Grunker
RPG Codex Ghost
NWN2 has two things going for it: the keep (which is good but not great) and the character system.
That is unfortunately a statement I have to agree with:NWN2 keep is something special because it's the best stronghold in gaming. I already said they have to make it more like that instead of playing architect in an RPG. Big decision making that affects something down the line.
Dead State fits this.NWN2 keep is something special because it's the best stronghold in gaming. I already said they have to make it more like that instead of playing architect in an RPG. Big decision making that affects something down the line.
not expensive in what setting? in what era? compared to what?Stock arrows shouldn't be expensive ffs. It's a stick with a sharp end and fletchings.It's not like that arrows are rare in RPGs or expensive as they should be.
+2 and better arrows would take quite a sum from you in IE games if you'd want to run a pure bow ranger for example.
not expensive in what setting? in what era? compared to what?Stock arrows shouldn't be expensive ffs. It's a stick with a sharp end and fletchings.It's not like that arrows are rare in RPGs or expensive as they should be.
medieval arrows were not free at all and would be a moderate money sink for a comparable beginning group of "adventurers" if they existed
+2 and better arrows would take quite a sum from you in IE games if you'd want to run a pure bow ranger for example. not comparable to ridonculous amounts of money you end up with later but still thousands of gold.
I'm sorry watBanal starting scenarios like "go kill bandits" require better presentation than 15 minutes of exposition.
Now you're losing me. why is local lord telling you to go kill banditos is not enoff to go kill banditos?
It's basically NWN1 prologue - meet npc/lords and companions then evil dudes come; and BG1 act 1-2 - hunt banditos and kobolds in forests, not any obsidian games.This game obviously took inspiration from Obsidian's games
In D&D 3.5 and Pathfinder non magical arrow inherit magical bonuses from the bow. If the bow is a +2 fire bow, non magical arrows fired from it are also considered +2 and can set stuff on fire. Magical arrows are only useful to give magical abilities that the bow that fires them does not have or to allow non magical bows to still damage creatures that are resistant to non magical weapons.not expensive in what setting? in what era? compared to what?Stock arrows shouldn't be expensive ffs. It's a stick with a sharp end and fletchings.It's not like that arrows are rare in RPGs or expensive as they should be.
medieval arrows were not free at all and would be a moderate money sink for a comparable beginning group of "adventurers" if they existed
+2 and better arrows would take quite a sum from you in IE games if you'd want to run a pure bow ranger for example. not comparable to ridonculous amounts of money you end up with later but still thousands of gold.
most people prefer mcdonalds and think fast and furious 9 is the best idea for a movie everAs for now, while you can get magic bows and seems quickly, even act 1 has monsters with resists, and as you can imagine even something like 5/silver would make your average damage from most ranged weapons around err 0. Game does not feature anything like oils to apply on weapons either. Not giving ranged weapons any ammunition just kinda shits on ranged characters.
When doing scope control for an ambitious project given the time they have, ammunition types are an easy cut, especially given that most people prefer spells and melee.
Fixed.Everything is a pain in the ass in real time w/ pause systems
Crafting should be handled like Baldur's Gate 2, in that you didn't craft. You quest for legendary artifacts (or stumble upon them), and then take them to an NPC. To hell with harvesting every bush and toadstool along the way to brew up whatever potion that I'm going to hoard anyway. If I wanted to pretend to be some pleb townie, I'd play The Sims. Let's spend those development resources on something better, no?
Pcs create magic items before they achieve high level and retire? Never! What on earth is adventurous about manufacturing? If they sought a special magic item they quested for it.
As a 38+12+x+y youtube videos watcher I can say do not worry, game has you with things like Oversized (extra damage for pitiful -2 to hit) Composite Keen +2 +2d6 acid damage bows with unlimited ammunition that bring much balance as giving that to even basic ranger companion Endu whachacallhim allows you to machinegun trolls in any numbers doing more damage than melee focused barbarian.Special ammunition is a pain in the ass in real time w/ pause systems, imo, to the point that a lot of people never use it at all vs forgetting to swap back and forth and blowing it all on useless encounters.
In turn-based, I think it's a really good addition to add another (albeit minor) wrinkle to combat.