hell bovine
Arcane
According to steam forums the wererats are levels 8, at least the alchemist (I actually don't recall, but my alchemist had no problems blasting them in return at level 4). Also, you don't tumble into the cave upon arrival and if the high dc traps and mutilated corpse are not enough a warning, then I guess devs should just start posting road signs instead.Wererats with unlimited (or close enough; I consider a level 3 PC having enough bombs to kill an entire party with some left over to be infinite enough to not matter, not to mention the Wealth by Level table) bombs is bad encounter design.Mate, you might be the one that hasn't been following. Your complaint is legitimate, and fair play to you, but the past page and a half has been about the goddamned wererats. Literally 2 posts above yours that I quoted, the guy who started this came back to bitch again about the fucking rats. This is what pisses me off. He didn't come to talk about said legitimate problem, he just wanted to bitch about an optional fight that he couldn't win. This kind of shit got us Oblivion.Son, you obviously haven't been following the discussion
Frankly, if BG2 came out today, people would be mass rage-quitting over the crooked crane lich or the twisted rune encounters. You don't even get a warning for these.