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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
New patch hype and patch 1.2 open beta hype: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1720837068978609131
Hotfix 1.1.6 – December, 27th 2018
Dear pathfinders,

2018 is about to end - and what better way to say goodbye than by adding new stuff into the game! A while back, we've asked you which new portraits you would like to see in the game. The winners of the poll - an Aasimar Paladin and a Human Sorcerer - will now be available on character creation to all players. Apart from portraits, we're also adding more hairstyles and beards. Hooray for character customization!

We're also delighted to inform that we're entering the final stages of work on Patch 1.2. We're planning to begin the open beta test for this large update this week. All who want to join us in testing are most welcome to - as always, your feedback is invaluable to us!
Exact details on the open testing will become available later this week. Patch 1.2 will go live somewhere mid-January.

This has been a very eventful year for us. We have built and released our first game, and even though it was months ago, it feels like it was yesterday. We would like to thank all of you once again for being with us and supporting the project - without you, none of this would ever happen!

Happy holidays to you all, and best wishes to you and your loved ones! May the new year find you in good health and bring you much joy!

Owlcats.



Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!



New content
  • Two new portraits based on player poll results have been added - an Aasimar Paladin and a Human Sorcerer.
  • A new pack of custom hairstyles and beards for different races have been added.

Quests
  • Players could keep more companions than expected in the final quest of the Wildcards DLC (the "Sorrowflow" area). Resolution: fixed.
  • Ekundayo was too close to enemies during the ritual (the "Bury the Past" quest), resulting in issues with quest completion. Resolution: fixed.
  • The "Against All Odds" quest didn't count as completed even when it was. Resolution: fixed.

Areas
  • Lantern King's curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
  • Some pages could be missing in the Epilogue. Resolution: fixed.

Kingdom
  • How to Build a Kingdom quest could get stuck on the "Found a new village" objective in some cases. Resolution: fixed.
  • The conversation in the Throne Room that raises the Arcane stat to rank X wouldn't trigger if you had the Storyteller as your magister. Resolution: fixed.
  • Sometimes kingdom visitors would get stuck because the game wrongfully assumed the baron is having a romantic encounter (often because a shortcut mod had been used). Resolution: exiting the kingdom interface now returns you to the personal chambers in this case, so the romantic encounter can be finally resolved.

User Interfaces
  • In some cases, both Kalikke and Kanerah were available to add to the party roster even when only one of them should have been available. Resolution: fixed.
  • Conversely, sometimes both Kalikke and Kanerah could disappear from the party roster. Resolution: fixed as well.
  • There were issues controlling the Kinetic Knight archetype during combat. Resolution: fixed.

Classes & Mechanics
  • Barbarian spirits summoned by the Warpainted Skull of Duthica had the wrong faction, which might have lead to them attacking some NPCs. Resolution: fixed.

Misc
  • Fixed a misplaced parenthesis that turned all left-handed characters back into right-handed ones. Also, fixed sword scabbards having wrong offsets for left-handed characters.
  • When loading a game with a polymorphed character and polymorphing back, the character's model wouldn't actually change until an area transition. Resolution: fixed.

System
  • Fixed a crash-to-menu that could sometimes happen when entering an area from the Global Map while having an active animal companion.
  • Some item enchantment parameters (i.e., the DC of saving throws against the item's abilities) would not get saved when saving the game, leading to incorrect values after loading (it still could be fixed by re-equipping the item). Resolution: fixed, all item parameters are now saved.
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,888
New free portraits and hair is always nice.

e: These should be some of the new hair options I could find. Of course I don't know every single one for every race so maybe there's more.
NY9fGf4.png
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
<...> curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
lol they only fixed it now

well, congrats, now game can be considered finishable/playable indeed.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,090
I should probably make an emergency mod stash.

I will get the stuff recommended by Lilura on her blog.

And maybe... maybe all the horrible fanfic mods...
Dear god what is that cancerous fucking website
Whoever decided to put white text on top of...whatever that background is should be shot. It is completely unreadable.

Oh my god my fucking eyes are bleeding why did I click on that link!?

90s web design... :negative:
You went to Lilura's blog? Dude, you deserve all you get, including that eye fucking you got from the TRAP!
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,797
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Just completed this after many, many, hours and there are still many bugs that need squashing, particularly when you get to chapter 5 and beyond.

Chapters 6 and 7 are very frustrating to play, and I recommend dropping the difficulty down before you rage quit.

I finished Pitax, it's been smooth sailing so far. How badly does it deteriorate after that?
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,090
Just completed this after many, many, hours and there are still many bugs that need squashing, particularly when you get to chapter 5 and beyond.

Chapters 6 and 7 are very frustrating to play, and I recommend dropping the difficulty down before you rage quit.

I finished Pitax, it's been smooth sailing so far. How bad does it deteriorate after that?
iu
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
<...> curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
lol they only fixed it now

well, congrats, now game can be considered finishable/playable indeed.
Does not sound like this fix also works for curse being removed from custom companions... or was the lack of 5th level spells and above only problem with it?!
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
20 GB for fixing a parenthesis


oh u Rushns, never change :thumbsup:
20 GB should be for beta version. Normal patch should not be that big.
They say beta is big because of changes to save systems that are supposed to speed up saving and loading.

well that clears up some. I've always been opting in for the beta and the hotfixes always seemed to be gargantuan in size compared to what they actually do.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,888
  • The "Wild Energies" debuff could get stuck on characters when leaving the basement of the "House At The Edge Of Time" area using the staircase to the second floor. Resolution: fixed.
Only took them... how long exactly?
 

Barghest

Augur
Patron
Joined
Dec 22, 2002
Messages
646
Location
In the ninth and final circle of Hell
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
I finished Pitax, it's been smooth sailing so far. How badly does it deteriorate after that?

I don't know why, but those bastard archers in Pitax just wanted to target Linzi.

I ended Pitax, but you had better research the 'thing' you found quickly. A kingdom killing event is on it's way (Recommend setting your kingdom to invincible now)

Coming up, it gets worse with about the most annoying puzzle house ever and very very annoying Fey. Remember those annoying clouds that you needed the magic lantern for? It's like that but much, much, worse.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,963
I need a Taylor Swift inspired Valerie portrait. This game is unplayable without it.
 

Deleted Member 16721

Guest
Well to be fair they advise you to get her at the start of chapter 2, and you're taking a risk by getting her anytime after that.
 

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