WhiteScreenAnon
Novice
- Joined
- May 10, 2020
- Messages
- 56
pastebin your mod i'll give it a goCan you at least verify if the retarded gold mod works with my modifications to it?
pastebin your mod i'll give it a goCan you at least verify if the retarded gold mod works with my modifications to it?
Where's the source of this gold mod?
Posting this here, in case it gets lost in the archives:
Gold Mod:
https://www.mediafire.com/file/vodofblx0gqlbcj/TestMod.zip/file
https://www.mediafire.com/file/wph0vks9xwnywc6/Main.cs/file
https://www.mediafire.com/file/wph0vks9xwnywc6/Main.cs/file
Mod in action:
Half of the characters in my language are "special" characters too, but you don't see me bitching about it.Half of the characters in my name are "special" to you. Welcome, Игорь Юрьевич Кузнецов.You absolute fucking degenerate, avoiding special characters in names is not simply a "best practice". It's the only true basis of our civilization.
should I put that in info? or the actual script?namespace.class.load
heavyhitter.heavy_hitter.load
Kek. I just didIts not working correctly apparently
could you pastebin?
put it on info.jsonshould I put that in info? or the actual script?namespace.class.load
heavyhitter.heavy_hitter.load
So if it's pointing correctly what's the fooking issue?yeah so this one "EntryMethod": "TestMod.Main.Load" points correctly to Main.cs TestMod(namespace)Main(class)Load(Method)
I remember basically jackshit @ PFKM modding, I'm sorry dude to be of no help :/It be nice if you showcase how to attach functions to in-game events.
how do i set listeners to certain actions?
Lets say, I want to play "Heya its-a-me Imoen" sound everytime a certain weapon crits.
Going to figure out how to get the gold mod to work. If there was one thing learning IT at college taught me. Is that persistence pays off. Eventually.