Pink Eye
Monk
I am going to rebuild my calculator in c#
this adds toughness feat for player character.UnitEntityData unitEntityData = Game.Instance.Player.MainCharacter;
unitEntityData.Descriptor.AddFact((BlueprintUnitFact)Utilities.GetBlueprintByGuid<BlueprintFeature>("d09b20029e9abfe4480b356c92095623"), (MechanicsContext)null, new FeatureParam());
Okay. I'll try that too.download unity.
draw a calculator.
code the same logic but with clickable buttons and shit.
just create a dozen or so buttons and assign them a job.
so value is 0.
press NUMBER (0-9) button. value is multiplied by 10 and added NUMBER.
so press 1: 0*10 +1 = 1
press 1 again: 10 +1 = 11
you can go from then on i believe in you.
this adds toughness feat for player character.UnitEntityData unitEntityData = Game.Instance.Player.MainCharacter;
unitEntityData.Descriptor.AddFact((BlueprintUnitFact)Utilities.GetBlueprintByGuid<BlueprintFeature>("d09b20029e9abfe4480b356c92095623"), (MechanicsContext)null, new FeatureParam());
i hope whitestuff anon comes with good news on feat making
Hopefully he will be free to talklook at cotw and maybe ask the guy that made it imo..
how do the blueprints work exactly?
does it work?I think I created a text box..
Microsoft .NET documentation is always extremely useful and full of examples: https://docs.microsoft.com/en-us/do...ide/types/how-to-convert-a-string-to-a-numberDon't know. I'm trying to figure out how to convert the string into a numerical value.
Convert.ToInt32("STRING")Don't know. I'm trying to figure out how to convert the string into a numerical value.