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Pathfinder: Kingmaker Modding Thread

Pink Eye

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How the fuck am I supposed to understand the syntax. When there is no documentation to follow? We've all been looking at other people's mods and trying to understand how they did their shit. Complete fucking copy pasta.
 

Efe

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they are treating entrypoint as some magic word rather than being literally name of whats inside their code file.
is that entry point correct pink?
is it -> namespace.class.load
 

Pink Eye

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they are treating entrypoint as some magic word rather than being literally name of whats inside their code file.
is that entry point correct pink?
is it -> namespace.class.load
Give me a second. I need a break. I've been doing this all day. And my head hurts. I need a short break, I'll be back.
 

Efe

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I started after you guys...
I just saw you talking on 4chan and tried gold mod, then tried adding a feat and bp cos thats what pink was asking abuot.
I post all i did so far.. I'll look into more when i get some free time.
 

John Keel

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Efe

Look into https://github.com/Nemorga/TheLostGrimoire/tree/master/TheLostGrimoire , IIRC there's some exemple of what you want to do (minus the sound bit)

Then you can dig with dnSpy for OnAttack, OnEvent then try the standard Unity import/play sound methods
Do you know anything on making new feats?
Or at least where I should start looking?

In Nemorga repo there's tons of exemple for creating new feats, and usually the code is pretty readable (ie: not some NASA autist bullshit)
 

John Keel

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BTW as I said before, you won't go anywhere if you don't use the Helpers.cs from the MIT bitch that did Eldritch Arcana
 

Pink Eye

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JEMbqIL.png
 

Efe

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pink iif you are posting that screencap to fix previous problem still
fix the name of DLL file. the one you place under kingmaker/mods/Gold_Mod
 

John Keel

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IIRC It's for big brains to patch the game at (or before?) runtime.

Ie: instead of adding/removing components from the game, you modifiy its internals
 

John Keel

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that's because for whatever reason you changed your entry point

Double namespace, double the fun !
 

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