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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm glad this game is being made because it'll test my theory that many people will really only accept a RTwP fantasy RPG that plays like AD&D.
But an RTwP RPG will not play like adnd. No turns men.
 

ArchAngel

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I'm glad this game is being made because it'll test my theory that many people will really only accept a RTwP fantasy RPG that plays like AD&D.
No, but we will accept those that are good and play well. Just because PoE sucked, does not mean AD&D is best you can have.
 

Neanderthal

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I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.

Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
 

ga♥

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Bit afraid from that interview that relations with companions are going to be like numenera (aka uninteresting/bland).

I really wish MCA would do all the writings on this, and not just submitting a paper describing a character and then OTHER ppl would write based on the concept.

No much hope though.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
 

FeelTheRads

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It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
It's funny since the whole strength of the 'brand' is the systems but they are going to get butchered because it's a CRPG.

That doesn't matter that much, though. As proven countless times, for the general public the name is enough to sell a brand.
So yeah, it's probably down to how many people care about Pathfinder.

I can't imagine getting excited over it, but I'm not a fan.
 

ga♥

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Why "citation needed" Infinitron? Isn't exactly the modus operandi enacted in numenera?

I think Roofus explained (in a let's play TTON, video still on twich - too lazy to go check again) what he did for a secondary character "he created" and how he would interact with Rhin... he said something along the line of "ohh nice they left him in the game" when he met him in Sagus Cliff.

I think he just submitted a big paper about Rhin and then others worked on it, so he was really surprised they let that guy in the game. Like he didn't know?

Also the only character made by MCA. Erritis, was made together with Jurgens-Fyhrie; what this means I don't know but I had the clear impression that MCA was only the supervisor.

Maybe MRY can correct me if i am wrong.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why "citation needed" Infinitron? Isn't exactly the modus operandi enacted in numenera?

I think Roofus explained (in a let's play TTON, video still on twich - too lazy to go check again) what he did for a secondary character "he created" and how he would interact with Rhin... he said something along the line of "ohh nice they left him in the game" when he met him in Sagus Cliff.

I think he just submitted a big paper about Rhin and then others worked on it, so he was really surprised they let that guy in the game. Like he didn't know?

Also the only character made by MCA. Erritis, was made together with Jurgens-Fyhrie; what this means I don't know but I had the clear impression that MCA was only the supervisor.

Maybe MRY can correct me if i am wrong.

If Chris Avellone is the main or only writer on this game, then it sounds to me like the opposite of T:ToN. Erritis was Chris' character concept, he created it from scratch. Here:

work had already begun using Kingmaker, and the companions were fleshed out as well – usually biographies and arcs

And I don't know how you can tell that it's going to be "uninteresting/bland".
 

ga♥

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Why "citation needed" Infinitron? Isn't exactly the modus operandi enacted in numenera?

I think Roofus explained (in a let's play TTON, video still on twich - too lazy to go check again) what he did for a secondary character "he created" and how he would interact with Rhin... he said something along the line of "ohh nice they left him in the game" when he met him in Sagus Cliff.

I think he just submitted a big paper about Rhin and then others worked on it, so he was really surprised they let that guy in the game. Like he didn't know?

Also the only character made by MCA. Erritis, was made together with Jurgens-Fyhrie; what this means I don't know but I had the clear impression that MCA was only the supervisor.

Maybe MRY can correct me if i am wrong.

If Chris Avellone is the main or only writer on this game, then it sounds to me like the opposite of T:ToN. Erritis was Chris' character concept, he created it from scratch. Here:

work had already begun using Kingmaker, and the companions were fleshed out as well – usually biographies and arcs

And I don't know how you can tell that it's going to be "uninteresting/bland".

I was expressing a wish (and worries). Do I need citations for wishes now?
Also, is MCA the only writer or not? Do we know it?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Also, is MCA the only writer or not? Do we know it?

They haven't mentioned any other narrative designers, although I'd bet that they have some other writery person onboard to help out with things.

Remember that this is an adaptation of a PnP module, so whoever created that module can be considered a co-writer. :M
 
Last edited:

Spectacle

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It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
It's funny since the whole strength of the 'brand' is the systems but they are going to get butchered because it's a CRPG.
Not neccessarily, there have been tons of CRPGs successfully implementing some version of D&D, though it's been quite a while since the last one.
 

ga♥

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although I'd bet that they have some other writery person onboard to help

I really wish MCA would do all the writings on this, and not just submitting a paper describing a character and then OTHER ppl would write based on the concept.

That's exactly my fear, considering he's a freelancer, he will just be the "director" of others, i presume, less capable.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Again he hasn't submitted anything in this case! From what he's saying in the interview, he's the one fleshing out the character concepts from the Kingmaker PnP module.
 

Fairfax

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I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.

Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
Real-time is more popular.

So i ask again - if you are planning to butcher the system and the lore has little to no value then why bother ? Make your own system, the lore you will come up with almost certainly won't be worse and the system will be made for computers either way. Making it rtwp is really bad but even if you think rtwp is any good why defending the use of a system like Pathfinder ?
Systems designers are rare, let alone good ones. Also, creating an ruleset and a new setting for a game like this takes a lot of time, and you can't even count on brand recognition in the end. I'm not saying it's good or bad, but using Pathfinder is a lot easier, specially with such a small team. Makes a lot more sense here than TTON using Numenera, if you ask me.
 

ga♥

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Infinitron, I have been disappointed too many times to approach this with a neutral mindset and without any worries about the writings.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based?

If I had to guess, I'd say it's simple math: in their estimation, the # of people who don't want to play TB (consider it old, out of date, slow, prone to complication) > the # of people who will only play TB. (i.e. the Codex loves TB, but plenty of us will still play RTwP if the game is good.)
 

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