The army battle to open the way. Those two units of 15 Clerics have been topping off stacks that get nicked up the whole game. Kepp 'em away from your archers. They've been toned down but are still valuable. These numbers were Financed by raiding the Northern Demon Armies before heading West to Drezen. Lowly Footmen take out big Derakni.
LG Angel Crusader I guess if we're ever leading the Charge this is the time.
Game says you get a Morale boost so maybe this option helps your armies.
Seelah owning the UMD with help from Magician's Ring to use the Mirror Image Wand we found with that 32 Perception check at Daeran's house. Nenio has made her some scrolls for backup. This lets Seelah go two-handed for a big damage boost.
We fight a couple battles heading toward the west then climb on a roof trying to get to the second level so we can get up ono the wall. No Hellknights this time but a contingent of Crusaders do follow you if you can keep them alive.
Infinitron has kept his Channeling Non-Selective for this purpose. Spores are from the Vrocks on top of the Barracks roof we hopped over to with Lann's Leopard handling the Mobility check. You can cure Spores with Bless.
Securing the high ground lets you rain down death from above. Especially this new to the Beta Throwing Axe that prevents retaliation. First time I've discovered this tactic and made heavy use of it.
Dead end on the roof top means logjam heading down into the Barracks. Logjam for the bad guys too but Sosiel has Enlarged Reacharound and that Charming Smile. If you've got some logs you need jammed, Sos is your man.
Checkmate bigots!
Pretty sure you can just sneak to the right of this guy to get to the next level and the wall. He's bait for the five or six Wizards (one got Seelah in an Icy Prison) and Negative Channeling Cultists hiding behind him, all guarding the Temple which is another way up.
That +2 Endurance is belated incline. Third level (!) Ranger ability that never did show up in P:K. Be careful if Seelah is your Athletics specialist and don't forget to put your armor back on. Need a healthy level of Athletics for Hard Parkour. As a Freebooter she also has Lead Blades to get that Blade up to a 4d6. Lustrous.
Narrow formation for storming the wall. In the future may clear buildings first since these extra troops really gum things up on the wall. Ended up leading off with Nenio's 25 DC Rainbow Pattern then trying to race the Crusaders up onto the wall before they broke all the mezzes.
Lann the Druid does less damage than pure ZA but he still just shits out the crits with Aspect of Falcon and all the full attacks he gets from range.