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KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

PrettyDeadman

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I believe I didn't recieve anything on my codex email or paypal email and I've donated more than 95 dollars.

the beta when that comes out
Does that mean that people who participated in RPG Codex fundraiser won't be able to participate in alpha?
Because you need your key before beta in order to do that (you have to activate your key on their portal and buy alpha access there).
 

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I don't know what's going on with regard to the backer portal. It's possible that Owlcat have decided to skip that and send us keys directly.

Four of our donors have received alpha keys because they pledged an extra $10.
 

PrettyDeadman

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I don't know what's going on with regard to the backer portal. It's possible that Owlcat have decided to skip that and send us keys directly.

Four of our donors have received alpha keys because they pledged an extra $10.
Wow, that stinks. I am 5 dollars short, and I would've donated it - if they explained how it would work before.
 

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I am triggered by how fundraiser campaign was conducted.

As long as everybody's getting what they paid for there's not much room to complain.

If it turns out that they don't have time to integrate us with their backer system, you could try emailing BerserkerKitten and ask to pay the additional sum for an alpha key privately.
 

PrettyDeadman

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I am triggered by how fundraiser campaign was conducted.

As long as everybody's getting what they paid for there's not much room to complain.

If it turns out that they don't have time to integrate us with their backer system, you could try emailing BerserkerKitten and ask to pay the additional sum for an alpha key privately.
Maybe there is no room to complain to authorities yet, but there is definitely plenty of room to bitch and whine and get outraged.
Not sure if bothering any of the developers over it is worth it.
 

TT1

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TT1 LeStryfe79 What exactly were you emailed?

Subject:
Pathfinder: Kingmaker Backer Instructions

Hi there! Thank you so much for supporting us and believing in our project. Here is what you need to do to get started:


1. Be registered and signed on at https://owlcatgames.com/preorder
Don't worry, it says "preorder", but you don't have to pay for anything and we don't ask for your payment details!

2. While you're signed in on the preorder page, click this link: https://owlcatgames.com/preorder/account?code=XXXXXX
A pop-up will open and ask you to transfer your pledge and select your add-ons. If you don't get the pop-up when you click the link, please copy and paste the link directly into your browser bar. Once you've confirmed the pledge transfer you're all set.




Best Regards,
Owlcat Team
team@owlcatgames.com

I am really confused, because I backed on the KS too, so ¯\_(ツ)_/¯
 

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See Pretty, we are integrated. They just haven't handled people who aren't in the alpha yet.

I am really confused, because I backed on the KS too, so ¯\_(ツ)_/¯

Yeah, you should check if it didn't screw up your original pledge somehow. If it did, contact BerserkerKitten. I can give you his email.
 

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See Pretty, we are integrated. They just haven't handled people who aren't in the alpha yet.

Hmm, I dont think this is the case.

IMG_3651.PNG


Yeah, you should check if it didn't screw up your original pledge somehow. If it did, contact BerserkerKitten. I can give you his email.

Oh, yeah, please.
 

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Hmm, I dont think this is the case.

By "integrated" I mean they're using the backer portal system to deliver our keys, not emailing us the keys directly in a separate process.
 

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TT1

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TT1 Huh, looks like they may have screwed up there. Or assigned people with add-ons they couldn't get on purpose. :M

I'll email BK about this.
 
Last edited:

Iznaliu

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Can't wait to hear what terrible decisions they've made with this game. I also can't wait to hear how MCA only wrote 3 sentences in character creation alla Fane.

I think a better explanation is that constantly jumping from KS to KS and laying a minor role in each reduces quality significantly.
 

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Final outcome: All of our donors who were assigned alpha access have received an alpha key, even if they didn't pledge for the beta.

I wonder if the alpha will change into the beta when that's released, or if it's a separate app. The fact that it was supposed to be for beta backers only suggests that it might.
 

ArchAngel

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So when is this alpha starting and will people be able to stream it or make videos about it?
 

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Codex 2014
Some Russian game conference in November: http://devgamm.com/minsk2017/speakers/

PR for Kickstarter campaign. How we got almost a million dollars for Pathfinder: Kingmaker
Karina Konkova, PR Lead of Gaming division, Mail.Ru Group

Topic

During this session, Karina is going to touch on such aspects: How to prepare a campaign for Kickstarter? Why does your campaign need PR? Are there any chances for success for russian products? Karina will share a case study on a campaign for Pathfinder: Kingmaker game.

About Speaker

Joined Mail.Ru Group in 2015 to become PR lead of Gaming division. Karina has over 8 years of experience in communications, having worked for the Russian and international PR agencies as SPN Ogilvy and Grayling. And most of all, she just loves games.
 

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SimCamp:



https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker/posts/2014102

Rest comfortably with our Camp UI
Posted by Berserkerkitten


Dear Pathfinders,

Our first alpha testing phase is coming to an end. If you're a tester or consider grabbing the alpha add-on through the pledge manager, don't worry - you will still be able to play the current build while we are working to release a new build for our second alpha test, currently slated for the end of December. If you've played the current build, please be sure to fill out our alpha test survey and let us know what you think! We have sent all testers an email with a link to the survey. You can also find the link in the alpha-testing section of our forums.

Naturally, we don't want to post any spoilers for those of you, who are not participating in the alpha test. However, we'd like to share some statistics from our first test stage. As of this moment, we have 257 players participating in the alpha. Between them, 399 bug reports were filed, 73 of which were related to the UI, 58 were about dialogue and 50 about mechanics. Our top contributor is an anonymous bug-buster, who filed a whopping 33 helpful bug reports! In second place is bjmueller with 27 reports, followed by sspalti with 24, Stratagemini is in in 4 place with 20 helpful reports and Raf has filed 16 reports, making him the tester with the 5th most contributions. Thank you all for your hard work!

Here's one more figure to demonstrate just how deadly the Stolen Lands are - the total death count among our alpha testers is 4983! To add context, the current alpha build started with very hard and medium-hard difficulty settings (or 'Core Rules' and 'Adapted Rules', as we call them). An easier difficulty setting has only been added fairly recently. Also, bear in mind that testers currently start with a full party in the second chapter of the game, so getting the hang of combat and all the abilities, spells and skills takes some time.

I'm watching you sleep

How nice is it to get some rest after a long, hard day of adventuring, knowing that your companions will have a watchful eye on the camp? Why not catch up with them and have a bit of a chat before you turn in for the night? We feel that companion conversations while camping are something worth turning a simple “rest button" into a fully fleshed-out part of our game.

Initially, when we started discussing the resting process in our game, each of us wanted to transfer the tabletop experience into the virtual world of Pathfinder: Kingmaker. We didn’t want to reduce resting to a single mouse-click, because in the tabletop version it’s never as simple as saying, “We’re going to bed now” and the Game Master responding, “Okay, you’re fully rested now!”

Looking for a good spot to get some sleep can be tricky! For instance, your party may wind up in a swampy location, where it takes a lot of time to find a place dry enough to set a camp. Almost always, before consuming ration packs, players try and go hunting – just to put their luck to the test. But there is no guarantee for success. You may send your bard and cleric on a hunting trip, and instead of finding food they end up bumping into a couple of quite aggressive dire bears. This actually happened during one of our weekly tabletop gaming sessions! And while resting, we often roleplay our characters. Especially when many of the players on our development team happen to be writers for the computer game. They really know how to bring their characters to life! :)

Taking all this into account, our camping has already gone through two incarnations: one that existed before our Kickstarter campaign and one we created after. At first we had the resting timeline and related functions, and only after we reached the first stretch goal on Kickstarter, the development of full-scale camping became possible.

225f143655c68a143ee9194d2f2d34cd_original.png

Information Structure of the Rest Interface

The resting timeline is, in fact, a forecaster, that tells you what is due to happen after certain periods of resting time: after two hours of resting, casters gets their spells restored (if they've got a Ring of Sustenance), after 8 hours all the companions become fully rested, and after 40 hours all negative effects wear off. We believe it’s important to provide you with all the information instead of making you take standard 8-hours rest breaks and then you wonder why some of your companions still don’t have full health bars and one or three of them still suffer from Bestow Curse.

And this became our basis for all future iterations of the camping system.

fe9eea93fad8420de3109944e1be583b_original.png

Resting interface: first iteration.

In the second camping incarnation, our goal was to preserve the gameplay flow while emphasizing the importance of the rest process. That’s how our camping management interface was born. This is where you assign your companions for various tasks: main hunter, main camoufleur, cook, or guardian. Also, every companion will have a special ability he or she can use only while resting. Be careful, though: if a companion is assigned more than one task, he or she will remain tired after the resting ends, and a caster who doesn't get a good 8 hours of sleep won’t have their spells restored. At the same time, if you manage your companions right, hunters will be of immense help in saving you money, you would otherwise have to spend on ration packs, and camp camouflage will safely hide your party from the wildlife or bandits. And if you assign a cook, you’ll be able to make an excellent fangberry pie, which will not only feed your characters, but also give them a Bless effect for the whole next day. Of course, to cook delicacies like that, you’ll need to find the recipe and ingredients first, but the result is worth it.

0215c5dda2b0d4f3a31b9a2d52359c80_original.png

Camp management interface.

By the way – did we mention that cooking in the camp is a thing now? This feature was officially tied to a community achievement and while we haven't quite reached it yet, we are more than 90 percent there. At this stage, unlocking it is only a matter of days, so it made sense to implement it in-game while we were already working on the resting feature.

Since the resting process is such an important part of the game, we need to preserve the feeling of immersion into the game world for you. To achieve that we wanted to visualize each character's role on stage. We cannot overstate our gratitude to each of you, dear backers, for allowing us to add such an important and atmospheric feature to Pathfinder: Kingmaker!

As many of you have certainly noticed, almost all our interfaces are full-screen and use elaborate artwork to help sustain the atmosphere. The resting process is special, because it focuses on the party's actions. To preserve the flow of the game, we made our resting interface in the form of a panel. Functionally and practically, the timeline didn’t change much. The only thing we added was a watch order. As for current role adjustments, we decided to place them on the panel to the left, which is a mirror image of the main game log. On the same panel, you can see the results of hunting and other skill-checks, and at the same time dialogues between companions will take place on the main screen. Initially we intended to make this stage unskippable, but many of our alpha testers told us they’d like to make the resting process a bit shorter. So, for those among you, who are not interested in camp conversations, we give the possibility to skip this part and instantly turn to further adventure-seeking instead. Our camp interface allows you to focus on the main game screen and logically separates the camping log from the general log.

647d1af6b86305e28425cb7020b2d1e2_original.png

Interface mockup and camp objects sketch.

And since a video says more than a thousand screenshots, here's one for your viewing pleasure. It's alive!



6acf901b4f2da3cadb7c919820336e78_original.png


One more thing: Stretchgoal Progress

As mentioned before, all the funds earned through our preorder page will go towards additional stretchgoals. Many of you have asked for an update on how we are faring on that front. A progress bar will be added on our backer portal / preorder page in the coming weeks to keep you informed. Then you'll always know how close we are to unlocking additional content and features for Pathfinder: Kingmaker.

Hail to the kings!

Owlcats

e94639ac9cc5d71687fc3070884fa252_original.png
 

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