Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
And what legend of the industry has managed to extend their prestige into the current gen?
You, girl, are lacking coffee. And whiskey. and triple Irish Coffee. You will feel optimistic again.
Being excited because of SS among an ocean of russian shovelware... do you even know if any of those people had a relevant position is the development of that game?
Also, game is RTwP so it's irrelevant if they did turn-based games at some point.
Swordlords?
Well, of course -- they are a major political force in the region, after all. The player gets the initial quest from Jamandi Aldori, and later meets some others swordlords, both Brevoy and Mivoni.
We aim for high replayability. It's impossible to make a videogame as infinitely variable as a game with a living GM, but the situations player encounters will have different solutions, both peaceful and violent, with different short-term and long-term outcomes. Alignment is a major feature too, with options opening and closing depending on your current alignment and past actions.
No, it's a completely different genre. We're making an RPG with some strategy elements, not a grand strategy. A game like Crusader Kings set in Golarion would be awesome, but it's not the game we are making
We'll reveal the alignment mechanic very soon. For now I can say that you'll be able to play any alignment you like, to become a beloved hero of your people or a dreaded tyrant, and to choose your party members accordingly.
Owlcat, as you know it is popular now in game development community to add SJW stuff into their products. And despite all my love to Paizo, they are sick with that mental illnes.
Please resist if they will try to force you to implement shit like this. Do not make most of mighty fightery characters female, do not make more than one male characters gay and there is no need in trans dwarven shaman at all.
Please
Now that's a minefield of a question. This depends on how exactly you define "SJW stuff" -- for some people it's anything less hyper-masculine than Conan the Barbarian with illustrations by Boris Vallejo I heard people calling Furiosa "too feminist" and ruining the new Mad Max movie. For them, probably, the mere existence of Amiri -- the iconic barbarian woman who was exiled from her tribe for being a warrior rather than a housewife, and has been kicking major ass ever since -- would be "SJW stuff" too.
Let me put it this way: our top priority is to tell a good high fantasy story, and we are not planning to ruin it just to preach some real-life politics. On the other hand, we aren't going to pretend that women are less fit to be heroes than men, or that LGBT people somehow don't exist.
I'm afraid, I'm not qualified to discuss the studio's political stance The game will (it already does) include strong female characters, as well as POC and LGBT people. But it's not Deus Ex, Bioshock, Papers Please or That Dragon, Cancer: we are not making it to take a stand on a real-life issue. Of course, nothing is politics-free, but not everything is focused on politics.
There is a lot of toxicity in the gaming culture, but, again, we are not here to join one of the many sides of the holywar. We just want to make a good game everyone can enjoy. We respect and value every voice in the community, but reserve the right to hold to our own vision.
Lisa Stevens (CEO) said:Obsidian still has the rights to do their own CRPG, but they are non-exclusive. Owl Cat Games is a part of my.com, which has done a ton of games over the years. Here is some info from their Wikipedia page.
Owl Cat Games will be at PaizoCon in just a few short days and they have a playable demo of the game already set to go. We got to play it here in the offices a few months back and everybody was impressed.
Very happy that we are finally going to be able to scratch that CRPG itch!
Michael Kenway (Director of Licensing) said:At this point it will be for PC. May be expanded.
Owlcat developer said:But please tell us why there will be no turn-based combat ?
When you play the Pen&Paper game you see how it works and it is only the natural decision to use it instead of real-time with pause.
I can tell you that we had long, heated discussions on the merits of both approaches, with team members arguing and even switching sides multiple times. We made a decision to go with real-time in the end, and rest assured we didn't make it lightly.
The anti-SJW bull-crap is becoming too annoying. It's like people don't even care about the actual games anymore, they're just interested into how "gay" the characters are... as if they're gonna suck their dicks or something. FFS.
"Do not make most of mighty fightery characters female, do not make more than one male characters gay and there is no need in trans dwarven shaman at all."
Ok so we're fine with up to one gay male character, more than that its "SJW stuff" and we hate it. Trans dwarven shaman rofl. What the fuck.
...They can add a thousand gay warlords for all I care, if there is come context. The problem is only when they do these things completely out of context, just to have these characters in the game.
we aren't going to pretend that women are less fit to be heroes than men
There is a lot of toxicity in the gaming culture, but, again, we are not here to join one of the many sides of the holywar.
And we still dont have a 4e rpg, a system literally built for this kind of SHIT.
(snip...)
There is no reason why in a magical world women cannot be as good heroes or adventurers.
Fighters and Barbarians live and die by their physical prowess. All other classes depend more on other skills where women can excel just as well. Not every woman, but those 0.1% certainly can.There is no reason why in a magical world women cannot be as good heroes or adventurers.
Well, men have a natural boost in physical strength for purely biological reasons, so even in a magical world, certain innate tendencies wouldn't change (unless you believe that women in this world have an innate magic bonus of + 20% in strength).
But you could probably make a good argument that "women are more likely to be wizards" as a matter of affinity if you justify this well into the setting.
The anti-SJW bull-crap is becoming too annoying. It's like people don't even care about the actual games anymore, they're just interested into how "gay" the characters are... as if they're gonna suck their dicks or something. FFS.
"Do not make most of mighty fightery characters female, do not make more than one male characters gay and there is no need in trans dwarven shaman at all."
Ok so we're fine with up to one gay male character, more than that its "SJW stuff" and we hate it. Trans dwarven shaman rofl. What the fuck.
...They can add a thousand gay warlords for all I care, if there is come context. The problem is only when they do these things completely out of context, just to have these characters in the game.
Any of the male feminists wanting to play a warrior woman in this game could easily go outside and bitchslap any random real woman on the street without much danger of losing a fight to her
City guards don't kill rats.Starting quests are often of the nature that they could very well be undertaken by the city guard
In D&D and Pathfinder adventurers are a different group of people than random warrior or guard which is represented by them having regular PC classes while NPCs have weaker NPC classes. This is to show that each adventurer stands apart from average member of it species. Even if their fail and die early they had potential above and beyond others, no matter the race, sex or sexual preference of said individual.One point could perhaps be that there is a difference between heroes and up and coming adventurers. While it is true that heroes constitute a very low percentage of the population new adventurers can hardly be considered to be heroes. Starting quests are often of the nature that they could very well be undertaken by the city guard, which probably would be almost exclusively male if we have a faux mediaval world. A random female walking up and suggesting that she could solve the problem at hand (killing a bunch of goblins for instance) should be met with at least a raised eyebrow, not the least from people in many of the backwater places you often start out. The same goes for seemingly incapable males as well, would some lanky ass rogue without any reputation be able to kill a tribe of goblins? A bulky barbarian or well-armoured fighter might inspire some confidence but I doubt someone who is not overtly displaying prowess would.
In the end it's just about responsiveness of the world to the player. If I'm playing something unlikely then I want a response! If I'm playing a halfling barbarian I want some reactions because that is strange and rare, not some lame mega-cosmopolitan attitude where people just accept uncommon things as normal for no reason. This goes for all races, classes and whatever. If some PoC shows up in faux early medival Europe I want to know why, it's a potentially interesting story I want to hear. Is he a trader or ambassador? Was he a slave? Is he a mercenary for someone important perhaps?
Regarding the distribution of who exactly are adventurers I have two thoughts. First of, regardless of whether women are capable or not to be adventurers it makes little sense that they would be as numerous. Adventuring is extremely dangerous and while men are considered largely are expendable, women are not. Throughout humanity's history every single successful society has protected their females fiercely, actively putting them out of harm's way, and for very good reason. This makes regular females unlikely candidates for being adventurers which would reduce their numbers. Its not just about capability but also who society deems it can afford to lose.
HBTQ people on the other hand, and trans people in particular, seems like prime candidates for becoming adventurers. Social outcasts with little reproductive capability/interest seems like the people societies would push towards "adventures". They have a hard time creating dynasties and far lesser incentives to settle down.
So while regular females should be expected to be underrepresented I feel like HBTQ people should be very over-represented perhaps to a degree that people expect that adventurers are HBTQ or misfits in some other way, since they have chosen life largely outside civilised society.
Perhaps all this is stupid but what I think many get at when they panic about the inclusion of what they perceive as SJW propaganda in games is the reduction of internal consistency in the world and the loss of immersion. There are a lot of ways alternative world's could work and I believe most people are ok with almost anything as long as there is some justifications for the differences/andOr the general setup of the world. It's the awkward and brain-dead middle-point that really bothers people, not the least because it often is preachy.