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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Roguey

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Yeah, sounds like made up crap.

Like a sales clerk is called an associate.

He either writes or he doesn't, I don't care what titles they give him to make it look like he's involved.

Avellone was a senior narrative designer on New Vegas and Pillars of Eternity.
 

Infinitron

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Consider the possibility that he may be the only native English speaker on this game's devteam.
 

Riddler

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Fin's just copying old me.

So the game systems don't matter? Just content?

Mask of the Betrayer made the lousy NWN2 worth playing, so good content can certainly make up for for bad systems.

Managing that camera is like using a fleshlight lined with sandpaper. Holy hell what an atrocious engine.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
We have the experience, motivation and above all the passion for making Pathfinder: Kingmaker a big new RPG game!


So, the first Pathfinder CRPG is not developed by Obsidian. Even more, apparently it's published by My.com, the publisher of Armored Warfare. Is Paizo already a member of exes of Obsidian club?

Probably not.

OGL is legally nebulous in video games and AA cRPGs are expensive. I'm sure Obsidian would have been happy to make a Pathfnder RPG (better than someone else making a Pathfinder RPG) if Paizo had been able to pay them California wages or if the risk of a cease and desist from Wotc (late in development) wasn't higher.

I doubt the choice of a Russian studio was accidental. The ruble goes far and a lawsuit that involves a Russian company would be expensive and difficult for Hasbro.
 

LESS T_T

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Codex 2014
Short clip:



Preview/Interview with clearer screenshots: http://www.mmorpg.com/previews/path...is-avellone-and-alexander-mishulin-1000011781

Pathfinder: Kingmaker - A Chat with Chris Avellone & Alexander Mishulin

Tabletop iconoclasts had reason to rejoice this month when Owlcat Games announced they were making a single-player PC version of fantasy role-playing game, Pathfinder. A few days later, the team announced the game's upcoming Kickstarter campaign which will fund as many “extras” as they can stuff into it. Called Pathfinder: Kingmaker, the game promises the kind of rich role-playing experience tabletop gamers have come to expect. But what does that mean, exactly? We met with Narrative Designer Chris Avellone (of Planescape: Torment and Fallout 2) and Creative Director, Alexander Mishulin, and they were happy to explain.

Game demos a mere nine months in development generally have a functional but ugly interface and a short chunk of rough-looking gameplay. The Kingmaker demo by contrast, was an amazingly polished, three-to-four hour-long “vertical slice” representing the complete second chapter. We began by choosing a male Sorcerer. Character creation wasn't available during the demo, but Owlcat said players will be able to choose among seven races and eleven classes taken straight from Pathfinder's core rule book.

Whatever character you choose, your future holds a series of perilous adventures and tough decisions. Chapter two showed our hero in a captured bandit lord's fort, resolving disputes among his newly-acquired subjects. These gave us the chance to establish the tenor of our rule, either by supporting the populace or looking out for ourselves. Avellone said the game allows you to evolve your kingdom, as well as select and assign advisors to govern parts of it. He also said your kingdom changes depending on your policies. And while your advisors can give you insight into what various decisions will mean for your kingdom, it's important to learn how to interpret their advice.

Riverford_Woods_3840x2160.jpg



“You're playing this secondary personality game with them,” Avellone says. “So [you have to ask yourself] wait a minute, I know this guy is very, very cautious, almost to a fault. Is he really offering me good advice?”

First impressions from in and around the bandit lord's fortress; the game looks incredible. The in-progress menus are attractive and orderly, the environments lush and vivid, the character portraits appealing and refined. What voice acting there was, was convincing and professional. One of our favorite features was the collection of tool-tip style pop-ups lore-hounds can use to fill out their Pathfinder knowledge base. Having them makes perfect conceptual sense since Owlcat's goal is to remain true to the Pathfinder franchise while giving players more insight into the Pathfinder world. Along with accessible lore, the team's plan is to expand upon the best Pathfinder moments through companion interaction.

As an example, during the demo we encountered a cantankerous gnome called Jubilost, whom Avellone describes thusly: “He's kind of a jerk, but he's your jerk.” Avellone went on to say, “He's smart and he knows a lot of the lore of the region so we made him a companion character. One aspect [of expanding upon the Pathfinder world] was interweaving the companions into the storyline. The second was, you've got all these NPCs and characters from the original adventure path. [We looked for ways] to move them around to create new situations, so people who've played Pathfinder say, 'I recognize that guy and now I see why he does what he does.'”


SadisticMage_House_3840x2160.jpg



Anyway, when we encountered Jubilost, kobolds were attacking, and his cart was stuck in a river. We stepped in to help, first taking out the kobolds. Combat in Kingmaker is real time (but can be paused to make decisions) and with its auto-AI or micro-managing options, is reasonably accessible. Kobolds defeated, we used our high Perception to maximize the looting. (High Perception reveals hidden loot as well as containers and points of interest that low-perception players can't see.)

Post-plunder, we tried to rescue our gnome friend's cart. Using the skill system, which lets you come at problems from different angles, we tried to use Intellect to save the day. Kingmaker let us know which character was likeliest to succeed, but even with that inside knowledge, our chosen strategy failed, the cart was lost, and Jubilost the gnome refused to join our merry band. .

After that disappointment we needed a rest, so Creative Director Mishulin described how the system works. Though it's yet to be created and is dependent on a successful Kickstarter campaign, Mishulin said Kingmaker's rest system will offer actual gameplay instead of a load screen. During rest periods, players will be able to send companions out to hunt, thus reducing the need to buy rations, and will be able to set traps and alarms. They'll also be able to assign companions to guard against random attack.

This is a cool feature to include since for some players, random occurrences are what make a fantasy world come alive. Avellone said Kingmaker will have a healthy allotment of randomness, and we experienced some of it. In one instance, an old guy was stuck in bandit territory among a slew of dangerous traps. Too scared to move, he was resigned to die until we shocked him into making a run for the road. In another encounter, we entered a sadistic wizard's lab where experiments were being carried out on trolls. Events like these present rich opportunities for role-play, not only by letting us choose dialog that reflects our character's personality, but by giving us the chance to make tough moral decisions.


ThroneHall_3840x2160.jpg



Though menus in the demo were far from final, they included a rudimentary alignment meter that lets you track your moral progress and an expandable, graphic novel-style bio for each character that grows along with their story. Owlcat said they're working on multiple difficulty modes including a story mode for people who just want to see what the next plot point is and, Mishulin added, “For those who like to min-max, there's a Core Rules setting. It's rather ruthless. [Beyond that] we'll be providing an even harder mode for players who want to play with just one save. We want to cater to all kinds of role-players.”

From what we saw, the demo set the stage for a fantastic role-playing experience; unfortunately, we've got a good while to wait since Pathfinder: Kingmaker won't be out on PC until some time next year. Furthermore, there's no information yet regarding price, and a Mac release depends on a successful Kickstarter campaign. Even so, there's a lot to look forward to, including eleven classes, seven races, two genders, fourteen regions, five companions, a forty hour main storyline, and twenty to forty hours of fun side content. Sounds like it's time we dust off that +2 mouse and get ready to re-invent our best role-playing memories.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
interweaving the companions into the storyline

Avellone's new obsession.

That Thunderclap is supposed to go off tomorrow but no announcement of the Kickstarter date yet. Maybe they'll just launch it?

EDIT: Welp.
 
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Cosmo

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Avellone's new obsession.

In this case i'd say a theorized and systematized one : unlike environmental storytelling that's something he took great pains to do in his all of his best-known games...
 

ArchAngel

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From that video we saw: Charge, Barbarian Rage, Summon Spider, Magic Missile, Bless, Hold Monster and some either healing or maybe Smite Evil.

Also I liked the graphics and art in those high res pictures. Especially that forest picture is cool.
 
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santino27

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My team has the sexiest and deadliest waifus you can recruit.
The blood spurts in lieu of any reactivity in combat looks a bit silly but otherwise, yeah, that looks much nicer than the early screens.
 

Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The Pathfinder Online kickstarter got over one million dollars which bodes well for Kingmaker. Although that was back in 2013 when kickstarter dollars still grew on trees.

Unfortunately Pathfinder Online ran out of cash and is still not released so that might be a stick in the wheel for Kingmaker. I'm curios how much money the Pathfinder community will throw into this. And a previous kickstarter which failed to deliver does not look good. We'll see.
 

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