gotta ask though whether it fits for a king, wouldn't he have a massive luggage train, with servants to set up his marquees, soldiers to construct the camp an its defenses, courtiers to deal with most intrusions etc?
Shouldn't it be Pathfinder: MinorLordmaker then?gotta ask though whether it fits for a king, wouldn't he have a massive luggage train, with servants to set up his marquees, soldiers to construct the camp an its defenses, courtiers to deal with most intrusions etc?
I think the player character is only a minor lord, not a king.
I'm fine with playing as a pretend Homeric king, the kind whose sons had to spend their days tending cattle.I like that they're actually building on a simple system to expand roleplaying opportunities, gotta ask though whether it fits for a king, wouldn't he have a massive luggage train, with servants to set up his marquees, soldiers to construct the camp an its defenses, courtiers to deal with most intrusions etc?
Yeah, or something like a (more serious) Captain Carrot from Pratchett's books, if he hadn't chosen the Watchman route.Aye a king whose power dunt really stretch far beyond his hand might be an interesting character to play, but I hope we'll start to see some evidence of royal authority at some point. Good beginning might be an explanation o why you're a king: Is the kingship hereditary, does some watery tart lob a sword at you, is there a Thing where landowners elect one o their own, are you a conquering tyrant etc?
Aye a king whose power dunt really stretch far beyond his hand might be an interesting character to play, but I hope we'll start to see some evidence of royal authority at some point. Good beginning might be an explanation o why you're a king: Is the kingship hereditary, does some watery tart lob a sword at you, is there a Thing where landowners elect one o their own, are you a conquering tyrant etc?
Rag-tag armies of mercenaries from the northern nation of Brevoy have turned their attention south to the region of the River Kingdoms called the Stolen Lands, and hope to reclaim control of these lands to expand their power. Yet the dangerous denizens of the Stolen Land will not give up their lairs quietly. The heroes are one of four groups sent south to explore these wilderness realms and establish colonies, yet the dense woodlands and rugged hills of this region are far from safe. Will the heroes be able to wrest control of the realm from the monstrous bandit known only as the Stag Lord?
Well tyrant or not int really up to player is it, if native population don't want his rule then good or bad they're gonna see him as a tyrant. Which could be real fun.
Well tyrant or not int really up to player is it, if native population don't want his rule then good or bad they're gonna see him as a tyrant. Which could be real fun.
Not if they offer a better deal than the native population and don't treat them like shit.
Why would you rest 200 times?Can you imaging doing this 200 times
How many times did you rest in Baldur's gate games or in Pillars ?Why would you rest 200 times?Can you imaging doing this 200 times
This is why this resting system needs to be as irritating and as punishing as possible to force people to stop rest spamming.How many times did you rest in Baldur's gate games or in Pillars ?Why would you rest 200 times?Can you imaging doing this 200 times
And that is a good reason why there won't be a second game. Making a game tedious is not a good idea. I am all for complexity and shit,but just making it boring just to drive away "casuals" is stupid.This is why this resting system needs to be as irritating and as punishing as possible to force people to stop rest spamming.How many times did you rest in Baldur's gate games or in Pillars ?Why would you rest 200 times?Can you imaging doing this 200 times
They are making a D&D game, it has to have some D&D features even if non D&D players don't like them. Those can play their Fallout 4 and Destiny 2 shit.And that is a good reason why there won't be a second game. Making a game tedious is not a good idea. I am all for complexity and shit,but just making it boring just to drive away "casuals" is stupid.This is why this resting system needs to be as irritating and as punishing as possible to force people to stop rest spamming.How many times did you rest in Baldur's gate games or in Pillars ?Why would you rest 200 times?Can you imaging doing this 200 times
Oh yeah i agree with you on that. But i don't think that making camping long and tedious is the most D&D element ever. Wasting more of a minute on every resting will be stupid. If they decide to make it faster or player being able to skip it for the best. Of course it could end up that there is need to rest 10 times in the whole game,and this will be ok. The worst possible thing could be if you need to rest multiple times to heal and every resting time takes more than a minute.They are making a D&D game, it has to have some D&D features even if non D&D players don't like them. Those can play their Fallout 4 and Destiny 2 shit.And that is a good reason why there won't be a second game. Making a game tedious is not a good idea. I am all for complexity and shit,but just making it boring just to drive away "casuals" is stupid.This is why this resting system needs to be as irritating and as punishing as possible to force people to stop rest spamming.How many times did you rest in Baldur's gate games or in Pillars ?Why would you rest 200 times?Can you imaging doing this 200 times