Fuck it, just start at level 6 and have suggested skills for people you think you'll scare away with the extra starting stats.I think they are afraid people will drop the game due to low level combat, so they overcompensate.
I've played Diablo III with people that call turning on the "advanced stats"(actual numbers) "Rob gameplay" because I'm the only one that cares to look at the numbers. There are a lot of people that simply do not handle numbers and choices in menus well. Granted, maybe not many of them are playing turned based or RTwP RPGs, but companies generally try to skew more casual.What, even an options menu is too much for people nowadays?
Sounds like a feature creep. I don't like too many choices before the game starts even, if you want to see the other xp system are you going to replay the game? With Diablo(2 only, didn't play 3) i had several playthroughs, but most other RPGs especailly party based are barely fun even the first time. With a lot of backtracking and returning for quests, i usually don't figure what i have to do/say and if you add a lot of similar looking NPCs(Diablo has only 5 per town lol) it gets even worse.Also I wonder if RPGs should have a survey at the beginning to ask you how you're gonna play and adjust xp and level scaling and such accordingly, with an option for people to skip that and do their own settings, of course.
If the XP rate is fucked, it's all on the game conversion likely from dropping a bunch of XP on the player for stuff that wasn't in the module. The original module had a fairly well calculated level flow.
Arrows of slaying was a wonderful concept in Knights of the Chalice.
Arrows of slaying was a wonderful concept in Knights of the Chalice.
And BG1.
I think they are afraid people will drop the game due to low level combat, so they overcompensate.
I totally agree with this. Crafting is one of the biggest declines of the modern gaming age IMO, but its so easy to justify as a developer since it adds endless grinding and DLC content forever, Nothing is worse though than walking around my epic RPG carrying three pages worth of ear wax from dead deep gnomes and pieces of string and dried beetle dung. Its tedious as fuck.The only game I ever found crafting enjoyable in was Arcanum. It was simple, efficient, and productive. Materials were also fairly easy to come by. It's only fault is that I was digging through every trashcan I passed on the street for granules of charcoal. I would have liked to see a reputation consequence for that. I remember having a bit of fun crafting in TOEE since it had a level cap. The sale value of the crafted items were FAR in excess of the craft requirements. After that, every shred of XP on my wizard above Level 10 was spent churning out artifacts (+3 radiant polearms anyone?).
Crafting should be handled like Baldur's Gate 2, in that you didn't craft. You quest for legendary artifacts (or stumble upon them), and then take them to an NPC. To hell with harvesting every bush and toadstool along the way to brew up whatever potion that I'm going to hoard anyway. If I wanted to pretend to be some pleb townie, I'd play The Sims. Let's spend those development resources on something better, no?
I've played Diablo III with people that call turning on the "advanced stats"(actual numbers) "Rob gameplay" because I'm the only one that cares to look at the numbers. There are a lot of people that simply do not handle numbers and choices in menus well. Granted, maybe not many of them are playing turned based or RTwP RPGs, but companies generally try to skew more casual.What, even an options menu is too much for people nowadays?
agree, low level is nearly always the most fun of any RPG game. 90% move on to be tedious and repetitious games of watching numbers increase in size. Those that don't are special. Most games could remove 95% of the games total available gold and be better for it....just make the game only have a certain amount of total gold the game world or its merchants can buy. No selling them 8900 cracked copper short swords. Then again, what would most games do for content in such a scenario? Selling endless junk to vendors with bottomless stashes of gold is easy to generate 'content'. Also being able to craft and or buy top tier weapons completely destroys the incentive and fun of adventuring, which is another big complaint I have about crafting.I think they are afraid people will drop the game due to low level combat, so they overcompensate.
So they remove the best part of any RPG?
I love games that have tons of options at the start of the game. One wargame I own has over 100 LOLSounds like a feature creep. I don't like too many choices before the game starts even, if you want to see the other xp system are you going to replay the game? With Diablo(2 only, didn't play 3) i had several playthroughs, but most other RPGs especailly party based are barely fun even the first time. With a lot of backtracking and returning for quests, i usually don't figure what i have to do/say and if you add a lot of similar looking NPCs(Diablo has only 5 per town lol) it gets even worse.Also I wonder if RPGs should have a survey at the beginning to ask you how you're gonna play and adjust xp and level scaling and such accordingly, with an option for people to skip that and do their own settings, of course.
Edit: i prefer standardization for the starting settings because you'd want to compete with others and balance is king. Playing your own way, you might think you are actually good at the game but it won't be the case(i like strategies too, so that might have something to do with it).
Hulking man and tiny girl is a fetish that many have. Just look at all the white men with Asian girls (and the reason why waifus are such a big fetish amongst Westerners).Take elf girl, she likes to make fun of Amiri's virginity
My future party based on youtube: Amiri (better than woman knight who looks like a boy), Dwarf cleric of Decline Domain (+there are some encounters who seem to be dwarven oriented), Even More Stoic Emo Valygar (at least he's a man, and has an extra tank in a form of a wolf pet), Foxy elf chick making fun of virgins & Linzi the actual cute waifu, but she's not romance-able and has a height of a barchair (but massive amount of skill points).
Pathfinder: Kingmaker - The Monster Week! Part 1
13 AUGUST - THEZEISONSHA
In Pathfinder: Kingmaker you are confronted with over 100 monsters. This week we will take a look at some of the medium sized entities you will come across. Let’s start with a real beauty – the GIANT SPIDER. Oh, have we triggered a bit of arachnophobia here?
Pathfinder: Kingmaker - The Monster Week! Part 2
14 AUGUST - THEZEISONSHA
Remember that pop song about who was letting the dogs out? Well, this HELL HOUND in Pathfinder: Kingmaker makes you think twice about such nonsense!
Pathfinder: Kingmaker - The Monster Week! Part 3
15 AUGUST - THEZEISONSHA
NEREIDS symbolized everything that is beautiful and kind about the sea in Greek mythology. Well, we will find out what’s their role in Pathfinder: Kingmaker, won’t we?
Pathfinder: Kingmaker - The Monster Week! Part 4
16 AUGUST - THEZEISONSHA
A SMILODON is an extinct genus of machairodont felid…a “WHUAT?” you may ask…but trust us – when you meet a living one in Pathfinder: Kingmaker you WILL stop asking questions.
I totally agree with this. Crafting is one of the biggest declines of the modern gaming age IMO, but its so easy to justify as a developer since it adds endless grinding and DLC content forever, Nothing is worse though than walking around my epic RPG carrying three pages worth of ear wax from dead deep gnomes and pieces of string and dried beetle dung. Its tedious as fuck.The only game I ever found crafting enjoyable in was Arcanum. It was simple, efficient, and productive. Materials were also fairly easy to come by. It's only fault is that I was digging through every trashcan I passed on the street for granules of charcoal. I would have liked to see a reputation consequence for that. I remember having a bit of fun crafting in TOEE since it had a level cap. The sale value of the crafted items were FAR in excess of the craft requirements. After that, every shred of XP on my wizard above Level 10 was spent churning out artifacts (+3 radiant polearms anyone?).
Crafting should be handled like Baldur's Gate 2, in that you didn't craft. You quest for legendary artifacts (or stumble upon them), and then take them to an NPC. To hell with harvesting every bush and toadstool along the way to brew up whatever potion that I'm going to hoard anyway. If I wanted to pretend to be some pleb townie, I'd play The Sims. Let's spend those development resources on something better, no?
well I have found entertaining crafting mechanics as well, I just mean in general I find it is most often a source of tedium and that in most cases I wish it would be scaled back or eliminated instead of included because they think it must be..I totally agree with this. Crafting is one of the biggest declines of the modern gaming age IMO, but its so easy to justify as a developer since it adds endless grinding and DLC content forever, Nothing is worse though than walking around my epic RPG carrying three pages worth of ear wax from dead deep gnomes and pieces of string and dried beetle dung. Its tedious as fuck.The only game I ever found crafting enjoyable in was Arcanum. It was simple, efficient, and productive. Materials were also fairly easy to come by. It's only fault is that I was digging through every trashcan I passed on the street for granules of charcoal. I would have liked to see a reputation consequence for that. I remember having a bit of fun crafting in TOEE since it had a level cap. The sale value of the crafted items were FAR in excess of the craft requirements. After that, every shred of XP on my wizard above Level 10 was spent churning out artifacts (+3 radiant polearms anyone?).
Crafting should be handled like Baldur's Gate 2, in that you didn't craft. You quest for legendary artifacts (or stumble upon them), and then take them to an NPC. To hell with harvesting every bush and toadstool along the way to brew up whatever potion that I'm going to hoard anyway. If I wanted to pretend to be some pleb townie, I'd play The Sims. Let's spend those development resources on something better, no?
It depends on the system, I quite like DnD crafting. Alchemy and Enchanting in the Elder Scrolls series is also pretty good.
Oh hey:
Pathfinder: Kingmaker - The Monster Week! Part 2
14 AUGUST - THEZEISONSHA
Remember that pop song about who was letting the dogs out? Well, this HELL HOUND in Pathfinder: Kingmaker makes you think twice about such nonsense!
sweet, like the hellhound in particular.
well I have found entertaining crafting mechanics as well, I just mean in general I find it is most often a source of tedium and that in most cases I wish it would be scaled back or eliminated instead of included because they think it must be..It depends on the system, I quite like DnD crafting. Alchemy and Enchanting in the Elder Scrolls series is also pretty good.