Because in the last couple of years we have had Divinity, W2,new Torment, Underail, AOD, dungeon rats, 3 shadowrun games, legends of eisenwald, 2 expedition games (vikings, conquistadors), 2 blackguard games. Dead state, 2 banner saga games. I m sure there is more. Is that now enough of turn based combat for you???Was willig to donate a few hundred dollars to this. But RTwP? Fuck off.
WHY???
Was willig to donate a few hundred dollars to this. But RTwP? Fuck off.
WHY???
still radio silence from obsidian twitter
Using some of that stolen turkish shekels to support russian comrades? :DI pledged $140. I hope it's what they say it is. Also been playing a lot of Pathfinder Adventures Card Game on mobile, which I hear is now coming to Steam on the 15th. Looking forward to that.
Chris Avellone said:Wait for it. The Russians are filled with seductive details that seduced me. They even make camping hot.
This decision wasn't made easily, it took a lot of research and experiments to come up with an optimal way to translate the table-top experience into a videogame as faithfully as possible, while also making it fun. It's also going to be highly customizable -- for example, there's going to be an option for auto-pausing combat at the beginning of each "turn", essentially making it quasi-turn-based.
While our game isn't a carbon copy of the turn-based table-top experience, we're trying to stay as close to the original as possible. The character sheet is mostly the same, with the same ability scores and skills (though we lumped together some less-used skills to avoid ranks waste). Alignment is in, it changes with your choices and affects the interactions. Combat is real-time with pause, but it has initiative, attacks of opportunity, sneak attacks, defensive fighting -- again, we're keeping as much as possible. Again, this isn't the same as turn-based, but more than "in name only" mechanics-wise. And story-wise, we're doing our best to make it a real trip to Golarion, not a generic swords-and-sorcery story.
Believe me, we know there's demand, and there were some heated discussions about it. But here's the problem. Do you want us to make it Neverwinter Nights-style, or Sword Coast Legends-style? The former is awesome, but its development costs a lot. The latter is cheaper, but nobody would like the result. We'd be happy to do it, but it's a question of resources, so we are not promising anything we're not sure we'll be able to deliver.
Please don't be Pillars of Eternity, please don't be Pillars of Eternity...
Dev here. I can promise you that it won't be Pillars of Eternity. Instead, it will be Pathfinder: Kingmaker!
we're doing our best to make it a real trip to Golarion, not a generic swords-and-sorcery story.
Can't say that, but for me it's clarly the most enjoyable RTwP game from all, the only game where this system does not cause any complaints. Even Silent Storm have that, but not Evil Islands.To be honest Evil Islands was realtime and had pause (but it wasn't a typical rtwp like bg where you still had turns which happened in realtime) and it is 100% superior to any western rpg.
It is an expanded 3.5e D&Dis pathfinder pnp fun or the system is retarded like numenera
is pathfinder pnp fun or the system is retarded like numenera
There's something similar to pretty much any fantasy trope you can imagine in Pathfinder by now. How much of that we'll see in Kingmaker is unknown. There's no way they're going to include every character option from Pathfinder, that's just way too much for a project of this scope.is there something similar to a sword sage?