Angels and Liches do not mix. This is Hard Zach. Notice no SR again. Bludgeoning 15 is same as Vordokai but we're only level 8 here. Object of the game is to keep him from getting that spell off.
That Bludgeoning DR really slowing down the process, but we've got all the necessary debuffs in place, and Crispy takes advantage. Casters are often the best targets for CMs. Found a pic of my CM specialist from Alpha:
Student has some abilities that boost it too, then of course you've got True Strike and Touch of Good and the like. Student gets INT to AC.
Looking like he's getting it off despite Seelah's massive whack. She gets DR bypass from the almighty Smite Evil. How did Nenio lose her spell?
Probably because she's Blinking. Not sure if she dodged the grasp because of that too. Blink + Image seems like solid tank material if we can get her AC somewhere reasonable. I've been using the Protection from Evil/Chaos Communals on these Hard fights and I think this is where these DRs are coming from? Not complaining. Zach didn't get the DR and dies to his own spell. As with Swarm Area, bring Bludgeoning for this fight.
The Stone Golems down here aren't easy on Hard either. But Infinitron's AC is up to 37 (without Fighting Defensively) and with debuffing the attack rolls should be pretty safe, but taking no chances. Nenio always has a Displacement on tap.
Just when you think you're in the clear he busts out a Free Action Slow. Should have checked to see if Hardy (Dwarven racial +2 saves) kicked in on this Spell-like Ability. You can see the loot that's the reward for messing with this room. Very Valuable.
Third hit will benefit soon from Shatter and Cornugan, but not on Golems. Lucky to hit, but getting that damage to 28 against a Neutral non-Outsider was hard work.
Let's head down the hill and take care of this guy with our buffs running out before we rest.
Or not. Lann's Spike Stones held them up for awhile, but don't have the ranged firepower yet to make them pay. Blasphemy paralyzed Lann for ten minutes no Save and when I tried the Mythic Dispel thing it seemed like it was taking at least a Full Round. Blasphemy Dazes even if you make the Save so that could have been the problem.