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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

DarkUnderlord

Professional Throne Sitter
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Jun 18, 2002
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28,538
What's going on, what do I need to do?
Start the Codex fundraiser for this game.
I can create the campaign, but before I do need to confirm:

What's our target?

Do they have a PayPal we can donate via ('cause their KS ends in 12 days)?
 

PrettyDeadman

Guest
Do they have a PayPal we can donate via ('cause their KS ends in 12 days)?

The question was answered in comments:

Berserkerkitten said:
I don't think Kickstarter even offers the possibility to let people pledge via PayPal.
I do believe, however, that future possibilites are planned to let people support the game on the official website once the funding campaign ends.
And that will certainly include PayPal as an option.

Thanks to Quantomas for asking the question!
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Inon in the house: https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/1924756



The Music of Pathfinder: Kingmaker by Inon Zur

Dear Pathfinders,

A good soundtrack doesn't just help set the mood and transport emotion. It follows you on your journey and tells a story. Let me show you the creative process behind my work, some of the instruments I'm using for the soundtrack to Pathfinder: Kingmaker and how a tune starts as a melody in my ear and finally turns into a full track. I hope you will enjoy my video for today's update.



Inon Zur,

Music Composer, Pathfinder: Kingmaker

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One More Thing

Check out Sacred Fire! If you love tactical RPGs, be sure to take a look at the unusual and exciting project created by our friends at Poetic Studio in Bratislava. Sacred Fire is all about the psychology of its characters. You overcome your enemies using self-control, willpower and influence. Will you be strong enough to face the consequences of your decisions?




Hail to the kings!

Owlcats.

b4bc9f676cdf60ef1ab0238e4caaf649_original.png
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
lol, that was way longer than it needed to be. They just left the camera running.

It's funny that Inon Zur is basically the only important/famous Israeli in the gaming industry.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looks like they were waiting to see if they could hit the $600k stretch goal before the day was over, but no dice: https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/1926784

Octavia: Tough Cookie

Dear Pathfinders,

Another update, another companion! We're about to introduce you to the first half of an exciting duo that shares a lot - tragic backstory, magical aptitude, and affection for one another. Please welcome Octavia, a gleeful yet determined half-elf with a talent for magic and sleight of hand.

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Whatever the situation might be, Octavia always pays close attention to details that often elude others. She is the quickest to notice a companion’s change of mind and the hidden suffering of other beings – as well as fleeting moments of beauty such as a pretty hair clip in a girl’s hair that deserves a compliment. Cheerful and quirky, this half-elf lives in the moment. According to her, the future is too uncertain to worry about while the past is better left behind. However, she's a bit disingenuous on that last part, and for good reasons: it’s hard to forget years of bonded servitude to the sinister Technic League that keeps all of Numeria in fear. Due to her magical aptitude, Octavia has been forced to serve the League masters for all her life. The only one who helped her get through dark times was Regongar, her true half-orc friend, who shared her pain and misery.

Light shines brighter in the darkness: hardships didn’t break Octavia’s boisterous spirit. Despite everything, the girl has brought her optimistic and merciful nature through the whole ordeal right to the day she became the master of her destiny. While on a Technic League's assignment in the Stolen Lands, Octavia and Regongar were set free by a daring adventurer, who claimed untamed territories for the young barony. Today, the half-elf can do as she pleases – and that includes fighting for all the just reasons as well as making up for every lost opportunity to primp and preen!

In battle, Octavia makes good use not only of her magical abilities but of her nimbleness, as well. She avoids melee at all costs: lack of armor makes her extremely vulnerable to direct attack. Instead, she prefers to sneak up on her enemies and eliminate adversaries with deadly spells before they know what hit them.

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Despite her seeming carelessness, Octavia is bright and resourceful. Thanks to these qualities, she is an excellent candidate for an official governing post. Whether it’s other people, money or magical dealings, Octavia is ready to use her talents for the benefit of society and the barony.

Eager to learn more about Octavia's partner? We'll tell you about Regongar in our next companion update. Stay tuned!

Hail to the kings!

Owlcats

b4bc9f676cdf60ef1ab0238e4caaf649_original.png
 
Joined
Jan 17, 2015
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She sounds like an insufferable, annoying cunt

Welcome to the party Imoen2 maybe I'll get to fuck you this time

Just kidding I fucked Imoen, thanks mods!
 

vonAchdorf

Arcane
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Sep 20, 2014
Messages
13,465
lol, that was way longer than it needed to be. They just left the camera running.

It's funny that Inon Zur is basically the only important/famous Israeli in the gaming industry.

In mobile (Plarium) - and unsurprisingly casino / slot "games" - there are big Israeli companies. But one doesn't mention these in polite circles of course.

And now there's Fort Triumph in a more acceptable genre.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/1927206

This update appeals to me. I don't know if the stretch goal can be reached, though.

Magus unlocked, archetypes on the horizon!

Magus is at your service, Baron!

Dear Pathfinders,

Thanks to your help, we have just reached our second stretch goal! The Magus is in the bag! Thank you, Pathfinders! We feel truly blessed to be supported by such an amazing community. Thank you for believing in us and for giving us the opportunity to make this game bigger and better. You are the force that drives us. And now that the Magus is an addition to the game, let's have a look at a new stretch goal.
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New stretch goal – 3 Archetypes or alternative features for each class

A satisfying RPG experience relies heavily on your ability to create just the character you want, to bring your character concept to life as accurately as possible. But some character concepts are not conventional and stray away from well-trodden paths. Yet classes were made with specific, more general concepts in mind, and while they allow many different builds – some less conventional approaches are left unsupported. The Pathfinder RPG has a feature that covers those wishes: Archetypes.

Archetypes are not new classes on their own, but merely modifications of an already existing class, although the extent of modification varies greatly from case to case. Archetypes remove some class features from their base class, change others, modify existing choices and numerical bonuses of the class. In some cases, they just replace one feature with a feature of another class, and in some cases, they replace significant parts of the class, with an array of completely new abilities.

Sometimes you want your character to specialize in a certain specific part of their class far more than representatives of this class usually do. For example, let's say you want to play a cleric that concentrates on summoning monsters, but find that this specialization is hard to achieve with just the conventional cleric. There is an archetype that fits this purpose perfectly. The Cleric's Herald Caller archetype concentrates on summoning allies to fight for him. While he loses his ability to wear medium armor, equip shields and only has one domain, he can convert his spells into summoning spells in the middle of combat, and the creatures he summons are far more formidable and numerous.
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Sometimes you want to take a different approach to a conventional role, for example, to create a tanking fighter that relies on his swordsmanship alone – yet every time you look up your abilities your conviction wavers. You see that equipping a shield would make your character a better tank, but you never envisioned him hiding behind a shield in battle. On the other hand, not using one makes you feel that you aren’t using your character to his full potential. In this case, you may look for an archetype instead – and find one that fits your idea. For example, the Aldori Defender, a fighter archetype with his roots in the fencing school of Aldori Swordlords, prefers to master his parrying techniques instead of relying on shields.
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And sometimes you want to go even further. For example, create a magus, who is skilled with a bow. There is simply no way to do that with the basic magus class – his abilities work with one-handed melee weapons, and the bow is neither. Only archetypes can help you with this, and there is one designed specifically with that purpose in mind. The magus' Eldritch Archer archetype allows him to use his abilities with any ranged weapon and, instead of charging his blade with close combat spells, this archetype allows the magus to charge his attacks with long range spells, shooting fiery rays from his crossbow or launching bolts of lightning together with a javelin.

And that’s not the extent of possible archetypes – there are far more of them in Pathfinder. There’s the Sword Saint, a magus archetype that abandons armor and some of his spellcasting to become a master of one chosen weapon. There’s the Vivisectionist – an alchemist that replaces his signature ability to throw bombs with deadly sneak attacks. Ecclesitheurge – a cleric, favoring the perfection of his divine magic abilities over his martial prowess. Armored Hulk – a heavily armored barbarian. Sacred Huntsmaster and Mad Dog – inquisitor and barbarian with animal companions. And the list goes on and on.
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Some classes, like Sorcerer or Wizard, while lacking these vast amounts of archetypes, have alternative class features that can replace them - subschools and wild bloodlines. We want to add even more choices, and depth to our game, to both, improve the base gameplay and provide replayability. Archetypes are a good way to do both, for they will add more meaningful choices to character creation and development, will allow us to add personalities to some companions in the form of archetypes, and to increase the variety of enemy encounters - for enemies will have archetypes, too.

What do you think about the archetypes listed above and which Pathfinder archetypes are your favorite? Let us know in the comments section!

Hail to the kings!

Owlcats.

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Sizzle

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This sounds great (and very BG 2/PoE 2 - so glad kits are back in style again), hope they somehow reach that Stretchgoal.
 
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Revealed companion Octavia sounds pretty cheesy. However, I am impressed with use of the height differentials. Here hoping they implement fall damage, range bonuses/penalties, etc based on height differences and cover.
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Quillon

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Subclasses stretch goal! If it'll be reached expect an AI customization or NPC portraits SG :P
 
Last edited:

Grunker

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Archetypes! Now THERE'S a valid stretch goal.
 

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