Ninjerk
Arcane
- Joined
- Jul 10, 2013
- Messages
- 14,323
rpg game
rpg game
What is a challenging rpg for you?
Minimally acceptable? One where it requires effort and I have to try and think for at least 50% of the battles, preferably 95% or all of them? Any game that makes combat fun to watch and does not require me to think, try, or put in any effort at all for 95% of the battles, like the BGs and NWNs, are not fun for me. People claimed you do have to try in BG2 with some tactical patch. I played and made videos showing this was not true for most of the fights. It did make some of the fights require pausing and trying, which made BG2 infinitely more enjoyable to me. But baseline BG2 combat is pure retard-fodder.
I think everyone should be against devs making a challengeless rpg trying to hurt the sales of another super indie dev making a different kind of crpg. That kind of shit should be unacceptable to all of us here.
We should ask someone who's played the beta. sstacks any thoughts on difficulty?
Overall not bad, but in the alpha and beta at least it seems pretty easy to wander into set encounters that will kick the crap out of you, with no context or clues to let you know you're suddenly in a bad neighborhood. So after save scumming about 4-5 times you realize it's just beyond your party for the moment.
In Dota you control a single character (and his summons if he has any). When someone gives you 4 Dota characters, implements pause function because it is super hard to control 4 characters in real time you get shit like that Arklash Legacy. Just fuck off already with your shit games Rogua/YesWas Dota RtwP? Did Dota absolutely require constant pausing to make tactical decisions? If dota isn't rtwp then what you guys are saying is basically the IE games combat was just like Doom. And Doom is like QfG. And QfG was just like Elminage Gothic. And nothing means anything because we are children and we haven important things to say! GENDER IS A LIE!!!
Compared to BG, PoE has 1% tough battles and others are super easy ones that take too long due to too many enemies with too much health (I don't count expansions into this as I don't care to play them after wasting too much time on vanilla PoE already).Overall not bad, but in the alpha and beta at least it seems pretty easy to wander into set encounters that will kick the crap out of you, with no context or clues to let you know you're suddenly in a bad neighborhood. So after save scumming about 4-5 times you realize it's just beyond your party for the moment.
Is it click and watch or does it try to engage the player? How often, in the bulk of appropriate level combat encounters, do you have to pause, think, and try? Besides the level gated encounters, how often does the game throw a really tough appropriate level encounter at you? Does it follow the 95% trash mob/5% tough boss fight model of BG1/2, NWN1/2, Kotors, etc? Is it more comparable to the systems in Drakensangs and PoEs/tyranny where combat is still super easy but at least goes faster if you use abilities? Does it try to be challenging or does it try to be storymode at the baseline, default settings? How challenging did you find the vast majority of all combats in BG1/2 so we can compare? Good challenge, great challenge, not enough challenge, super easy?
In Dota you control a single character (and his summons if he has any). When someone gives you 4 Dota characters, implements pause function because it is super hard to control 4 characters in real time you get shit like that Arklash Legacy. Just fuck off already with your shit games Rogua/YesWas Dota RtwP? Did Dota absolutely require constant pausing to make tactical decisions? If dota isn't rtwp then what you guys are saying is basically the IE games combat was just like Doom. And Doom is like QfG. And QfG was just like Elminage Gothic. And nothing means anything because we are children and we haven important things to say! GENDER IS A LIE!!!
Compared to BG, PoE has 1% tough battles and others are super easy ones that take too long due to too many enemies with too much health (I don't count expansions into this as I don't care to play them after wasting too much time on vanilla PoE already).Overall not bad, but in the alpha and beta at least it seems pretty easy to wander into set encounters that will kick the crap out of you, with no context or clues to let you know you're suddenly in a bad neighborhood. So after save scumming about 4-5 times you realize it's just beyond your party for the moment.
Is it click and watch or does it try to engage the player? How often, in the bulk of appropriate level combat encounters, do you have to pause, think, and try? Besides the level gated encounters, how often does the game throw a really tough appropriate level encounter at you? Does it follow the 95% trash mob/5% tough boss fight model of BG1/2, NWN1/2, Kotors, etc? Is it more comparable to the systems in Drakensangs and PoEs/tyranny where combat is still super easy but at least goes faster if you use abilities? Does it try to be challenging or does it try to be storymode at the baseline, default settings? How challenging did you find the vast majority of all combats in BG1/2 so we can compare? Good challenge, great challenge, not enough challenge, super easy?
EDIT: Also I noticed you decided to randomly go into my posting history and press some buttons because you are butthurt kid.
Next time train your brain and not your fingers with bad games like that Legacy shit.
Best way I can put it is this, in BG games for the most part any given map you were on was about the same difficulty encounter wise. There may have been exits to harder areas, or a tough encounter on the map but there was usually come kind of contextual clue that you were about to have a tough time.
My experience with PK is that you can have a couple of easy or moderate encounters and then move just a bit on the map and get your butt rocked. So it's hard to juege the challenge of the map itself.
Also remember this is Alpha and Beta experience. They may have adjusted for commercial release.
Regarding the question is it just sit and watch or do you pause and think, etc. since its RtWP I would say (genuinely not trying to be snarky here) it depends on the individual player.
Pledge Transfers, Ingame Credits and Platform Selection
Posted by Berserkerkitten
Dear Pathfinders,
Release is mere weeks away! Can you believe it? It feels like yesterday how we were sitting here, watching the crowdfunding progress in awe, hoping to get a chance to create the game we've all been dreaming about and then our community smashed one stretchgoal after another! We can't thank you enough for your support!
There are a few urgent things I'd like to address as the launch of Pathfinder: Kingmaker is on the horizon. First of all, Kickstarter pledge transfers to the Owlcat Games backer portal! I cannot stress this enough! If you have pledged for our game on Kickstarter, then you MUST transfer your Kickstarter pledge over to our backer portal in order to receive the game and all of your pledge rewards. We have sent emails with all the links and instructions back in August 2017. The subject headline was "Backer Portal is now live!"
If you don't have this email and you have yet to transfer your Kickstarter pledge, please send an email to team@owlcatgames.com using the email address you used when you backed us on Kickstarter and ask me to re-send the pledge transfer link!
On a related note - yes, some of you have already sent an email about this and have been waiting for a reply for two weeks or even longer. I'm not trying to ignore you, please be patient for a little longer. We're a fairly small team, it's crunch time right now and I've been sent to Gamescom and PAX for the entire duration of these events. Unfortunately, this means I simply wasn't there to respond to emails and there's a huge backlog right now. Please also be aware that sending several messages about this at once across all our communications platforms will only serve to increase said backlog and slows down the entire process for everybody. I'm working as fast as I can.
I'm also getting a lot of messages from users, who say they can't remember whether or not they transferred their pledges. This is easy enough to check - log in on our backer portal at owlcatgames.com and go to https://owlcatgames.com/preorder/account - your pledge will be listed on that site if you've transferred it correctly.
If it doesn't show up on there and you're absolutely sure you've made the transfer, please make sure you're using the correct login method! If, for instance, you transferred your pledge using Facebook, then it will only show up if you log in using Facebook again!
Secondly, registering your name for the ingame credits. If you pledged for a tier, which allows you to have your name mentioned in our game's credits screen, you can now register your name on our backer portal. You can find a text box for it on your account page. It looks like this:
Only shows for eligible pledge tiers
Finally, Platform Selection - getting your Steam or GoG key.
I've been getting a lot of messages from users asking when we are going to email these keys. This is handled strictly via the backer portal! It's why you must transfer your Kickstarter pledge to the portal. When the game releases, you'll be able to log in on the backer portal and choose from either a Steam key or a GoG key. This will become an option shortly before our release day on September 25th. Once the option is there, we'll also let you know here on Kickstarter and on social media.
I hope this addresses most urgent questions regarding pledge transfers and game keys. If you see users here on Kickstarter or on our forums or anywhere on social media with questions about the subject, please send them a link to this update and ask them to read it carefully.
In the meanwhile, I'm going to respond to your emails as fast as I can. Please understand that this is going to take some time. I'm not ignoring you.
Hail to the Kings!
Berserkerkitten
Community Manager
Owlcat Games
And Owlcats server is dead....
Pathfinder: Kingmaker - Tools of Engagement
7 SEPTEMBER - THEZEISONSHA
If you really think that a sickle is just another agricultural tool - you have no idea what you will miss out on. In PATHFINDER: KINGMAKER you're not a that "regular common harvester".
Is the main hero voiced? Companion trailer is making me nervous about that.
Let me see that video proof of yours. I bet it does not have one tough battle in it, also I bet you used prebuffs which are not same as clicking and watching.
Also there is a difference between leaving buttons on retarded posts of yours and going to user's history and leaving buttons on any post there no matter how connected it is with anything we are talking about. When you do that, that is just a mark of a butthurt kid.
So your video proof is you describing it? Are you serious now?
Go away troll!
Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Learn to read, Rogua says that he can do most difficulty battles with tactics mod without casting anything but only autoattacking with everyone.So your video proof is you describing it? Are you serious now?
Go away troll!
Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Once you knew where everything is or are good at scouting, BG was easy as piss. Take the entrace to Cloakwood Mines. The 4 bounty hunters were supposed to be a hard fight, yet if you scouted properly, they dropped easily to 3 fireballs to the face while you were safely out of sight.Come on, the Baldur’s Gate games were full of piss easy combat. It’s like trash mob after trash mob.
Roqua is also right that games designed around player created parties tend to have more difficult combat. For the most relevant comparison, the fights in IWD 1&2 were more challenging than BG 1&2.
Same with Daveorn.