On a scale of 1 to 10, how much mandatory combat is in the game? (e.g., 1 being Age of Decadence when not a mercenary / assassin, 10 being Icewind Dale).
After 3h of gameplay (past character creation) and every difficulty setting set to "normal", 1:1 damage etc.
From what I've played it looks like a solid 10. You are playing as an adventurer hired to take out the trash, so it's been a chain of locations with unavoidable battles. Starting area is a building with rooms requiring combat to pass, from there you travel (without much of a say in the matter) to another location with next two unavoidable battles.
As for other things, the bugs don't seem to be that big. Sure, menus sometimes fail to refresh as you go back/forth (especially in character creation) but you just need to click something again. And besides that i had a single exception window in main menu.
Character creation is excellent with plethora of classes, feats and abilities visualized via level progression graphs, although I imagine it can get confusing since it expands upon D&D, and overwhelming to someone who isn't even familiar with that.
Music is fine, and I found (english) voice acting actually pretty good, and I'm rather picky about shitty accents. I think they go quite well with the setting, and said setting being a really lighthearted fantasy with magic everywhere. Possibly it's because the characters are actually likable - while mostly they're nothing uniquely special compared to say, MotB or Tyranny, they are by far more lively than in D:OS2 and interesting than PoE1 snorefest. I'd say something around DA:O - a bunch of archetypical adventurers that are simply fun to listen to, although the amount of interaction with them is noticeably smaller than in all of the aforementioned games. Not all NPCs are voiced, neither is the narrator.
Visuals are quite good, and while not as detailed as D:OS2, the more blurry/cartoony touch makes the game still look decent with even closer zoom than there. However its only isometric, so you can't rotate the camera, and as such the bottom walls sometimes obscure positioning. The maps seem really small however, and that's probably my biggest issue so far.
Combat is quite fun, but nothing revolutionary. Active pause with status icons, engagement lines and down counters showing time remaining to complete given action. I wouldn't say it's noticeably better than PoE - it can still turn to shit if you let it run rampant.
Dialog choices are there, complete with text adventure segments, alignment options and skill rolls, meaning, it's still possible to have a high skill and botch it. The writing is ok, the plot seems quite generic - opens with "adventurer gathering at a noble's request" typical for p&p source books and quickly gets to "you are the chosen one (tm)" typical for cRPGs. A bit disappointing.
There was also a simple puzzle in the first area.
Camping mechanics are more in-depth than in most other games, with assignable tasks like hunting or granting temporary buffs through cooking or equipment maintenance.