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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,713
Pathfinder: Wrath
The solution is obvious (if you are absolutely burning with desire to play it day 1) - pirate it and all the DLCs, then buy the "Supreme Gold Edition" with all the DLCs and patches for a reduced price when it comes out.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,223
Wait, in the dialogue he really says "you idiot?"
Dialogue states that player character should follow that advice in a way that obviously sounds as, basically, and order.

But that's missing my point.

My point is that that dialogue both orders player around AND does the Neverwinter Nights thing, aka choices in it are 1) yes 2) hmm yes 3) fuck you but yes
We will see. Hard to debate those specifics without actually playing the game.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Uwotopia
Steve gets a Kidney but I don't even get a tag.
They will have more than one season pass?

You will need a season pass for the season passes.
You joke but Destiny 2 is already doing something like this. The upcoming expansion requires the previous expansion pass (that includes two already released story DLCs) even though it's a completely new seperate purchase. There's also a digital deluxe edition of that expansion which comes with access to "premium annual content releases", so basically you can pay for content subscriptions for an expansion for the season pass :troll:

cbQfj73.png


tBV9vVe.png
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Missed this: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1688172020544157444

Dev Diary #2 - The Tech Behind Pathfinder: Kingmaker
23 JULY - OWLCATBK

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Dear Pathfinders!

Perhaps you have read about how Pathfinder: Kingmaker runs on 'a heavily modified Unity Engine'. Leaves a bit of room for interpretation, though, doesn't it? But what does that even mean? Let's shed some light into this with today's retrospective update!

When we mention modifications, we're not just doing so because it sounds so cool. Our devs have created tools and implemented features, which Unity doesn't normally come with out of the box. For instance, we're using our very own editors for branching dialogue, cutscenes and game scripts. We even have a tool named Nikolay, which lets us create new obects in the game faster than any of our designers could. Read all about it in this Kickstarter update!
And in case you're wondering how we're adding all those spells to our game, there's a tool for that, as well!

Next, there's the water. There's a lot to consider here! Density, depth, reflection, refraction, distortion, foam, flow direction, oh my! Ideally, liquids should also react when characters move through them. And what about mixing them with other liquids, such as dumping a bleeding corpse in a river? You know, perfectly normal stuff for you to think about when creating a videogame. Read all about it in our water update.

Speaking of blood - wanna know how we spread the warm, bodily fluid around the Stolen Lands with something we like to call 'screen space pre-pass decals'? Of course you do! This update also tells you everything you need to know about the lighting, shadows and fog and all that sort of thing in Pathfinder: Kingmaker.

If you had a look at some of our beta gameplay, you may have noticed how each character in the game doesn't just wear their class' unique outfit and their chosen weapon. There are scabbards, armors, cloaks - even consumables such as potions visibly appear on your character's belt as you ready them! It's all about the layers! Have a look at this Kickstarter update to learn more!

Finally, we'd like to mention something that's a little less 'tech' and a bit more mechanics and UI. Don't worry, we'll have a more in-depth retrospective update about these things, soon! In the meanwhile, check out our combat log! Who got killed by what, when, why and how badly? If it's detailed combat information you crave, then this and so much more is revealed by our log.

Hail to the Kings!
Owlcats

331af5fd70d62406000757d04fc71e030950e61c.png
 

Dodo1610

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Messages
2,172
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Germany
They will have more than one season pass?

You will need a season pass for the season passes.
You joke but Destiny 2 is already doing something like this. The upcoming expansion requires the previous expansion pass (that includes two already released story DLCs) even though it's a completely new seperate purchase. There's also a digital deluxe edition of that expansion which comes with access to "premium annual content releases", so basically you can pay for content subscriptions for an expansion for the season pass :troll:

cbQfj73.png

Destiny 2 under-performed after launch so Activision has to make as much money as possible with the remaining idiots that still buy their crap. The same is happening with COD for years, fewer player but more paid DLC.
Season Passes won't the worst shit we will see in the future. They exist since DLCs usually sell poorly since player have already moved on to newer games. Though I wonder how many actually play the DLC they have preordered with the Pass.
 
Last edited:
Vatnik
Joined
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Messages
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USSR
confirm their game ISN'T a piece of shit.

Go right ahead:



I've intentionally not allowed myself to watch the progress of this game, but I do intend to play it. Now I finally gave in and watched the vid. What the fuck is up with that bylina visual style? I thought this wasn't supposed to be a game about Ilya Muromets. Cautiously disappointed.
 

PrettyDeadman

Guest
confirm their game ISN'T a piece of shit.

Go right ahead:



I've intentionally not allowed myself to watch the progress of this game, but I do intend to play it. Now I finally gave in and watched the vid. What the fuck is up with that bylina visual style? I thought this wasn't supposed to be a game about Ilya Muromets. Cautiously disappointed.

The game is based on game universe owned by Paizo wno are notorious communists.
So not all hope is lost, my friend!
If it is to happen, I would honestly prefer LUBOK to BYLINA, but thats just me.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,518
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/gid/103582791462317226/announcements/detail/1738838062806037437

Dev Diary #3 - Meet The Team
26 JULY - OWLCATBK

Dear Pathfinders!

62b527aad122c29f701febbbe1b80de58f36c976.jpg


In one of our more recent updates, Paizo Creative Director James Jacob talked a little bit about Golarion and the Stolen Lands, getting the community up to speed on some of the lore of our game. Today we're taking a look at some of the other behind the scenes videos, where our friends and developers talk some more about their work on Pathfinder: Kingmaker.

Working on our game means that playing tabletop Pathfinder is simply part of the job. Our dev team is split into several smaller role-playing groups, all of which have to brave the original Kingmaker Adventure Path. This is lots of fun, but we're also doing this for another reason - it helps us transport memorable events and characters from the table into our computer game. Think about it. Every tabletop group plays certain encounters a little differently, some parties come up with different solutions than others, the experience is never quite the same for everybody. So after every session we like to get together and talk about what happened, how each group handled their adventures, then use that knowledge for our game. Our update describes this process in much more detail and there's also a little video where you can watch us play.

Meet our Technical Director Alexey Drobyshevsky, who talks about the characters and animation - and how it's all related to ogres. He's wearing his Dazzling Shirt of Charisma +2 to get your full attention!

"Rocks fall. Everyone dies. Good." When we decided to use the Pathfinder Adventure Path as the story for our game, we asked one of our favourite storytellers to lend a hand - can you guess who it is? Check out this Kickstarter Update to learn more about the process of implementing a story many of you have experienced in tabletop.

And now - music! "A good soundtrack doesn't just help set the mood and transport emotion. It follows you on your journey and tells a story." This is the intro to Inon Zur's update about the creative process behind his work. Be sure to watch his video when you're checking out the article!

Of course our project would be nothing without you, the community. And that is as true today as it was at the beginning of our Kickstarter, when we showed our early prototype to fans. If you want to see some of the feedback we got from PaizoCon visitors in 2017, have a look at this update. You can also see one of the Owlcats skydiving with a Pathfinder: Kingmaker banner!

And that nearly concludes today's retrospective update. Just one more thing - PAX West is coming and we'll have an awesome booth on level 4 and our latest build of the game to show off, if you want to meet us! We're also looking for helping hands, if you're in Seattle from August 31 to September 3. Does that sound like a job for you? Check out this form for more info and a chance to sign up!

Hail to the Kings!
Owlcats

331af5fd70d62406000757d04fc71e030950e61c.png
 

ItsChon

Resident Zoomer
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Երևան
Steve gets a Kidney but I don't even get a tag.
confirm their game ISN'T a piece of shit.

Go right ahead:


Finally saw the video (part 2), and the game looks like absolute dog shit. The lighting is bad, the 3D graphics and animations are absolutely disgusting, combat looks unintuitive and clunky, and that fucking dialogue...

"Stay out of my way or I'll cleave you with my sword too!"

"I'm afraid I can't offer you the same haha. Ugly mug, get them!"

I know BG had its own cheese moments, but those were pulled off in a way that made them slightly endearing; this shit is just bad.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,713
Pathfinder: Wrath
D&D games tend to be playable regardless of how they look. What I'm hoping for is a functional combat system, fun companion interactions and a not retarded story. Something a little bit better than NWN2 base game. I don't think I'm asking a lot. Speaking of NWN2, I'm expecting it to be kinda like that in terms of ...pretty much everything.
 

ArchAngel

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Joined
Mar 16, 2015
Messages
21,223
D&D games tend to be playable regardless of how they look. What I'm hoping for is a functional combat system, fun companion interactions and a not retarded story. Something a little bit better than NWN2 base game. I don't think I'm asking a lot. Speaking of NWN2, I'm expecting it to be kinda like that in terms of ...pretty much everything.
From the beta you can already see this is miles better than NWN2. No retarded resting, better companions, no terrible camera system..
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,713
Pathfinder: Wrath
Yeah, that was a sarcastic jab at ArchAngel. I know the companions will be cringey and *-~ modern ~-*. NWN2 companions had some great moments actually, the quarrel between Sand and Qara, the fight between Bishop and Casavir over a female protagonist, the banter. Generally the interactions between each other, not only with the protagonist. Also sometimes the companions passing skill checks you fail, but it was too infrequent. They also weren't a cast of special snowflakes who fought for time in the spotlight and proudly proclaiming what issues they have or what they've done. They did have issues, but they weren't obnoxious with them. Judging by the mere descriptions of this game's companions, it's clear it's going to be a cringefest, I'm so glad you can make your own party.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
I know the companions will be cringey

Except Nok-Nok :D

NWN2 companions had some great moments actually, the quarrel between Sand and Qara, the fight between Bishop and Casavir over a female protagonist, the banter. Generally the interactions between each other, not only with the protagonist. Also sometimes the companions passing skill checks you fail, but it was too infrequent. They also weren't a cast of special snowflakes who fought for time in the spotlight and proudly proclaiming what issues they have or what they've done. They did have issues, but they weren't obnoxious with them.

One of the rare things the OC did better than MoTB.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,713
Pathfinder: Wrath
Yeah, the interactions between companions in MotB wasn't great. They had very few lines directed at each other (like Gann's "have the priestess fan me with her wings") and that's it. I hadn't really noticed it before I thought about it because these people really have nothing in common, so what are they going to talk about? Gann's witticisms would've started to grate at one point if he did it every time he opened his mouth. The OC's companions were kinda written to have natural banter, MotB's not so much. I don't prefer any method, but MotB had a story to tell and the companions were part of if, I doubt Kingmaker is like that. The OC was more like an adventure with your buddies, and I sincerely hope Kingmaker is like that too, not try to be "deep".
 

Cael

Arcane
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Nov 1, 2017
Messages
21,967
Yeah, the interactions between companions in MotB wasn't great. They had very few lines directed at each other (like Gann's "have the priestess fan me with her wings") and that's it. I hadn't really noticed it before I thought about it because these people really have nothing in common, so what are they going to talk about? Gann's witticisms would've started to grate at one point if he did it every time he opened his mouth. The OC's companions were kinda written to have natural banter, MotB's not so much. I don't prefer any method, but MotB had a story to tell and the companions were part of if, I doubt Kingmaker is like that. The OC was more like an adventure with your buddies, and I sincerely hope Kingmaker is like that too, not try to be "deep".
There is Grobnar, who has banter with just about everyone, most of it at his expense.

"That's it. We bury the gnome here. ALIVE."

Problem with the banter is that some had much more than others.

Khelgar is hilarious in his OTT smash-happy way.
Neeshka can be grating or hilarious, depending on what is happening and who she is with.
Elanee is pretty dull, but most pragmatic and Good of the lot (fits her NG alilgnment to a T).
Casavir has few lines and none of them memorable. Lazy writing, whoever that wrote him. Very lazy writing.
Grobnar is always hilarious regardless of who he is with. Khelgar, Shandra and Sand all had great banters with him. And if you had him along when Shandra got killed... His reaction will hit you like a train.
Qara is grating, period. Part of the problem is that they are trying to portray a maladjusted kid with a ton of power at her fingertips and has never learnt restraint, but the writers never gave her any growth. She was still the same immature brat she was at the end of the game as she was at the beginning. That grates horribly.
Sand is, well, Sand. Probably the most well-written of the lot. His banter with Shandra is also noteworthy.
Bishop is another horribly written one-dimensional character, and worst of all, he is a bloody obvious railroad that might as well be prancing around with flashing lights and striped bars.
The last two (not counting Golem for the obvious reason) really didn't have much banter, although Zhajev and Ammon fought all the time. That is more to do with them being introduce at what is literally the final act of the game. They simply didn't have the screentime, and by that part of the game, most people would already have an established party they'd take with them. When one of them were forced into the party, it was more an irritation than because the player wanted them to be in it. Just bad plotting.
 

Cael

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"This water is so unnatural and deep, not like the swamp of dead people I grew up in."
Bishop: Well then you'll be paying me another way. My bedroll's a little cold at night - I'm thinking you can fix that.
Neeshka: I could always set you on fire, Bishop. That'd solve two problems.


Khelgar Ironfist: Just to make sure my eyes aren't lying to me - a huge suit of armor did smash through here, attack the githyanki - and us - then we drove it back to the portal?
Neeshka: No... no, that's about right.
Khelgar Ironfist: Good. Because if my drinking is catching up with me, I'm stopping right now.
 

Cael

Arcane
Possibly Retarded
Joined
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Messages
21,967
Huh I ques I don't see tranys in every game... weird me right?
Your level of English is too low to understand sarcasm. Gain more experience and levels before returning.
 

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