not all, of the issues pretty well.

Блядь.

Guess I'll give it a while longer to settle down. Thanks for the intel.
That's some old news. It's in better shape than POE2 will ever be. I can partially agree with this review (500 hours - do not recommend - LOL) last chapters are kinda bad (House on the Edge, but true last chapter is Ok - you meet people you helped during the game etc)
 
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Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,054
Location
Schism
Project: Eternity
That's some old news. It's in better shape than POE2 will ever be. I can agree with this review (500 hours - do not recommend - LOL) is that last chapters are bad.
Much of the critique in those reviews is valid, yet even combined it's not enough to warrant a negative review, imo. Yes, kingdom management could be more fun and more deep, blah blah, but it's not that bad either, especially if you consider the budget they got from ks. And that can be said about pretty much everything - and overall the game is more fun than not. Serously, 300-500 hours and a negative? Come on.

That said, the bugs are still there. Launched the game after a pause yesterday and the 1st thing I noticed is that the Spell Focus: Universalist is still is chargen, duh. Minor, but shows.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,786
What is really lacking is the diversity of spells (it might be loicense-related though, not sure), complete absence of crafting (not sure if buggy NPCs can count as a substitute, and some items like the Mirror Bow or the often-mentioned Irlene rod are too OP, also crafting in the PnP seems to be seriously imbalanced) and game's devolution into the VtMB sewers after act VI. People who don't like the card game can just switch to effortless kingdom to do what they want without bothering too much.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,048
What is really lacking is the diversity of spells (it might be loicense-related though, not sure), complete absence of crafting (not sure if buggy NPCs can count as a substitute, and some items like the Mirror Bow or the often-mentioned Irlene rod are too OP, also crafting in the PnP seems to be seriously imbalanced) and game's devolution into the VtMB sewers after act VI. People who don't like the card game can just switch to effortless kingdom to do what they want without bothering too much.
The effortless kingdom option is probably a good reason not to have end slides based on kingdom stats...
 
Joined
Feb 11, 2007
Messages
2,952
No. The combat works OK, but everything around it (and there's a lot) is a mess.

This review covers some, but not all, of the issues pretty well.

From that review:
Special Items that say a collector will pay well for them? There is no collector. (not talking about storyteller items, the other stuff he doesnt want but says a collector will pay for)
What the hell? Doesn't storyteller take all such items? The only thing that comes to my mind are incomplete set pieces, but surely after 500 hours he would know that.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
No. The combat works OK, but everything around it (and there's a lot) is a mess.

This review covers some, but not all, of the issues pretty well.

From that review:
Special Items that say a collector will pay well for them? There is no collector. (not talking about storyteller items, the other stuff he doesnt want but says a collector will pay for)
What the hell? Doesn't storyteller take all such items? The only thing that comes to my mind are incomplete set pieces, but surely after 500 hours he would know that.
Nobody sinks 500hours into something he does not like. That review while got some valid point's is dishonest drivel by some autistic moron.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
It's on a same level as those: https://steamcommunity.com/profiles/76561198008783876/recommended/640820/ 600h total 110 in two WEEKS!!!!! https://steamcommunity.com/profiles/76561197994266414/recommended/640820/ 500 hours only complaint is loading screens.
Or my favorite https://steamcommunity.com/profiles/76561198001959182/recommended/640820/ "If youre masochist and like ice cream with shit...."- proceeds to play 400hours
Meanwhile I finished game at 180 and pretty sure I did'not miss anything major. And I'm a happy customer.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,506
What is really lacking is the diversity of spells (it might be loicense-related though, not sure), complete absence of crafting (not sure if buggy NPCs can count as a substitute, and some items like the Mirror Bow or the often-mentioned Irlene rod are too OP, also crafting in the PnP seems to be seriously imbalanced) and game's devolution into the VtMB sewers after act VI. People who don't like the card game can just switch to effortless kingdom to do what they want without bothering too much.
The effortless kingdom option is probably a good reason not to have end slides based on kingdom stats...

What makes that any different from combat/roll difficulty?
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,791
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1721961700659646927

Dear Pathfinders,

we have an important UPDATE for you today: we have made the decision to move the release date of “The Wildcards” DLC to next week. The last two months have taught us a good lesson – it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC.

To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to “The Wildcards”. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one. We are very sorry to keep you waiting. Thank you for bearing with us, and thank you for your patience! ‍
 
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Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
Dear Pathfinders,

we have an important UPDATE for you today: we have made the decision to move the release date of “The Wildcards” DLC to next week. The last two months have taught us a good lesson – it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC.

To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to “The Wildcards”. We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one. We are very sorry to keep you waiting. Thank you for bearing with us, and thank you for your patience! ‍

not a surprise, they are late on their promised patch too


but whatevs, you can't expect this game to be in a working state before the 2019 DLC
 

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