Darth Canoli
Arcane
It's called Skyrim Syndrome. Modern gamers want to SEE ENEMY - KILL ENEMY - NO THOUGHT NEEDED. It's pretty sad and steep decline, too. Handmade, non-level scaled worlds often add tough encounters off the beaten path that you will A) die to, then hopefully B) realize you need to come back later. It's fairly simple. Any talk of the "DM got it wrong" is steep, STEEP decline. Sad.
That one was funny.
Boy, it's called the loading screen + poor traveling mechanism syndrome.
It's so painful to explore that you try to avoid to have to return to locations you already visited.
As far as i'm concerned, hard encounters is a good thing, as long as it's it looks "fair", in ToEE, you get a quest to kill the King Frog and that fight can turn to a nightmare when the giant crocodile join along with the lizardmen and their witch (in some versions you can't fight them separately, they join no matter how far you stay from them), it's fun, then again, ToEE has it's flaws but none of PK loading and traveling shenanigans.
Also, wererats with high level alchemist fire (and in such quantity) is just absurd.
There was also the spider cave early in the game where the big spider isn't even a threat but the spiderlings are immune to normal weapons and take 10 minutes to kill, was that fun ? More like a chore.
Also, the flying skull in the mite/kobold war area that appears when you sleep in the improvised camp, you're somewhat warned some monsters killed a group of adventurers and just nearby, on the top of a hill, a group of 4/5 panther-like beast, you feel like you took care of the problem, you sleep in the camp and the skull arrives, immune to normal weapons (another 15 minutes fight), the fucking thing has an unlimited amount of mass fear spell/ability, this isn't even fun.
I'm all for tough encounters like the stag lord one (this one is fun and well designed) but the rest seems rushed and terribly executed, just like their shitty traveling system, their loading issues (it starts alright though, in the beginning of the game, loading time and frequencies are far better than Deadfire) and their poorly executed kingdom management.
This game is close to something real good, it just need one year more of development, a ToEE like turn-based combat system, revamped encounters, fixed loading issues, fixed kingdom management and traveling.
One year and it could have turn out to be a masterpiece, instead, it'll soon be forgotten, like BT4 is already forgotten.