Lawntoilet
Prophet
- Joined
- Oct 5, 2018
- Messages
- 1,840
What else is Amiri going to use her head for?Most characters have better use for head slot.
What else is Amiri going to use her head for?Most characters have better use for head slot.
It's pretty much designed for Amiri or custom barb.There is lots of helmets later like one from Harrim quest or from ravenous queen.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Even just 3 will from wisdom would be better after one use of summon.Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
The Monk trials helmet that forces a Will save when attacked would probably be quite good on Amiri. In my playthrough she pretty much used the Stag Lord helmet the whole time though.Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Without the summon it would, but I'm too lazy to be juggling equipment to that extent.Even just 3 will from wisdom would be better after one use of summon.Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Summon is literally 1 use per day so it's more like wear whatever WITH bonuses and switch to skull only when needed. If you don't forget.Without the summon it would, but I'm too lazy to be juggling equipment to that extent.Even just 3 will from wisdom would be better after one use of summon.Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
It's not like I disagree anything would be better, but it's more about the fact there's barely anything less circumstantial on such character to wear anyway. Even with save boost scenario, if a DPS char suddenly needs that +3 Will it means that the party is getting raped anyways.Summon is literally 1 use per day so it's more like wear whatever WITH bonuses and switch to skull only when needed. If you don't forget.Without the summon it would, but I'm too lazy to be juggling equipment to that extent.Even just 3 will from wisdom would be better after one use of summon.Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
it gudStill waiting for the damn review!
Get to writing someone. And No, the past 444 pages are not a fckn review.
They finally put the 10th piece of forest knight bracers in the game so there is one option.Still it's more than skull offers most of the time and i hate when characters have useless itmes equipped. Now if ability was in bracers, where there is literally zero options for armored characters it would be another story.
For first third of the game tank falls like sack of potatoes, and during last third of the game one tank won't save you, so I'll take my summon skeletons over dedicated tank any dayMeh, you can go plenty without resting by virtue of surprise rounds and alpha striking since most of the fights you can initiate at your leisure
I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
Wasn't Sirocco and not the pre-nerf Greater Shout the Kodex Approved (tm) way of dealing with end game content though? Which means it's even more of that right now. I'm only repeating what others have said, several Codexers claimed Sirocco to be overpowered.I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
In the upcoming 1.1 patch, when BP drop below 0, barony status will change at the end of the day and will not when you hit negative BP. This will give you an opportunity to visit merchant Hassuf and buy additional BP.