Going to be delightful if this ends up better than ToEE.
With Chris writing, at least (some of) the writing will be.
Its RTwP. How could it be better?
Its RTwP. How could it be better?
The same way Baldur's Gate is better, content.
I will never understand this whole "chris is god" complex around here. Seriously this is the same guy who made crap after crap an edgy game in the 90s using bioware's amazing infinty engine and openly stated chrono trigger to be his fav game, he doesn't deserve our love.Going to be delightful if this ends up better than ToEE.
With Chris writing, at least (some of) the writing will be.
I will never understand this whole "chris is god" complex around here. Seriously this is the same guy who made crap after crap an edgy game in the 90s using bioware's amazing infinty engine and openly stated chrono trigger to be his fav game, he doesn't deserve our love.Going to be delightful if this ends up better than ToEE.
With Chris writing, at least (some of) the writing will be.
So the game systems don't matter? Just content?
So it's not just the picture? And you used to say that shit?Fin's just copying old me.
So it's not just the picture? And you used to say that shit?
Fin's just copying old me.
So the game systems don't matter? Just content?
Mask of the Betrayer made the lousy NWN2 worth playing, so good content can certainly make up for for bad systems.
Won't Pathfinder 2.0 already be out, when the game's released?
Fin's just copying old me.
So the game systems don't matter? Just content?
Mask of the Betrayer made the lousy NWN2 worth playing, so good content can certainly make up for for bad systems.
Not for me. I really wish I could stand the super retard combat of NWN2 to actually see what all the hubbub was about, but I can't. I can say I didn't fully dislike Mystery at6 Westgate and had a challenge with a couple fights in it. I also very much enjoyed the persistent worlds that have some great challenge and give a reason to having stats, feats, etc. Trinity and Something Something Baldur's Gate come to mind.
Coincidentally, that post was in 2010, last year in which MCA had a huge role on a game, after you change your views he stopped producing anything worthwhile and started whoring himself out for Kickstarters... maybe it's better if you go back to hating him, so that we can see something good from him again.My first post ever was a meltdown about Avellone. My views have changed in the years since.
Coincidentally, that post was in 2010, last year in which MCA had a huge role on a game, after you change your views he stopped producing anything worthwhile and started whoring himself out for Kickstarters... maybe it's better if you go back to hating him, so that we can see something good from him again.
Real-time is more popular.I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.
Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
Systems designers are rare, let alone good ones. Also, creating an ruleset and a new setting for a game like this takes a lot of time, and you can't even count on brand recognition in the end. I'm not saying it's good or bad, but using Pathfinder is a lot easier, specially with such a small team. Makes a lot more sense here than TTON using Numenera, if you ask me.So i ask again - if you are planning to butcher the system and the lore has little to no value then why bother ? Make your own system, the lore you will come up with almost certainly won't be worse and the system will be made for computers either way. Making it rtwp is really bad but even if you think rtwp is any good why defending the use of a system like Pathfinder ?
And if you meant indie developers then you have to be kidding me about rtwp being more popular. In the last few years between Divinity: OS, Wasteland 2, AOD and its spinoff, Underrail, Blackguards games, MMX, Dead State, Expeditions games, Banner Saga games, Shadowrun games, etc..., etc... you have only a handful comparable rtwp games.
But the guy i was answering said "more popular", this is a completely different point.And if you meant indie developers then you have to be kidding me about rtwp being more popular. In the last few years between Divinity: OS, Wasteland 2, AOD and its spinoff, Underrail, Blackguards games, MMX, Dead State, Expeditions games, Banner Saga games, Shadowrun games, etc..., etc... you have only a handful comparable rtwp games.
In other words, the turn-based niche is too crowded and there's more room in the RTwP space. It's natural that somebody else wants to try to do what Siege of Dragonspear failed to.
Only success story in that list is D:OS. The rest was either niche for niche (AoD or Underrail) or had decent sales due to being in 1st round of KS (wasteland 2) and had hype. Shadowrun could have as easily been RTwP, its main strength in the end was the story, characters and multiple ways to do the missions.Real-time is more popular.I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.
Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
Systems designers are rare, let alone good ones. Also, creating an ruleset and a new setting for a game like this takes a lot of time, and you can't even count on brand recognition in the end. I'm not saying it's good or bad, but using Pathfinder is a lot easier, specially with such a small team. Makes a lot more sense here than TTON using Numenera, if you ask me.So i ask again - if you are planning to butcher the system and the lore has little to no value then why bother ? Make your own system, the lore you will come up with almost certainly won't be worse and the system will be made for computers either way. Making it rtwp is really bad but even if you think rtwp is any good why defending the use of a system like Pathfinder ?
More popular ? Says who ? And how can you tell considering that most of popular AAA crpg in the last several years are action hybrids from Beth and CDP anyway - not tb, and not rtwp. And if you meant indie developers then you have to be kidding me about rtwp being more popular. In the last few years between Divinity: OS, Wasteland 2, AOD and its spinoff, Underrail, Blackguards games, MMX, Dead State, Expeditions games, Banner Saga games, Shadowrun games, etc..., etc... you have only a handful comparable rtwp games. More popular my ass. Way to project.
Takes a lot of time ? Brand recognition ? But that's the thing, they will have to redesign and rebalance a lot of the systems anyway to adapt them to rtwp. Do you believe that making the abortion that infinity engine system was didn't require extensive work, that id made itself in a few days ? And the end result (as in - system not necessarily the game as a whole) will suck. It would be better imo, just with a little more effort, to make something new (that will suck too but at least it will be yoursto suckdo as you please) or TB - then you can simply adapt a system almost 1:1 to computer (with some necessary cuts if your budget requites it).
Brand recognition - sure. So let's say you are right, making your own system that will suck is too much work and you also want a pre-existing brand at the same time. Sounds logical (~more or less) to use something from pnp. Then why not take something that will actually give them a brand recognition AND be at least a little bit original at the same time. And it doesn't have be anything like "I want to be like Planescape: Torment - The game" to achieve that, just not be 100% generic. Personally i would greatly prefer good combat system but if i almost certainly won't get that then maybe some originality to give at least a chance for the writing and storytelling to shine. Who am i kidding.
Going to be delightful if this ends up better than ToEE.
With Chris writing, at least (some of) the writing will be.
Real-time is more popular.I'm really on fence, they're saying a lotta right words and I can tolerate RTwP if game around its good, but i've gotta wonder why nobodies got balls to make turn based? It worked bloody well in ToEE, saving grace o game, an from what I understand about Pathfinder its just house ruled 3.5 so it seems a better bet than RTwP.
Art design still looks shit to me, neither out there stuff o Torment an all weirdos o Sigil or detailed look o Poe, justt middling crap.
Systems designers are rare, let alone good ones. Also, creating an ruleset and a new setting for a game like this takes a lot of time, and you can't even count on brand recognition in the end. I'm not saying it's good or bad, but using Pathfinder is a lot easier, specially with such a small team. Makes a lot more sense here than TTON using Numenera, if you ask me.So i ask again - if you are planning to butcher the system and the lore has little to no value then why bother ? Make your own system, the lore you will come up with almost certainly won't be worse and the system will be made for computers either way. Making it rtwp is really bad but even if you think rtwp is any good why defending the use of a system like Pathfinder ?
I didn't pay much attention, is he actually writing something or he's still just "advising" or whatever else made up crap?
Chris is a senior narrative designer on Pathfinder: Kingmaker.