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But an RTwP RPG will not play like adnd. No turns men.I'm glad this game is being made because it'll test my theory that many people will really only accept a RTwP fantasy RPG that plays like AD&D.
But an RTwP RPG will not play like adnd. No turns men.I'm glad this game is being made because it'll test my theory that many people will really only accept a RTwP fantasy RPG that plays like AD&D.
Hoping this doesn't turn into a shitty Baldur's Gate.
No, but we will accept those that are good and play well. Just because PoE sucked, does not mean AD&D is best you can have.I'm glad this game is being made because it'll test my theory that many people will really only accept a RTwP fantasy RPG that plays like AD&D.
Everybody needs a little love, right? Can we have relationships with our companions?
Yes, but not just romance (just romance is limiting).
This is definitely not going to be an AAA game, unless something incredible happens with the kickstarter.This is probably the best AAA can give us. Let's see how it unfolds.
I don't think this will even break 2 million on Kickstarter.
It's funny since the whole strength of the 'brand' is the systems but they are going to get butchered because it's a CRPG.It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
It's funny since the whole strength of the 'brand' is the systems but they are going to get butchered because it's a CRPG.It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
Why "citation needed" Infinitron? Isn't exactly the modus operandi enacted in numenera?
I think Roofus explained (in a let's play TTON, video still on twich - too lazy to go check again) what he did for a secondary character "he created" and how he would interact with Rhin... he said something along the line of "ohh nice they left him in the game" when he met him in Sagus Cliff.
I think he just submitted a big paper about Rhin and then others worked on it, so he was really surprised they let that guy in the game. Like he didn't know?
Also the only character made by MCA. Erritis, was made together with Jurgens-Fyhrie; what this means I don't know but I had the clear impression that MCA was only the supervisor.
Maybe MRY can correct me if i am wrong.
work had already begun using Kingmaker, and the companions were fleshed out as well – usually biographies and arcs
Why "citation needed" Infinitron? Isn't exactly the modus operandi enacted in numenera?
I think Roofus explained (in a let's play TTON, video still on twich - too lazy to go check again) what he did for a secondary character "he created" and how he would interact with Rhin... he said something along the line of "ohh nice they left him in the game" when he met him in Sagus Cliff.
I think he just submitted a big paper about Rhin and then others worked on it, so he was really surprised they let that guy in the game. Like he didn't know?
Also the only character made by MCA. Erritis, was made together with Jurgens-Fyhrie; what this means I don't know but I had the clear impression that MCA was only the supervisor.
Maybe MRY can correct me if i am wrong.
If Chris Avellone is the main or only writer on this game, then it sounds to me like the opposite of T:ToN. Erritis was Chris' character concept, he created it from scratch. Here:
work had already begun using Kingmaker, and the companions were fleshed out as well – usually biographies and arcs
And I don't know how you can tell that it's going to be "uninteresting/bland".
Also, is MCA the only writer or not? Do we know it?
Not neccessarily, there have been tons of CRPGs successfully implementing some version of D&D, though it's been quite a while since the last one.It's funny since the whole strength of the 'brand' is the systems but they are going to get butchered because it's a CRPG.It depends entirely on the strength of the Pathfinder brand name. It'll be an interesting test.
although I'd bet that they have some other writery person onboard to help
I really wish MCA would do all the writings on this, and not just submitting a paper describing a character and then OTHER ppl would write based on the concept.
Real-time is more popular.I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.
Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
Systems designers are rare, let alone good ones. Also, creating an ruleset and a new setting for a game like this takes a lot of time, and you can't even count on brand recognition in the end. I'm not saying it's good or bad, but using Pathfinder is a lot easier, specially with such a small team. Makes a lot more sense here than TTON using Numenera, if you ask me.So i ask again - if you are planning to butcher the system and the lore has little to no value then why bother ? Make your own system, the lore you will come up with almost certainly won't be worse and the system will be made for computers either way. Making it rtwp is really bad but even if you think rtwp is any good why defending the use of a system like Pathfinder ?
I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based?