The artwork is generic as fuck, but at least it isn't ugly and the silly stuff is mostly restricted to the left half of it; that's worth something, right? The screenshot, though... Well, the biggest issue by far is the lighting (or lack thereof), and that's usually what gets most improved visually from alpha to release, so I'll postpone panicking.
"I’m a Paizo fan, and a Pathfinder fan. I like the setting, the art style,
About that. In Obsidians
survey about their Pathfinder RPG they posted two artstyles to choose from. On called "Early pathfinder" and the other "later Pathfinder" where the later is the obvious choice to avoid the game looking too generic.
Huh, I totally forgot that they'd gone from amateurish fugly bullshit to competent generic adaptations thereof. They still make my brain hurt, but at least they no longer make my eyes bleed. (Well, to be fair, the cleric for one looks okay enough in the early version and actually good in the later one.)
Pathfinder artwork is juvenile, and a joke. It's been like that since day one.
Well, the artwork (specifically the race portraits) in the setting book dating back to the D&D3.5e OGL days is really nice, ridiculous elf eyes aside, but that's the one exception.
As for the setting, it's deliberately generic for the most part, of course, but that isn't automatically bad, and it does have some neat unusual ideas interspersed on all levels. What bothers me about the core stuff (besides disliking their renditions of gnome and elf physiology) is how the patron goddess of the elves really isn't suited for the role at all (she's a nice fit for half-elves, though) and how their totally-not-Ancient-Egypt country is exclusively worshiping historical Egyptian gods (and that AFAIK without any multiversal migration explanation like on Toril) instead of, say, Egyptian-esque interpretations of the pantheon ruling Golarion. Also, correct me if I'm wrong, but it seems unlikely to ever see any borders shift between distinct play zones despite telling (adventure path) stories all the time. Stagnant is much worse than generic. But the much bigger issue is how utterly creatively bankrupt they turned out to be outside their pseudo-European core regions, e.g. their Sinosphere stand-in got a small haphazard selection of real world deities (without even changing the names for a more consistent feel) and really nothing else. Very retro. But not in any good way.
Concerning - to use for a change the initialism I consider the most appropriate - HBTI representation in fantasy TRPGs: Shadowrun and newly D&D5e acknowledge their existence in their core rulebooks, but I can't think of a single such official NPC for either (outside HBS's and Beamdog's games). IIRC HERO/Champions and Mutants & Masterminds don't (?) cover them in any core books, but they most certainly do in their teen hero supplements. Rather well, too. However, not a single character in them is even implied to be anything but straight. A Song of Ice and Fire Role-Playing naturally covers fairly in-depth how to handle HBTI (well, the first half, anyway) in Westeros, but whereas GRRM offers a pretty good spread in his books, none of the dozens of characters created by Green Ronin for their handful of "chronicles" are homo, bi, trans or inter. (One guy is stated to be rumored to be gay but actually isn't at all, being like many - most? - other named chars explicitly in love with someone of the other sex.) Conversely, The Dark Eye and Pathfinder IIRC have never given this much space in rule or even pure setting books, let alone core ones, but they are the only two noteworthy traditional fantasy RPGs that have actually had queer representation pretty much since their respective inception. They are nevertheless too rare in the former, though, while from what I remember from having looked into their adventure path NPCs a few years ago the latter actually manages to have them be too common. That said, overrepresentation of minorities doesn't hurt anyone. TBH I don't remember how deeply World of Darkness dived into this. And other than an unknown number of indie systems and/or settings few know, that's AFAIK pretty much it.
Anyway, considering Paizo I probably shouldn't be surprised, but I still am that they aren't going to act as if HBTI didn't exist, which guarantees an 18+ rating in Putinistan. I guess My.com are too big to get subjected to rampant bureaucratic despotism during development unless they say anything bad about ol' Vladdie, but I do wonder whether the police would actually do their job if the devs' car hoods were ones to get literally shat on by fascistoid Orthodox sociopaths over this.
And while I prefer having higher strength and lower dexterity maximums for males than for females, RPG systems doing such have been few and far between from the beginning, so I just shrug at people wanting to play women able to wrestle down the strongest of men in-game (as long as they don't think that's realistic by any means).
Also, they made HoMM5? Damn, now I'm getting cautiously optimistic.