Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
What level?
10 currently.
That is a cute solution, indeed.
What level?
The tools are there to blow out every check by lvl 8 at the latest, but I guess a normal distribution would be more realistic.
The tools are there to blow out every check by lvl 8 at the latest, but I guess a normal distribution would be more realistic.
No, definitely not. Many checks yes, all checks no.
Is Clever Explorer implemented in the game?Archeologists get it for Trickery at 6.
Desiderius, yes I know the categories, and I have at least 1 part member devoted to each. Not always ideal, but at least reasonable.
Touch of Law is what I asked for, but is it available to companions? (If we have to build the party around acquiring Touch of Law, then it is not a very elegant solution -it should be easily available to most parties).
First level domain ability. So Ekun can get it via Sacred Huntmaster levels on way to picking up Hunter’s Tactics (share Teamwork Feats with Pet, like Outflank and Shake it Off) at SH3.
Okay, i started my TB run now. Ranger, Stormwalker because I am too lazy to micro manage pets. I know he is weaker than normal ranger.
Currently fighting through the tutorial, and its quite ardous. I take probably 5 tries per encounter, with the odd encounter here and there where my dudes just oneshot the entire enemy group.
I had a rtwp cleric crusader ages ago, with whom I played unfair aswell. Played roughly until the point where you can challenge the swarms in that one sidequest I think. Difficulty is about the same.
Is there something I am doing terribly wrong? I hit on a 12 with my MC and other good characters, my dudes get hit on an 8 or 10 or something. Due to double damages my party gets blown up as soon as dazes don't stick.
Also does the game get significantly easier on Unfair after 3 hours or so? On the cleric the game got a lot easier with a full custom team, but It was still a tad too annoying to continue on rtwp.
I will probably take the difficulty down to hard otherwise.
My run where I got far into the game was challenging, and that was smooth sailing most of the time, until I got like three different major quest breaking bugs at once. This game on release really was something else.
I don't agree that it is unfun, but it is definitely not as fun as the difficulty 1 step below. I like to be punished for being silly as much as the next person, but most of the game has this semi-sadistic game design anyway, so...My main takeaway is that Unfair is just unfun. It's obviously doable and to a certain extent you can even outpace the difficulty at around the time you have to deal with the Cyclops arc, but it's generally simply not worth it. I get it, I'm a glutton for punishment too. I like beating the game at its hardest, but here that equates to a reload fest with little tactical input. Sure, you need to find an optimal strategy to deal with an encounter, but once you do that its usually still not enough without the help of the dice, specially early on. Making a full party of muchkined custom characters might ease the early pain a bit, but I never like doing that in these games.
OK, so that's a solution I guess. Not ideal, I wish that all Clerics had it (and of course it wouldn't be in the Law domain, and it wouldn't be called Touch of Law, and it doesn't make much sense to use the Law domain when using Trickery, eg).
I don't agree that it is unfun, but it is definitely not as fun as the difficulty 1 step below. I like to be punished for being silly as much as the next person, but most of the game has this semi-sadistic game design anyway, so...My main takeaway is that Unfair is just unfun. It's obviously doable and to a certain extent you can even outpace the difficulty at around the time you have to deal with the Cyclops arc, but it's generally simply not worth it. I get it, I'm a glutton for punishment too. I like beating the game at its hardest, but here that equates to a reload fest with little tactical input. Sure, you need to find an optimal strategy to deal with an encounter, but once you do that its usually still not enough without the help of the dice, specially early on. Making a full party of muchkined custom characters might ease the early pain a bit, but I never like doing that in these games.
Archeologists (and Barbs) get Uncanny Dodge at lvl 2.
Whisper is right about Hargulka (and no reason to take Val there anyway) but there are only a few mobs like that. Enraged Owlbears, Bokken, etc. Tanking those is a waste but if you play tight all your melee should be hard to hit for everything else, including Gobs.
There’s even a couple helms that give you a bonus vs gobs.
The extra 10AC he’s talking about is a waste by midgame because it does nothing for the real issue - nat 20s.
Regular Cyclops shouldn’t even be a problem (although their actual 20/20 crits can really hurt), it’s the 3 or 4 Greaters that need extra attention. Tank with Image/Displacement and focus fire on those. Blind helps a lot.
I’m to the point where I’m coasting now on Unfair without reloads but admittedly it took a long time to get there and requires a certain core party make-up.
This is another example of cognitive inability of Homo sapiens sapiens to understand randomness and probablitiy. Somewhere on reddit there is a post where the author wrote down all the rolls during several hours of Kingmaker and then calculated probabilities. They were as a D20 should produce. Actually, you can do it yourself, but you need a sample that is large enough.I will start with the biggest, worst problem- the game cheats.
Archeologists (and Barbs) get Uncanny Dodge at lvl 2.
Whisper is right about Hargulka (and no reason to take Val there anyway) but there are only a few mobs like that. Enraged Owlbears, Bokken, etc. Tanking those is a waste but if you play tight all your melee should be hard to hit for everything else, including Gobs.
There’s even a couple helms that give you a bonus vs gobs.
The extra 10AC he’s talking about is a waste by midgame because it does nothing for the real issue - nat 20s.
Regular Cyclops shouldn’t even be a problem (although their actual 20/20 crits can really hurt), it’s the 3 or 4 Greaters that need extra attention. Tank with Image/Displacement and focus fire on those. Blind helps a lot.
You will feel having 10 AC less before mid-game, for sure )
I’m to the point where I’m coasting now on Unfair without reloads but admittedly it took a long time to get there and requires a certain core party make-up.
It is possible to do Unfair run without any reloads? I dont think so.
Apparently, I was too generous in my expectations of humanity.
This is the thread: https://old.reddit.com/r/Pathfinder_Kingmaker/comments/9r88d6/rng_is_set_a_bit_low/
This is the post with (alas) only 370 rolls and a histogram: https://old.reddit.com/r/Pathfinder_Kingmaker/comments/9r88d6/rng_is_set_a_bit_low/ecgitit/
This is some useful reading: Why Our Brains Do Not Intuitively Grasp Probabilities.
P.S.: it seems Google has joined the sanctions and banned vatniks from its services.