rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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Go big or go homeCreating Kingdom & cities on a grid with buildings is part of the module.
Then maybe pick a simpler module for your first game?
Go big or go homeCreating Kingdom & cities on a grid with buildings is part of the module.
Then maybe pick a simpler module for your first game?
The module is called Kingmaker. It has kingmaking mechanics, events, etc.The problem with these kinds of things is always how the two systems interact and complement each other. It's kinda like the ship fighting PoE2, it's so totally divorced from everything else you do in terms of gameplay that it feels shoehorned in for no reason.
All Adventure Paths are 6 act big things.
And the question who picked the module or what features they wanted, developers or Paizo, do we really know?
I really don't get why they had to try and squeeze in a whole city builder when they're trying to make their very first old school RPG. If they pull it off, great, but why bite off more than anyone asked of them?
I'm 95% sure that's correct.I would guess they wanted Kingmaker as it's a fairly generic introduction to the world of Golarion
The module is called Kingmaker. It has kingmaking mechanics, events, etc.
Building Kingdom kinda fits the theme don't you think.
If you'll find it boring you could probably just revert to BG1 murderhoboing that game has a lot of.
For me following everything by the book & faithfully adapting PNP module and all of its baggage into the game is the biggest selling point. Cause enough innovashun.
Again, they did not force anything of their own as much as just followed original source material to the letter. All the mechanics, BPs, and even stats for brothels are from there.
see Tacgon answers aboveThey could've chosen a different module
can I build rollercoasters in my kingdom?
The problem with these kinds of things is always how the two systems interact and complement each other. It's kinda like the ship fighting PoE2, it's so totally divorced from everything else you do in terms of gameplay that it feels shoehorned in for no reason.
What does make you expect good writing? An AAA RPG? A California-Irvine RPG?
The kingdom builder was their selling poit, it differentiates them from the all othr CRPGs
The problem with these kinds of things is always how the two systems interact and complement each other. It's kinda like the ship fighting PoE2, it's so totally divorced from everything else you do in terms of gameplay that it feels shoehorned in for no reason.