Thonius
Arcane
Interesting suggestion, from respected gentlemen.
As fantadomat would say: Those are the signs of a prestigious club.Interesting suggestion, from respected gentlemen.
Only thing worse than a dumbfuck is a proud dumbfuck.. welcome to a Trump club Cael.As fantadomat would say: Those are the signs of a prestigious club.Interesting suggestion, from respected gentlemen.
But you are missing the edge tag mate. There is nothing more glorious than edgy proud dumbfuck! Stop being envious and try to get your own edgy dumbfuck tags .Only thing worse than a dumbfuck is a proud dumbfuck.. welcome to a Trump club Cael.As fantadomat would say: Those are the signs of a prestigious club.Interesting suggestion, from respected gentlemen.
Not possible. It takes more than stalking and flaming someone who can't even normally see his shit to get so prestigious a tag.But you are missing the edge tag mate. There is nothing more glorious than edgy proud dumbfuck! Stop being envious and try to get your own edgy dumbfuck tags .
Yeah,we both worked hard on pissing the Mossad agent for our tags. It is a badge of honour in my eyes!Not possible. It takes more than stalking and flaming someone who can't even normally see his shit to get so prestigious a tag.But you are missing the edge tag mate. There is nothing more glorious than edgy proud dumbfuck! Stop being envious and try to get your own edgy dumbfuck tags .
And dude, I wish you never answered him so I didn't have to see his shit
You two sound like total cucks. No point in being proud of tags when they're meaningless. Just put on by some Chris Priestly-esque mods that want to defend this cuck site. Fuck the Cuckdex.
A shitposter and two dumbfucks enter a"A shitposter and two dumbfucks enter abarthread..." - the beginning of a beautiful internet joke :D
I earned them while being a noob . It must count for something.I always thought that giving people for shitposting actual unique colorful neat tags is a bit counter-intuitive to the idea of what these tags should do. Since it just makes them feel even more special. Now they have both all the parrots AND shiny tags noobs don't have and are all fabulous.
Finally saw the video (part 2), and the game looks like absolute dog shit. The lighting is bad, the 3D graphics and animations are absolutely disgusting, combat looks unintuitive and clunky
It definitely does... just nothing good. :DI earned them while being a noob . It must count for something.I always thought that giving people for shitposting actual unique colorful neat tags is a bit counter-intuitive to the idea of what these tags should do. Since it just makes them feel even more special. Now they have both all the parrots AND shiny tags noobs don't have and are all fabulous.
How is butthurting a mod not an incline?It definitely does... just nothing good. :DI earned them while being a noob . It must count for something.I always thought that giving people for shitposting actual unique colorful neat tags is a bit counter-intuitive to the idea of what these tags should do. Since it just makes them feel even more special. Now they have both all the parrots AND shiny tags noobs don't have and are all fabulous.
You're off your rocker mate. Those arrows are fucking disgusting and the character models literally just idle and sway around when they're not striking. It looks mind numbingly slow. Maybe it was the conversion to 3D from 2D, but either way it looks like its failed. Perhaps it's the video, perhaps it plays better than it look, but judging from what's been shown? It looks bad.its a perfect recreation of IE combat
Ofc I know that, but it's important that they were there. A big part of combat is how it feels, and one of the benefits of RTwP over TB is the fluidity that comes with RT combat. This game looks like it has none of that fluidity. This seems like a silly discussion however, as the game isn't released., and it's hard to base my feelings on anything concrete without actually playing the game yet.You know that in IE there were filler animation.... aka just attack animation without actual roll.
Maybe i'm just too traumatised by PoE's abomination of a combat system, but i would say that reduced fluidity is an advantage in this case as it helps to separate combat into perceivable individual actions that you can actually keep track of.A big part of combat is how it feels, and one of the benefits of RTwP over TB is the fluidity that comes with RT combat. This game looks like it has none of that fluidity.
Because RTwP D&D like games sell better than turn based ones. And yes, it seems combat rounds work similar to IE games.I just don't know why they thought turning another turn-based system into a RtwP one was a good idea. How did they handle rounds? Are they 6 seconds like in the IE games?