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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Deleted Member 16721

Guest
Pathfinder: Kingmaker > BG2

Absolutely agree. It's one of the best CRPGs of all time. Of all time!

Seriously though, it's really good. It will be awhile before we see another pen and paper adaptation like Kingmaker has.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
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Secret Level
Imagine replaying it like in 5 years. It's either this or Fallout 96 and POE3 Popeamole...
Not unless the devs/a modder fixes that endgame combat. It was such a boring slog that I cheesed my way through with dimension door instead, just to speed up the proceedings.

Quite disappointing that the staglord & the owlbears team would end up the most memorable battles from the entire game. Ah well, at least SCS is getting an update.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
While I enjoyed the hell out of Kingmaker, I still think BG2 is a better game.

Chap 6 and 7 in Kingmaker = massive disappointment. Even if Owlcat Games fix up the end game, I still think Kingmaker will be inferior experience thanks to the unintuitive kingdom system.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
the unintuitive kingdom system.
What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
While I enjoyed the hell out of Kingmaker, I still think BG2 is a better game.

Chap 6 and 7 in Kingmaker = massive disappointment. Even if Owlcat Games fix up the end game, I still think Kingmaker will be inferior experience thanks to the unintuitive kingdom system.
Throne of bhaal ending part is soo better?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
the unintuitive kingdom system.
What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.
I honestly have no idea. I beaten game with bugged kingdom and death cards spending 4000 bp to run feasts during 1.0000111 stone age.

But even if we assume me is me, there are people who have hundreds of hours in CK2 but find kingdom game hard. it's really a mystary
 

Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
I think the season pass issue has been rectified on Steam. I was able to access the new content last night. New companion shows up in the throne room roughly two weeks after Act II starts.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Did someone mentioned BG2?

BG2 > Kinkmaker

They should rename this game to Pathfinder: the Wrath of Lichclops. And remove everything after Vordakai. It would be a much better (and maybe even finished!) product.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,145
Location
Florida
There's a mod on Nexus that allows you to reset timer-flag on any quest you have active. I used it for stag lord quest and it works perfectly.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
the unintuitive kingdom system.
What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.

Kingdom system part seem largely disconnected from the rest of the game since the kingdom events mainly affect the kingdom stat numbers. In early chapters, at least dealing with the troll invasions late have affect in main game (I.e. That arrogant mage getting beaten up to death by trolls etc) but later on, nothing really. Whooo I have rank 10 in all my kingdom stats, so what? It just provides you some minor buffs IF you complete a separate projects - like less random encounters in your land. Big deal.

And your kingdom's fate gets decided by roll of dice all the time. And that DC roll for mission success increases as your advisors level up too - love that level scaling.
 

hell bovine

Arcane
Joined
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Messages
2,711
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Secret Level
Chap 6 and 7 in Kingmaker = massive disappointment.
Same for me. And it was not just the filler combat, but the general design. The game goes from a huge open map to a bunch of small locations, which you visit just to kill stuff.
While I enjoyed the hell out of Kingmaker, I still think BG2 is a better game.

Chap 6 and 7 in Kingmaker = massive disappointment. Even if Owlcat Games fix up the end game, I still think Kingmaker will be inferior experience thanks to the unintuitive kingdom system.
Throne of bhaal ending part is soo better?
Never finished unmodded ToB, so can't compare that one, but I've played the 'original tougher' mod (which later got remade into Ascension) and would rate it higher than Kingmaker endgame, because at least the boss battles were fun. And that mod got released by Gaider pretty quickly after ToB came out, from what I recall.

Also, ToB was an expansion, why not compare the design of combat encounters endgame SoA and endgame Kingmaker.
 
Last edited:

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Kingdom system part seem largely disconnected from the rest of the game since the kingdom events mainly affect the kingdom stat numbers. In early chapters, at least dealing with the troll invasions late have affect in main game (I.e. That arrogant mage getting beaten up to death by trolls etc) but later on, nothing really. Whooo I have rank 10 in all my kingdom stats, so what? It just provides you some minor buffs IF you complete a separate projects - like less random encounters in your land. Big deal.

And your kingdom's fate gets decided by roll of dice all the time. And that DC roll for mission success increases as your advisors level up too - love that level scaling.
Oh, ok, I see what the issue is here.

https://www.dictionary.com/browse/intuitive
intuitive
[in-too-i-tiv, -tyoo-]

adjective
  1. perceiving directly by intuition without rational thought, as a person or the mind.
  2. perceived by, resulting from, or involving intuition: intuitive knowledge.
  3. having or possessing intuition: an intuitive person.
  4. capable of being perceived or known by intuition.
  5. easy to understand or operate without explicit instruction: an intuitive design; an intuitive interface.
https://www.dictionary.com/browse/intuition
intuition
[in-too-ish-uh n, -tyoo-]

noun
  1. direct perception of truth, fact, etc., independent of any reasoning process; immediate apprehension.
  2. a fact, truth, etc., perceived in this way.
  3. a keen and quick insight.
  4. the quality or ability of having such direct perception or quick insight.
  5. Philosophy .
    1. an immediate cognition of an object not inferred or determined by a previous cognition of the same object.
    2. any object or truth so discerned.
    3. pure, untaught, noninferential knowledge.
  6. Linguistics . the ability of the native speaker to make linguistic judgments, as of the grammaticality, ambiguity, equivalence, or nonequivalence of sentences, deriving from the speaker's native-language competence.

"Unintuitive" does not mean "thing I don't like because reasons".
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
Kingdom system part seem largely disconnected from the rest of the game since the kingdom events mainly affect the kingdom stat numbers. In early chapters, at least dealing with the troll invasions late have affect in main game (I.e. That arrogant mage getting beaten up to death by trolls etc) but later on, nothing really. Whooo I have rank 10 in all my kingdom stats, so what? It just provides you some minor buffs IF you complete a separate projects - like less random encounters in your land. Big deal.

And your kingdom's fate gets decided by roll of dice all the time. And that DC roll for mission success increases as your advisors level up too - love that level scaling.


I think you are missing out on the overall flavour. The kingdom events are heavily connected to a variety of quests that you are undertaking at the moment. Also, they add benefits that directly affect questing, like poison immunity, a decrease in encounters, certain groups disappearing, response to choices made in the quests etc. Can it be more integrated? Sure. I think the system is underutilized and can be made much more fun. Anyone here played Birthright campaigns from TSR? I would heavily recommend then looking into this game's kingdom management.

Unless you somehow managed to upgrade kingdom really quickly, those "benefits" don't mean much since you receive them well after when you actually need them. And aside from few main quests, I didn't find the kingdom system well connected to the main game - it just merely "introduce" some quests. Yes, what I meant was it could have been more integrated/better implemented, I really felt it was missed opportunity.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Yeah, all the protections and stuff you can get from the kingdom management are all mostly flavour. Exept this playthrough I managed to get immunity to poision before season of the bloom started. And it followed me in the first world since I already owned silverstep and the Womb of Lamatshu. I guess this should be a bug.

Also I am suddendly able to equip items on my pets; I knew I would find a use to all those amulets of mighty/agile fists.
 

a cut of domestic sheep prime

Guest
I know we've all been playing this a while, but has anyone noticed that:





THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!
 

Generic-Giant-Spider

Guest
I know we've all been playing this a while, but has anyone noticed that:





THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!

You'd like me if you got to know me.

Underneath all this terror is a gentle giant.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I know we've all been playing this a while, but has anyone noticed that:





THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!
I stopped killing the spiders in my room so they'd kill the other bugs, it has worked out pretty well honestly
 

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