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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

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Codex Year of the Donut
There's a bug with the slow-speed feature, it seems to just randomly turn on. Ever since the poster pointed it it can be fixed by toggling it('v' by default), I've noticed it gets turned on a lot
 
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because of all the whining about the difficulty I chose 'normal' difficulty and changed the damage output and by monsters to 1.0 and so far I am not sure I have even taken any damage and just keep rolling over everybody like they are not there. How could these idiots be having party wipe after party wipe against the assassins? Makes no fucking sense to me.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I play on normal too and my main is Crusader which is supposed to be shit tier class according to the mini maxers here and game is suitably challenging to not got me bored so far. Got only two party wipes one time against lich and other time against warg in Kobold/mite map cause I did not prepared for a fight.
 

Shaewaroz

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I'm very into cock and ball torture
because of all the whining about the difficulty I chose 'normal' difficulty and changed the damage output and by monsters to 1.0 and so far I am not sure I have even taken any damage and just keep rolling over everybody like they are not there. How could these idiots be having party wipe after party wipe against the assassins? Makes no fucking sense to me.

I have similar difficulty settings as you and I didn't have any problems in Tutorial area. After you get to the world map, you will start to encounter challenging battles. So I think this difficulty is very suitable for someone who doesn't like to reload more than 2-3 times per battle.
 

glass blackbird

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because of all the whining about the difficulty I chose 'normal' difficulty and changed the damage output and by monsters to 1.0 and so far I am not sure I have even taken any damage and just keep rolling over everybody like they are not there. How could these idiots be having party wipe after party wipe against the assassins? Makes no fucking sense to me.
They nerfed the fights up until Stag Lord
 
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So after nearly 40 hours, here are some of my randomly put together ramblings.

-There's some bugs/glitches I've hit that really make me hope they get fixed soon. Right now it seems there are some broken scripts if you do a quest in the wrong order which totally fucks things up when it comes to completing them. There are other ones I've encountered like crashes and such, but nothing that completely kills my progress. Though I'm not in Chapter 4 so that likely could change.

-The writing is... surprising. When I first began I thought this would be way too "ideal high fantasy" where you're pretty much shoehorned into being a good guy that gets a few chances to be a cunt along the way. If this game does feel rather overly safe and relaxed or reads like a Paladin's power fantasy then I highly recommend sticking through it because you eventually start to get much more interesting narratives to frame your character with. While by no means perfect (and really, with the myriad of options one could think of in any given dialogue it's an impossible task to satisfy) the alignment choices when speaking to an NPC are quite cool. What begins as a rather by-the-books story becomes much more muddled as you go on once you acquire your barony especially. Even some of the "good" choices aren't necessarily good. It feels like they want you to kind of react in a way that paints you as having more grey to your actions. I've seen some Lawful Good actions that come off as Chaotic Evil such as wanting to purge all perceived villains like a kobold camp while at the same time, a Neutral Evil option may seem much more sensible. I like this because it lets you tackle, say, a Paladin as less of an infallible pillar of glory and heroism and take on more villainous tones at times. What seems good to one side, can be evil to another. It's all about perspective.

-One thing I think this game does right is how your character feels like your own. Simply put, not since the Renaissance RPG days have I felt this prolonged surge of fun and excitement while playing a CRPG. I've tried a lot of them in the past seven years and completed a fair share, but they all failed to have me care much about what I was doing. Maybe it's my love for AD&D 2e/3.5 that I grew up with, but that character creator made me stuck on the screen for at least two hours. This ties in with the dialogue above, but it's great that I actually want to see my character succeed and how he will play out both in the narrative and gameplay. Better yet, this also means replayability is high for this game since there are some classes and combinations I'm genuinely interested in trying for the first time.

-Another thing I quite enjoy and I will make it no secret: I love low level D&D. To me, low level D&D is when you feel every victory is earned and you have to be a bit more clever in your application. Better yet, I love when a more grounded campaign is present to go along with it. I couldn't get drawn into games like POE or D:OS2 because the story was simply this "chosen one, save the world" shit. In fact, I don't understand why so many people are all about it. Like in D:OS2 for instance, you can actually kill a big ice dragon in the very beginning island about three hours or so in on your first playthrough. What the Hell is that? I enjoy that Kingmaker frames your first major threat as a highly organized gang of bandits and cutthroats lead by some barbaric and ruthless motherfucker. You don't need to start a level 1 off telling them they're special and unique and will one day suplex C'thulu into the Statue of Liberty. All you need for a good hook is often something simple and to the point. Outside of some truly fucked random enemy encounters (likely due to me wandering into areas I shouldn't be near) I appreciate the gradual ascension through the monster manual. Every now and then you may face off against something truly daunting and challenging and will wreck your shit and that's good.

-So far Kingmaker is my favourite RPG of the year (tied with Kingdom Come Deliverance, actually) and it is easily my favourite of the "Kickstarter era" CRPGs. I could gush over it, but simply put this game "gets it." Maybe a lot of this has to do with blindly buying it since I actually didn't even bother keeping up with development and I thought at best this would be a merely decent but easily forgotten entry and at worse a Sword Coast Legends follow up. So being caught by surprise and thinking about this game during my work hours or down time when commuting around the city is something that very rarely happens to me these days.

The best compliment I can give this game is it feels like it's from another era. It's familiar but different. This is the sort of game that would have felt at home being released in a big square box and obscenely thick manual with probably four CDs to constantly switch between. What really keeps me in anticipation is the thought of where they could go from here. I'd love to see an IWD-style campaign emerge from this down the line.

This is the sort of RPG that makes you forget about microtransactions, loot boxes, dialogue wheels, tacked on features that serve as bloat than additions, and all other dogshit of modern game design. It's pretty good so far.
especially agree with you about low level D&D I absolutely love low level D&D, its fucking awesome, especially like you said the grounded campaigns. I mentioned the same thing earlier in the thread. I am glad there are others who agree with this. If I could give you a double fist I would..
 
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Shout-out from the master himself:


Fuck me Gaider has nerve to complain about others writing, after all squeeing, retarded, adolescent shit hes spewed out.

And pot called kettle black he did.

Gaider said:
Also, it took me until I hit level 4 to realize I needed to manually go to the spell page in order to set memorized spells for casters who needed it. I kept wondering, "why doesn't my cleric ever get more spells?"
What in the everliving hells? Did he expect to just be assigned spells? I get that it's a bit of an issue that the game never tells you that you have to do this, and never tells you how to access the spellbook, but for fucks sake, Gaider, you had to do this in all the IE games. The fact that you point this out as a genuine flaw citing an example involving yourself, presumably a D&D and IE veteran, just reeks of bullshit. It means he's either functionally retarded, or trying to shit on the game by fabricating scenarios.

Also, shitty romance lines? Yeah, the game's got them, but I don't think Gaider of all people should criticize that. This is tantamount to tactically nuking a glass-house arcology.

seriously, WTF, all the D&D games he worked on in his little bio had this same spell system, WTF is he talking about?
 

hell bovine

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because of all the whining about the difficulty I chose 'normal' difficulty and changed the damage output and by monsters to 1.0 and so far I am not sure I have even taken any damage and just keep rolling over everybody like they are not there. How could these idiots be having party wipe after party wipe against the assassins? Makes no fucking sense to me.
Apart from the patching, the difference in difficulties doesn't seem to be linear. E.g. I've played on challenging, and damage wise it was doable, but my sorceress with 20 charisma and gsf enchantment was struggling to charm even simplest critters. Yet once I changed the enemies from 'slightly tougher' to 'normal' she had no problem landing a spell. Unfortunately, the game does a really bad job in explaining what the different options mean. Normal doesn't even seem to be core rules, apparently.

That, and the random encounters issue. My level 4 party just met their first elder elementals ambush. I'd like to say they fought valiantly before being squished, but it would be a lie.
 

Cael

Arcane
Possibly Retarded
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Shout-out from the master himself:


Fuck me Gaider has nerve to complain about others writing, after all squeeing, retarded, adolescent shit hes spewed out.

And pot called kettle black he did.

Gaider said:
Also, it took me until I hit level 4 to realize I needed to manually go to the spell page in order to set memorized spells for casters who needed it. I kept wondering, "why doesn't my cleric ever get more spells?"
What in the everliving hells? Did he expect to just be assigned spells? I get that it's a bit of an issue that the game never tells you that you have to do this, and never tells you how to access the spellbook, but for fucks sake, Gaider, you had to do this in all the IE games. The fact that you point this out as a genuine flaw citing an example involving yourself, presumably a D&D and IE veteran, just reeks of bullshit. It means he's either functionally retarded, or trying to shit on the game by fabricating scenarios.

Also, shitty romance lines? Yeah, the game's got them, but I don't think Gaider of all people should criticize that. This is tantamount to tactically nuking a glass-house arcology.

seriously, WTF, all the D&D games he worked on in his little bio had this same spell system, WTF is he talking about?

Alzheimer's is a terrible, terrible thing to witness...
 
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WTF, on steam there are people who have already played 180 hours, how is that possible?
WTF, on steam there are people who have already played 180 hours, how is that possible?

Autism and gubbermint bux?
On a more serious note, it's entirely possible to just leave the game running for some reason or another.

Also, there are apps that let people
Idle their games while away in order to get trading cards. Which ofc can result in hundreds of hours of “gameplay”
i just recently found out people will actually pay money for those cards steam gives you. I could not believe it, and have no idea why somebody would do that but I sold all my cards for like 9 dollars until it said I had sold so many I had to fill out some form (tax form? WTF?) and I still have like 150 cards left or something. What in the world do people do with them? They are digital.
I don't know, but a friend of mine sold a DOTA2 cosmetic item recently for 1000$ so there's definitely crazy people out there
wow, holy shit. I have heard of people making IRL money in EVE before too.
 
Joined
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Messages
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because of all the whining about the difficulty I chose 'normal' difficulty and changed the damage output and by monsters to 1.0 and so far I am not sure I have even taken any damage and just keep rolling over everybody like they are not there. How could these idiots be having party wipe after party wipe against the assassins? Makes no fucking sense to me.

I have similar difficulty settings as you and I didn't have any problems in Tutorial area. After you get to the world map, you will start to encounter challenging battles. So I think this difficulty is very suitable for someone who doesn't like to reload more than 2-3 times per battle.
thanks, that is what I am assuming, so I have just kept playing at this level..
 

yes plz

Arcane
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Pathfinder: Wrath
i wanna get back to playing this but that tavern bug (and the general awful state of chapter 4 overall) is preventing me from doing so :x

hopefully tomorrow's hotfix at least fixes the tavern one
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
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Florida
Just wanted to add that the game absolutely does notify you about spellbook usage...

It's possible they added this in patch 1.01, which was released on day 1, but I'd rather just continue assuming Gaider is a fucking moron.
 

imweasel

Guest
I can confirm that the Mr. Negro Companion does tons of damage with his bow + rapid shot. :o

Hargulka is kicking my ass. He hits so hard! And seems to Will save against all my spells. :D
Yeah, he hits really hard, but he is actually pretty easy with a ton of buffs like Bless, Prayer, Haste, Inspire Courage and so on.
 

Jarpie

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Codex 2012 MCA
Just wanted to add that the game absolutely does notify you about spellbook usage...

It's possible they added this in patch 1.01, which was released on day 1, but I'd rather just continue assuming Gaider is a fucking moron.

If you play with any spell casting class which doesn't have spontaneous casting, I'd always check the spell book by myself, as I'd never trust the game to set it up for me. Gaider's dumbfuckery when it comes to this probably explains why Bioware's games were so shit after Mass Effect, which was IMO their last decent rpg.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Yes you needed to manually set cleric and wizard spell books since BG, and he is the last person who should criticise romances as whole and their dialogues too but he is sodomite who think that f...ing dwarf women is problematic while taking in pucker from other male is not So...

Speaking about instruments of Patriarchal rape and objectification; any good Holy Warhammer? I was unable to find one and was thinking to restart and just pick the long sword instead cause this one is sure to have best variety in game right Comrades?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
What Josh Sawyer needs is a non-retarded playtester. Like I've said a couple of times, PoE plays like it was designed by aliens only vaguely familiar with video games.
No, it's not the playtesters that's the problem. It's his vision. In the end his verdict was "we did well in the time and budget we were allotted".
 

panda

Savant
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I can confirm that the Mr. Negro Companion does tons of damage with his bow + rapid shot. :o
Yeah, his existance makes it even more funny to read comments of some people who didn't play the game yet suggest builds.

I think the general problem with "builds" is that people fail to realize that they aren't playing an mmorpg. Sure, you can plan a perfect level 20 build, but it hardly matters in the end. There is no pvp and there is no end game. The game just ends. How you get there is what actually matters. I'm sure many are willing to accept some trade-offs in power progression, but generally speaking, if you don't want to frustrate yourself, your build should be as viable at level 5 as at level 15.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I don't think there's much chance that he'd listen to anybody
Every time criticism began hinting that his RTWP implementation sucks and is not what IE games players (his game's backers in other words) expect, a red alarm would go up in his head "Aha! Players don't know what they want! Just as I expected. Good thing I'm prepared for this, and I'll actually give them what they want, because I know better". Well, 4 years later it turns out players know what they want, and Josh doesn't.
 

Incantatar

Cipher
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I like the game but don't like any of the companions. And they made it extra hard to make a custom party. :mad:
 

hell bovine

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I like the game but don't like any of the companions. And they made it extra hard to make a custom party. :mad:
Step one: steal from the castle everything that is not nailed down.
Step two: get the 'security fee' from Oleg. (edit: you might need to be evil for that)
Step three: don't level up during the prologue until you meet the hirelings lady. You should have 2k by then and they will cost only 500 each (though she seems to be bad at math and charges less actually?)
Your companions will be one level behind your main character at this point, but that is why you are the leader. ;)
 

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