Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Same with Daveorn.
But That makes sense, There is reason we have Ambush Tactics,Encirclements All the fancy Strategismo, Its because it works better than straightup brawl.
Precisely. BG basically doesn't have any AI. It is solely based on schmuck bait. If you rush in, you die. If you actually use half a brain cell, it becomes trivial.I imagine his point is that the difficulty of that encounter is completely designed around surprising the player and that if you know what to expect it immediately trivializes the encounter.
Of course strategies more nuanced than attack-move are going to be better in any circumstance in any game, but I wouldn't classify merely being aware of an encounter in advance via trial and error as fancy strategy or anything remotely similar.
If that's all that stands between success and failure in combat it's just reload bait at best
To show how edgy you are, or how you're totally not casual and shit.lol so many comments and nothing interesting. Why bother giving your opinions when the game isn't out yet?
"Wow I replayed game 20 times, memorized encounters, also I rolled char stats for straight hour to get insane values, I'm playing min/max char, I abuse AI and rely on choke points, oh my gosh they game is easy trash "- every codexer ever.Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Same with Daveorn.
But That makes sense, There is reason we have Ambush Tactics,Encirclements All the fancy Strategismo, Its because it works better than straightup brawl.
I imagine his point is that the difficulty of that encounter is completely designed around surprising the player and that if you know what to expect it immediately trivializes the encounter.
Of course strategies more nuanced than attack-move are going to be better in any circumstance in any game, but I wouldn't classify merely being aware of an encounter in advance via trial and error as fancy strategy or anything remotely similar.
If that's all that stands between success and failure in combat it's just reload bait at best
Better than you, whose only method of playing games is "Chargechargechargechargecharge!!!!!""Wow I replayed game 20 times, memorized encounters, also I rolled char stats for straight hour to get insane values, I'm playing min/max char, I abue AI and rely on choke points, oh my gosh they game is easy trash "- every codexer ever.Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Same with Daveorn.
But That makes sense, There is reason we have Ambush Tactics,Encirclements All the fancy Strategismo, Its because it works better than straightup brawl.
I imagine his point is that the difficulty of that encounter is completely designed around surprising the player and that if you know what to expect it immediately trivializes the encounter.
Of course strategies more nuanced than attack-move are going to be better in any circumstance in any game, but I wouldn't classify merely being aware of an encounter in advance via trial and error as fancy strategy or anything remotely similar.
If that's all that stands between success and failure in combat it's just reload bait at best
Huh, so it's easy game or you have to abuse AI and prepare to combat via scouting and min-maxing?Better than you, whose only method of playing games is "Chargechargechargechargecharge!!!!!""Wow I replayed game 20 times, memorized encounters, also I rolled char stats for straight hour to get insane values, I'm playing min/max char, I abue AI and rely on choke points, oh my gosh they game is easy trash "- every codexer ever.Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Same with Daveorn.
But That makes sense, There is reason we have Ambush Tactics,Encirclements All the fancy Strategismo, Its because it works better than straightup brawl.
I imagine his point is that the difficulty of that encounter is completely designed around surprising the player and that if you know what to expect it immediately trivializes the encounter.
Of course strategies more nuanced than attack-move are going to be better in any circumstance in any game, but I wouldn't classify merely being aware of an encounter in advance via trial and error as fancy strategy or anything remotely similar.
If that's all that stands between success and failure in combat it's just reload bait at best
What kind of fucking retard plays any game with fog of war, whether it is RP or tactical or strategic, without scouting the map first? Moskvans, apparently.
So your video proof is you describing it? Are you serious now?
Go away troll!
Don't try basic tactics on me troll. You said you got video evidence. You were asked to provide it. You didn't. Now you claim I cannot be reasoned with? I was very reasonable with you by asking to see this video evidence even if I expected something like this would happen.So your video proof is you describing it? Are you serious now?
Go away troll!
You are such a close-minded fanatic that you just can't be reasoned with.
Why the fuck would I save videos from a very public thread? It happened. It was very publicly recorded.
You are making claims that cannot be factually substantiated. I had a huge problem with a lot of encounters in IWD2. It did not have click and watch combat for a lot of battles.
On the other hand, I've gotten in numerous arguments (one very recently) with people claiming they can roll stomp through FO 1 and 2 and never even thought about reloading a battle. I do not think people at the beginning of FO 1 can clear the first raider base who kidnapped Tulli by not skipping killing them and going back later with higher levels and better equipment. I don't think it is mathematically possible unless you get extremely lucky. In other words, extremely improbable.
I call them realistically - as I see them. I am not a fanatic and am open to facts and reasonable arguments and new information. You are not.
I am not some super advanced player that can beet nuXCom Long War on ironman. I failed both times when I tried PoE on ironman (both times in the area under your castle).
I am not a super advanced challenge seeker. I've never even tried to play wiz7 or 8 with a solo character because that has no appeal to me.
I just want games to have some challenge and require some thought for the at least 51% of the combat encounters. I want combat to require me to at least hit some buttons to make it go faster, to engage me somehow.
Why does that bother you so much? If you don't want that good for you. We are all entitled to like what we do. But you being a closed minded fanatic claiming something just isn't what it obviously is just makes you look crazy. Be reasonable. Accept blatant facts. BG 1/2, especially without the tactics mod, had really easy combat for the vast majority of all encounters. We understand you love it and want more of it. But that doesn't mean it was challenging or required thought for the overwhelming majority of all combat.
Spoonfeed me on this. Outside of using failed RPG system, what's interesting about the game. I remember that one day I thought to myself "this might turn out decently" but now I don't remember why.
Don't try basic tactics on me troll. You said you got video evidence. You were asked to provide it. You didn't. Now you claim I cannot be reasoned with? I was very reasonable with you by asking to see this video evidence even if I expected something like this would happen.
Now I see I am right considering you a shitposter and a troll. Go away kid.
made by slavs,
made by slavs,
Regardless of who it was made by, people should also remember these same people went out of their way to purposefully hurt the sales of another real rpg. That's pretty fucked up behavior that should be concerning to potential buyers. One of the points they made to show why a real rpg was a bad product was it was challenging. If you go out of your way to hurt the sale of a real rpg by claiming it sucks because it provides a challenge, you better make sure your product doesn't suck because it doesn't provide one.
So link that video? That is all I asked. So far I only got your word for it and your word means shit.Don't try basic tactics on me troll. You said you got video evidence. You were asked to provide it. You didn't. Now you claim I cannot be reasoned with? I was very reasonable with you by asking to see this video evidence even if I expected something like this would happen.
Now I see I am right considering you a shitposter and a troll. Go away kid.
I did provide it in a permanent public thread made specifically to put an end to actual trolls like you making retarded and outlandish claims. Asking me to make new videos to re-prove a point I already proved publicly is fucking retarded and only something a troll fanatic would do when something is completely self-evident. This was a publicly settled argument. You pretending it isn't is the actual definition of trolling.
So link that video? That is all I asked. So far I only got your word for it and your word means shit.
So link that video? That is all I asked. So far I only got your word for it and your word means shit.
This is a video of you playing video games-
I made the thread so I wouldn't have to argue with retards claiming outlandish nonsense anymore. Its SETTLED. I didn't do it so new retards could come along and still do the same shit. In fact, I am almost certain you posted in the thread saying the same retarded shit you are saying now.
Care to sum it up in a line or two? I'm not familiar with the situation.
So link that video? That is all I asked. So far I only got your word for it and your word means shit.
It means shit because you are obviously crazy and forgot to take your pills.So link that video? That is all I asked. So far I only got your word for it and your word means shit.
Does my word mean shit because I am right and honest all the time?
It means shit because you are obviously crazy and forgot to take your pills.
You didn't prove anything with your non existing thread and non existing video proof.. wtf.. Post the fucking links already or STFU. You troll.It means shit because you are obviously crazy and forgot to take your pills.
Crazy how? By proving I was right and people like you are blind fanatics incapable of accepting obvious truths? My thread on this proved this beyond doubt, yet here you are making absurd claims of some hidden difficulty no one but fanatics and zealots can see. You are so fucking nuts, and such an obvious troll, your posts can't be taken any other way by sane or reasonable people than incredulous.
You fucking crazy ass troll fanatic.
You didn't prove anything with your non existing thread and non existing video proof.. wtf.. Post the fucking links already or STFU. You troll.
Scouting is abusing AI? What the hell? I think that says it all right there. Dumbfuck Russkies.Huh, so it's easy game or you have to abuse AI and prepare to combat via scouting and min-maxing?