Feel free to donate as much as you like.Done. I can't resist giving money to the Codex. If DU was sharp he could use that for his nefarious purposes. Shame there were no lower tiers with Pathfinder rule books included - I can't get enough of that shit. I'm the sort of person who will read a rule book for fun. Lowest tier that included a set was $500. For a glorious special boxed set of a game led by grognard industry giants I might bend, but not for a bunch of Russians who are probably going to squander it all on vodka and potatoes.
I went with "or higher".We've hit $500 already. Excellent.
DarkUnderlord Raise the goal to $1000 (or higher if we've reached a high enough sum by the time you see this)
We know two things about how romances are going to look in the game:It's weird seeing how excited he seems about the romances. I just hope they're not boring, wholesome romances instead of the tragic/gloomy relationships he used to write.
Yes, but IIRC you need a perk for it.Does she flirt with female couriers too?
I doubt any of your companions are going to be married :DThey'd better make relationships have real consequences like then you try to romance a married man all good and lawful companions call you skum and leave/attack you, his abandoned wife kills his children and herself, and then you go to sleep and have a game over screen explaining that your lover killed you during sleep and then killed himself.
I am tired of shitty immoral degraded representation of romances in videogames where you can romance everyone with no consideration or consequences.
Twists? Like calling Vampires Vampyrs ? Such a twist lol.What's so cool about this game's lore? I've looked through videos and read about the original campaign, and to me it looks like generic as hell. PoE had much more interesting lore due to a couple of twists on standard fantasy things, and here it was labeled as banal shit boring.
So, what's the fuss all about?
Twists? Like calling Vampires Vampyrs ? Such a twist lol.
Fampyrs rightTwists? Like calling Vampires Vampyrs ? Such a twist lol.
Fampyrs.
Twists like making undead an unintended side effect of animancy rather than some kind of curse or infection, setting it in a period of dynamic progress and expansion in the arts, sciences, and magical research rather than a frozen-in-amber fantasyland looking back to some ancient golden age, having a colonial setting rather than one where ancient kingdoms are forever locked in a stalemate, shedding the race=culture trope and instead creating cultures mixing races with institutions to match (Glanfathans, Aedyrans with their hæmneg), drawing from a broader range of human cultures for inspiration than the traditional Europeans + anime + totes-not-Mongol-orcs serving as the foil, ditching the idea of "good" and "evil" races, ditching conflicts driven by metaphysical "good" and "evil" rather than concerns over territory, religion, or economy, having scary and genuinely nasty cults and secret societies with understandable, even laudable motivations (Skaen is right damnit!) ... and so on.
complain about graphics in an alpha vertical slice, fam
Twists? Like calling Vampires Vampyrs ? Such a twist lol.
Fampyrs.
Twists like making undead an unintended side effect of animancy rather than some kind of curse or infection, setting it in a period of dynamic progress and expansion in the arts, sciences, and magical research rather than a frozen-in-amber fantasyland looking back to some ancient golden age, having a colonial setting rather than one where ancient kingdoms are forever locked in a stalemate, shedding the race=culture trope and instead creating cultures mixing races with institutions to match (Glanfathans, Aedyrans with their hæmneg), drawing from a broader range of human cultures for inspiration than the traditional Europeans + anime + totes-not-Mongol-orcs serving as the foil, ditching the idea of "good" and "evil" races, ditching conflicts driven by metaphysical "good" and "evil" rather than concerns over territory, religion, or economy, having scary and genuinely nasty cults and secret societies with understandable, even laudable motivations (Skaen is right damnit!) ... and so on.
t. Alberto BarbossaDeveloper are dubious ruskies
Amiri: Unleash the Rage
Dear Pathfinders,
Our Kickstarter campaign may be over, but the updates keep on coming! We will continue to post news about the state of our game and our current progress. So without further ado, here's our next companion update, featuring a very special barbarian:
Far to the north lies the deep-frozen Realm of the Mammoth Lords — the homeland of primordial megafauna and equally primordial nomads. The people who live there are savages even by the standards of other barbarian tribes — life in this harsh climate leaves little place for anything beyond survival. Unlike Numeria, where women stand equal with men, here they are reduced to servants, preoccupied with raising children, making food and sewing clothes while men occupy the positions of chieftains, priests, warriors and hunters. These are the rules — but no rules can stop the fiery spirit burning in a true barbarian's heart. Amiri proved it by revolting against the miserable life her tribe has offered her, and becoming a fearsome warrior. Her triumph was rewarded with hatred, ridicule and, ultimately, an exile. She left her homeland and went to search for her destiny, never looking back.
If you have played the table-top version of Pathfinder RPG, then you are already familiar with Amiri, the iconic Barbarian. You might have met her — or maybe even played as her! — in one of the many Adventure Paths, watching her career as she went up to the top level. In the Pathfinder: Kingmaker CRPG we offer a new chapter of her journey, from the moment when she, a young Barbarian fresh from the North, joined an ambitious expedition to the Stolen Lands. What will she meet along the path? Will her past catch up to her, and how will she deal with it? You'll be there to see for yourself, and leave your mark on her destiny.
As a true barbarian, Amiri shuns heavy armor, rushing into battle armed with an enormous sword — a memento from her motherland — and her wild, unbridled rage. While her more fragile allies attack from afar with arrows and magic spells, she hurries to the frontline, with just one strategy in mind: do as much damage as possible, and beat the enemies to a pulp before they get a chance to do the same to her. "I'll survive. I always survive" is her motto, and so far it has never failed her.
If you decide to rely on Amiri's help in ruling your kingdom, don't expect any insightful advice — instead, make use of her muscle power, agility and phenomenal endurance. Moderately loyal and not too scrupulous, she'll make a great peacekeeper, or a formidable enforcer, depending on your governing style.
Hail to the Kings,
Owlcats.
Twists? Like calling Vampires Vampyrs ? Such a twist lol.
Fampyrs.
Twists like making undead an unintended side effect of animancy rather than some kind of curse or infection, setting it in a period of dynamic progress and expansion in the arts, sciences, and magical research rather than a frozen-in-amber fantasyland looking back to some ancient golden age, having a colonial setting rather than one where ancient kingdoms are forever locked in a stalemate, shedding the race=culture trope and instead creating cultures mixing races with institutions to match (Glanfathans, Aedyrans with their hæmneg), drawing from a broader range of human cultures for inspiration than the traditional Europeans + anime + totes-not-Mongol-orcs serving as the foil, ditching the idea of "good" and "evil" races, ditching conflicts driven by metaphysical "good" and "evil" rather than concerns over territory, religion, or economy, having scary and genuinely nasty cults and secret societies with understandable, even laudable motivations (Skaen is right damnit!) ... and so on.
Amiri: Unleash the Rage
I already feel like the companions will be more interesting than the ones in PoE.
There better be a proper eleven waifus.
They're not being scammed. They're paying for a Russian shovelware version of Baldur's Gate built under a Russian shovelware adaptation version of the Pathfinder ruleset (it's not easy to make D&D realtime and still be fun). And thus, fair Codexia is getting exactly what she's paying for at the price she's willing to pay for it. Pay at Russian shovelware prices, and get Russian shovelware. It's not rocket science. The fact that fair Codexia will later hype herself up into believing the game is going to be the second coming of AA Biowarian Baldur's Gate, and will thus ultimately be sorely disappointed about what she actually gets, that's nobody's fault but her own.Who else is really excited to tell the retards on this forum they were scammed again when the latest shovelware company that gave Christ Avelowne a bunch of 7-11 gift cards to do some marketing copy pushes out a shit game. I'm going to have a great time, like I did with every Brian Fargo scam you guys fell for. Get HOYPE!