Oh i know mate,i just said that it could be,not that it is. Also romancing is not something to be cut off when marketed on. A lot of codexers hate romance but most casuals want them and don't care about the combat. Combatfags are relic of the pass and irrelevant in the current century,they don't move copies.Was Pillars really "mangled", though? I couldn't say, but the twenty or so hours I played were very polished, I'd say even remarkably so considering Obsdian's track record. Did they botch the last act or something?
Yes, everything after Maerwald has a stench of the cut, or at least underdevelopment. Maybe cut wasn't the right word, underdevelopment is. They actually tried to cram everything they promised in the KS in there and ended up half-assing it, but that was due to mismanagement. And Josh Sawyer's strange requests, like 150 maps (or some other number) while Feargus was only allowing 130 (or something), but all the extra maps went to trivial bullshit like little hovels nobody goes into or before-and-after maps of the inn in Caed Nua.
It is messy but it keeps the same mediocre level more or less trough the game. It is not like Deadfire where the first third is pretty fun and then it becomes total shit once you see trough their tricks.Was Pillars really "mangled", though? I couldn't say, but the twenty or so hours I played were very polished, I'd say even remarkably so considering Obsdian's track record. Did they botch the last act or something?Fixed.An example of bad management leading to a mangled game due to cuts and other shenanigans is obviously every single Obsidian game.
Eh, I was lenient on them because you can easily blame publishers before PoE. There are no excuses for PoE.
I have no idea what you are even talking about. Could you explain to me in detail or given an example of what you mean?
Like some nerd starts writing about 10th century peasant life in north central france, and then...???? You crush them? What do you mean? You call them morons, or go into some long detail about how their version of mid-evil grain production and bread making is totally retarded? What exactly happens? How do you know who wins? Are there judges? TIA
Here i fix it for you love. Clearly you are an low effort chick,it is only natural to make such a mistake .Storyfags are wholly responsible for the existence of RPGs.
Here i fix it for you love. Clearly you are an low effort chick,it is only natural to make such a mistake .Storyfags are wholly responsible for the existence of RPGs.
And we all know how Lilura venerates those games.RPGs barely had a story before the nineties. Or do you want to tell me people bought games like Realms of Aracania for it's story.
D&D is all about RP and story telling,it is the corner stone of the RPG industry. Are you telling me that games like MM or Wizardry didn't have any story? Sure they didn't have millions of words like that glorious flop numanuma,but they did tell story far better than it.Here i fix it for you love. Clearly you are an low effort chick,it is only natural to make such a mistake .Storyfags are wholly responsible for the existence of RPGs.
RPGs barely had a story before the nineties. Or do you want to tell me people bought games like Realms of Aracania for it's story.
He was never mentined as the lead writer, his role was mostly advisory. He looked over the writing and helped to create the main narrative. I do not see how this is deceptive maybe the journalists didn't get the right info and made his role bigger then it is.
Wizard! Baaad wizard, developer name spelled backwards, in that hole! Go get him!D&D is all about RP and story telling,it is the corner stone of the RPG industry. Are you telling me that games like MM or Wizardry didn't have any story? Sure they didn't have millions of words like that glorious flop numanuma,but they did tell story far better than it.Here i fix it for you love. Clearly you are an low effort chick,it is only natural to make such a mistake .Storyfags are wholly responsible for the existence of RPGs.
RPGs barely had a story before the nineties. Or do you want to tell me people bought games like Realms of Aracania for it's story.
Kinda same way as POE did.... and DOS2? and dont remember if wastelands did...used Avelone as attraction.He was never mentined as the lead writer, his role was mostly advisory. He looked over the writing and helped to create the main narrative. I do not see how this is deceptive maybe the journalists didn't get the right info and made his role bigger then it is.
That's bullshit. He's obviously presented in a way to make people believe he is the lead narrative designer.
Ask Josh Sawyer why his writing team is so bad.
I'm still shocked that nobody tried to get actual book writer on game dev team. I don't think they cost much right?Ask Josh Sawyer why his writing team is so bad.
Easy to answer, they are recruiting people from California.
Blizzard Hires New Award-Winning Fiction Writer for Overwatch
Alyssa Wong, an award-winning speculative fiction writer, announced she is the newest writer to join Blizzard and work on Overwatch.
GUESS WHO'S THE NEW WRITER ON @PlayOverwatch!!! I'm so excited to join the team & learn from all of the passionate, creative folks at Blizzard!! #BlizzLife pic.twitter.com/yec0Ve3E8E
— Alyssa Wong (@crashwong) July 31, 2018
She revealed the news through Twitter, accompanied by a photo of herself posing in front of the Overwatch logo at Blizzard's headquarters. "I'm so excited to join the team and learn form all of the passionate, creative folks at Blizzard," she wrote. Wong received multiple awards for her science fiction and short fiction work.
As a writer, Wong's duties would most likely fall on creating dialogue for the game and helping grow the Overwatch universe -- anywhere from animated shorts to Overwatch comics.
Wong's addition to the team comes after Blizzard released Wrecking Ball, an intellectual hamster that communicates through translations from his mech. As interesting as his story was, his origin story had no direct impact on the conflict in Overwatch.
The addition of a new writer to the Blizzard team leaves the possibility of new lore that might help the story finally advance.
Kinda same way as POE did.... and DOS2? and dont remember if wastelands did...used Avelone as attraction.That's bullshit. He's obviously presented in a way to make people believe he is the lead narrative designer.
Regarding source for companions and shit. FAQ theme with DEV(MLP) for RU speakers. I'm gonna add link asap.
https://steamcommunity.com/app/640820/discussions/2/1761356057403613486/ #7
Oh, no! How will I function if I can't romance the companions or name my capital city?!
Judging by the piles of shit that come out every year in the book industry, that wouldn't have helped. Not to mention that our very favorite Carrie Petel is a 'novelist', she has at least one published novel. The problem is that vidya gaem developers don't really have much of a choice, they advertise a writing position and only these sorts of people apply.
Oh, no! How will I function if I can't romance the companions or name my capital city?!
It's also a wildly different medium to write for. While talent/skill should presumably translate, in that they can still formulate coherent sentences, I think there's a lot of other stuff that doesn't, including working collaboratively and writing a thousand tiny snippets of text instead of a novel.
It's also a wildly different medium to write for. While talent/skill should presumably translate, in that they can still formulate coherent sentences, I think there's a lot of other stuff that doesn't, including working collaboratively and writing a thousand tiny snippets of text instead of a novel.
Those tiny snippets of text should still form a unified whole, however.