Dark Souls II
Educated
- Joined
- Jul 13, 2024
- Messages
- 462
How can you look at an "art" like this and still play the game? Do you have no dignity left at all?
How can you look at an "art" like this and still play the game? Do you have no dignity left at all?
Odd but realistic. It's probably cheaper. Simpler graphic requires less manpower to create. Also means a lot more people could potentially play the game because it doesn't requires hi-end pc to play it.cartoon graphics and miniature figure bases is a very odd decision
That's just the Pathfinder art style, always has been https://shop.wizkids.com/collections/pathfinderThe pairing of cartoon graphics and miniature figure bases is a very odd decision, visually and conceptually... like they don't know whether they want us to abstract the characters like we're playing a TTRPG or actually be immersed in what is being displayed.
Yes, it's the art style, but my point is that including the miniature figure bases from the TTRPG side of things in a game where there are also animations and combat effects and everything else creates a weird cognitive dissonance. I haven't seen that done in any other pathfinder crpg (or D&D ones either, for that matter, where miniatures also obviously have bases in the tabletop version). Maybe it will make more sense in the greater context of the game, but it sticks out weirdly in the trailer.That's just the Pathfinder art style, always has been https://shop.wizkids.com/collections/pathfinderThe pairing of cartoon graphics and miniature figure bases is a very odd decision, visually and conceptually... like they don't know whether they want us to abstract the characters like we're playing a TTRPG or actually be immersed in what is being displayed.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree.
I wonder how they will solve the traffic counting issue. When we have hexes, it's obvious. But how will they do it here? Similar to that weird points system from the first Fallouts?Yes, it's the art style, but my point is that including the miniature figure bases from the TTRPG side of things in a game where there are also animations and combat effects and everything else creates a weird cognitive dissonance. I haven't seen that done in any other pathfinder crpg (or D&D ones either, for that matter, where miniatures also obviously have bases in the tabletop version). Maybe it will make more sense in the greater context of the game, but it sticks out weirdly in the trailer.That's just the Pathfinder art style, always has been https://shop.wizkids.com/collections/pathfinderThe pairing of cartoon graphics and miniature figure bases is a very odd decision, visually and conceptually... like they don't know whether they want us to abstract the characters like we're playing a TTRPG or actually be immersed in what is being displayed.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree.
To each their own, as ever!
I'm excited. The visual presentation might not be the best but it has potential to have some good gameplay. Could be better than BG3 at least which had horrible combat encounters but fancy presentation with mo capped cringe that manipulated people into thinking they liked what they were playing. I see flying actually having elevation which shows potential from the gameplay side.
Owlcat said they aren't working on a pathfinder game currently. Possible Paizo found a new company to put out games for them in their new edition and if this is successful we might see them turn out a lot more adventure paths in the same engine. Hopefully higher level campaigns. This could be a test run to see if Ossian is worthy.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree. I would prefer this to all the veneer mo-capped like crap that creates huge budgets and long times between games while not offering much beyond something shiny to look at while you engage with boring content. Could be a sign that the game won't waste our time with fluff and focus more on gameplay which is something sorely needed and it means that if this does good they could probably churn out a steady flow of new content. Either way, I will back it
Finally. A man of taste in this cesspit of moral decrepitude.I just like the writing in Luke Scull's NWN modules. ¯\_(ツ)_/¯
The hardcore side will play anything that comes out within the DnD(-ish) based crpg genre. Don't think it matters too much outside of any small influence they have when they shit talk the game afterwards. Casuals will have no problem lowering the difficulty if it appeals to them from some other angle.I'm excited. The visual presentation might not be the best but it has potential to have some good gameplay. Could be better than BG3 at least which had horrible combat encounters but fancy presentation with mo capped cringe that manipulated people into thinking they liked what they were playing. I see flying actually having elevation which shows potential from the gameplay side.
Owlcat said they aren't working on a pathfinder game currently. Possible Paizo found a new company to put out games for them in their new edition and if this is successful we might see them turn out a lot more adventure paths in the same engine. Hopefully higher level campaigns. This could be a test run to see if Ossian is worthy.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree. I would prefer this to all the veneer mo-capped like crap that creates huge budgets and long times between games while not offering much beyond something shiny to look at while you engage with boring content. Could be a sign that the game won't waste our time with fluff and focus more on gameplay which is something sorely needed and it means that if this does good they could probably churn out a steady flow of new content. Either way, I will back it
PF2E is going to be a tough nut for any studio to crack, let alone an indie one. The fundamental problem is that it is a crunchy system with lots of things to learn that will scare off casuals, while the hardcore codex gang are going to be unimpressed by the Sawyerism and 4e influence on the system. The 3 action economy is also going to demand extremely good UI design for combat to not suck. While the entire system is a tightly designed one with every element necessary to support another element and little room for homebrewing or making changes.
I guess good luck to Ossian, cause they will need it.
The hardcore side will play anything that comes out within the DnD(-ish) based crpg genre. Don't think it matters too much outside of any small influence they have when they shit talk the game afterwards. Casuals will have no problem lowering the difficulty if it appeals to them from some other angle.I'm excited. The visual presentation might not be the best but it has potential to have some good gameplay. Could be better than BG3 at least which had horrible combat encounters but fancy presentation with mo capped cringe that manipulated people into thinking they liked what they were playing. I see flying actually having elevation which shows potential from the gameplay side.
Owlcat said they aren't working on a pathfinder game currently. Possible Paizo found a new company to put out games for them in their new edition and if this is successful we might see them turn out a lot more adventure paths in the same engine. Hopefully higher level campaigns. This could be a test run to see if Ossian is worthy.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree. I would prefer this to all the veneer mo-capped like crap that creates huge budgets and long times between games while not offering much beyond something shiny to look at while you engage with boring content. Could be a sign that the game won't waste our time with fluff and focus more on gameplay which is something sorely needed and it means that if this does good they could probably churn out a steady flow of new content. Either way, I will back it
PF2E is going to be a tough nut for any studio to crack, let alone an indie one. The fundamental problem is that it is a crunchy system with lots of things to learn that will scare off casuals, while the hardcore codex gang are going to be unimpressed by the Sawyerism and 4e influence on the system. The 3 action economy is also going to demand extremely good UI design for combat to not suck. While the entire system is a tightly designed one with every element necessary to support another element and little room for homebrewing or making changes.
I guess good luck to Ossian, cause they will need it.
The games biggest limiting factor won't be the system that can mostly be ignorable on normal difficulty, it will be drawing in the larger crowds without fancy graphics, voice acting, mo capped sex scenes, etc.
You know I cant disagree with that, BG3 did rise the bar in certain areas, I would say for larger audience. The niche hardcore would certainly play Owlcat style minimum graphics, hell even without sex, if the system and writing is good and plays well. I mean if classics like Dark Sun still hold up so well against some of the mediocre RPGs, then you can certainly do well, its just what audience your catering for.The hardcore side will play anything that comes out within the DnD(-ish) based crpg genre. Don't think it matters too much outside of any small influence they have when they shit talk the game afterwards. Casuals will have no problem lowering the difficulty if it appeals to them from some other angle.I'm excited. The visual presentation might not be the best but it has potential to have some good gameplay. Could be better than BG3 at least which had horrible combat encounters but fancy presentation with mo capped cringe that manipulated people into thinking they liked what they were playing. I see flying actually having elevation which shows potential from the gameplay side.
Owlcat said they aren't working on a pathfinder game currently. Possible Paizo found a new company to put out games for them in their new edition and if this is successful we might see them turn out a lot more adventure paths in the same engine. Hopefully higher level campaigns. This could be a test run to see if Ossian is worthy.
I think the miniatures will appeal to a certain crowd and the rest of us might just have to overlook it or even come to appreciate its simplicity to a degree. I would prefer this to all the veneer mo-capped like crap that creates huge budgets and long times between games while not offering much beyond something shiny to look at while you engage with boring content. Could be a sign that the game won't waste our time with fluff and focus more on gameplay which is something sorely needed and it means that if this does good they could probably churn out a steady flow of new content. Either way, I will back it
PF2E is going to be a tough nut for any studio to crack, let alone an indie one. The fundamental problem is that it is a crunchy system with lots of things to learn that will scare off casuals, while the hardcore codex gang are going to be unimpressed by the Sawyerism and 4e influence on the system. The 3 action economy is also going to demand extremely good UI design for combat to not suck. While the entire system is a tightly designed one with every element necessary to support another element and little room for homebrewing or making changes.
I guess good luck to Ossian, cause they will need it.
The games biggest limiting factor won't be the system that can mostly be ignorable on normal difficulty, it will be drawing in the larger crowds without fancy graphics, voice acting, mo capped sex scenes, etc.
Do you think his writing is good enough to save the game by writing sex scenes good enough to attract the BG3 crowd?I just like the writing in Luke Scull's NWN modules. ¯\_(ツ)_/¯
Kickstarter Launching September 24
Ossian Studios and Paizo are thrilled to announce the Kickstarter campaign for The Dragon’s Demand will be going live on September 24th, 2024!
Developed by Baldur’s Gate and Neverwinter Nights veterans, Pathfinder: The Dragon’s Demand is the first CRPG to feature a comprehensive implementation of the Pathfinder Second Edition rules. The return of a legendary dragon long vanquished sees the town of Belhaim once again under dire threat. The game will present a huge, interactive world to explore, with hundreds of characters and dozens of quests that react to the player’s choices. A cast of colorful companions, including iconic characters such as the goblin alchemist Fumbus, will be on hand to join the player’s party, each featuring their own motivations and backstory.
Pathfinder: The Dragon’s Demand showcases a unique visual style, presenting a game world and miniature-based characters that recreate the look and feel of tabletop roleplaying. The unique, grid-based system allows for fully three-dimensional, turn-based combat. Players will need their wits about them as flying enemies swoop down from the skies to attack, and enemy wizards levitate above the field of battle to toss fireballs down upon their foes. The endless tactical and role-playing opportunities encourage players to explore Belhaim and the surrounding lands in their own way, recreating those feelings of excitement and discovery that make the best tabletop campaigns so memorable.
With over 30 hours of gameplay accompanied by a beautiful soundtrack and professional voice acting, gamers can look forward to a classic, single-player, party-based CRPG experience where they will be able to:
Be sure to check out the trailer and press kit, and join Ossian Studios’ Kickstarter campaign on September 24th at DragonsDemand.com!
- Create deep, custom character builds from a choice of 7 ancestries, 16 classes, and more than 30 backgrounds.
- Play as a dwarf, elf, gnome, goblin, halfling, human, or an orc.
- Choose their path as an alchemist, barbarian, bard, champion, cleric, druid, fighter, investigator, monk, oracle, ranger, rogue, sorcerer, swashbuckler, witch, or wizard.
- Form a party of four with up to three companions out of a possible dozen characters encountered during their adventures to forge bonds of friendship and even romance!
- Level up characters to level 8.
- Wield a multitude of powerful spells from all four magical traditions: Arcane, Divine, Occult, and Primal.
- Equip hundreds of unique armors and weapons, and see them dynamically change on miniature characters.
- Explore the region using an interactive world map to travel to many mysterious and dangerous locations across the Dragonfen, Verduran Forest, and the town of Belhaim.
more than I was expecting7 ancestries, 16 classes
romance
more than I was expecting7 ancestries, 16 classes
also ancestries? you mean races or is that a bad word now
romance
hope you can create custom companions
Makes sense, to be honest. They don't have to deal with any drama or complaints just by simply changing a word. My cost benefit analysis would lead me to doing something similar. Better than D&D's approach although I think Paizo ended up doing a little bit of that as well anyways.more than I was expecting
also ancestries? you mean races or is that a bad word now
4 men part RIP in peperoni
You create 4 and get up to 3 companions for a total of 7, that's like Wasteland 2.4 men part RIP in peperoni
This is correct: you create the PC and can have up to three companions.You create 4 and get up to 3 companions for a total of 7, that's like Wasteland 2.4 men part RIP in peperoniSounds like you create 1 and can have 3 companions.
- Form a party of four with up to three companions out of a possible dozen characters encountered during their adventures to forge bonds of friendship and even romance!