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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Xythereal

Literate
Joined
Mar 5, 2021
Messages
16
not all archetypes get pet

I know! I was following the website. Obviously there just needs a simple correction. It's all good but it is funny having a horse lead me through the caverns.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
No archetype gets pet and mount. The mount is the animal companion. There should be a button that lets you get on, but this has been buggy.
 

Xythereal

Literate
Joined
Mar 5, 2021
Messages
16
No archetype gets pet and mount. The mount is the animal companion. There should be a button that lets you get on, but this has been buggy.

Yeah, yeah... The great thing and HORRIBLE thing about Pathfinder is the abundance of classes. Kingmaker pnp was bad enough whereby most of my time is making a new character lol. It is an ice cream store with too many flavors.
 

Enkidu

Novice
Joined
Feb 19, 2016
Messages
33
It will be good when they get around to doing it. That they haven’t for such an important new feature is just pathetic.
As a Software developer (not in gaming, Thank God!) i can't really understand that. if it was a project where i was involved, mounting would be my focus, its the new feature of this game, and i can't really remember a CRPG that did mounting.
I would make the team work on that shit based solely on enthusiasm.
I should have read the forums, i did'nt expect to mounts being broken in the beta, but its okay. We should not care about unimplemented features in the beta on any case.

I told the devil to get bent because saint Mel is the patron saint of Drezen on my watch and no jewing is allowed, and he still planted his ass in my throne room. Sure, Mary Sue said any riffraff can join, but she also said I'm the fuhrer of the whole shindig, so why the hell (pun not intended) can't I deploy his ass to shit burning detail?
:rpgcodex:

On an unrelated note, is there any way to actually have nighttime in Drezen? I remember in the Alpha that time transition worked OK, but now it seems stuck in perpetual day time even if I fuck around the world map and enter the city when it says it's night and it looks like lights out are needed for at least 2 quests.
One thing i liked in Kingmaker is that despite being kind of scripted, Season/time mattered in the map. I did'nt see that on Wrath of the Righteous, but i can only guess that the full game will be okay. (since they actually cared about that on kingmaker.)

Yeah, yeah... The great thing and HORRIBLE thing about Pathfinder is the abundance of classes. Kingmaker pnp was bad enough whereby most of my time is making a new character lol. It is an ice cream store with too many flavors.
80% is trash anyway, stop complaining, ask for more stuff. i still want to play a game with my Synthesist Summoner from PnP with a shitload of arms and magic weapons.
(And the synthesist is sub-optimal. Summoner being broken as it is.)
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
if you want to see how it would be, seelah can mount just fine.. looks great too.
she auto unmounts after fights but mounted state remains so she cannot remount ever again.
so it becomes a chore :negative:
 

Enkidu

Novice
Joined
Feb 19, 2016
Messages
33
if you want to see how it would be, seelah can mount just fine.. looks great too.
she auto unmounts after fights but mounted state remains so she cannot remount ever again.
so it becomes a chore :negative:
My bloodrider and my Seelah has broken animations when they mount. (T Pose on the Smilodon).
Like i said, Bloodrager is broken anyway. I use both smilodons to waste enemy turns.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The purpose of Smilodons is to waste enemies full stop. Even with two less attacks they wreck house.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
Tbh Pets seem less overly-usefull than KM in general because fight arenas are more varied and less open, so you don't need a huge number of bodies to protect your backline most of the time. There are still a few fights where you do though. IMO this is good cause it makes me change positioning and formation more often than I did in KM.
 

Testownia

Guest
No archetype gets pet and mount. The mount is the animal companion. There should be a button that lets you get on, but this has been buggy.

Yeah, yeah... The great thing and HORRIBLE thing about Pathfinder is the abundance of classes. Kingmaker pnp was bad enough whereby most of my time is making a new character lol. It is an ice cream store with too many flavors.

Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
 

Xamenos

Magister
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Messages
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Pathfinder: Wrath
Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.
 

Jvegi

Arcane
Glory to Ukraine
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Nov 16, 2012
Messages
5,505
I'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
EDIT: Lol, I thought it was a kingmaker thread. I'm talking about the first game.
 
Last edited:

NJClaw

OoOoOoOoOoh
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Messages
7,635
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.

Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
quick movement only works if you click far enough away
there's a way to enable cheats which lets you speed up time but I forgot how

pfk had the same issue, so it's kind of bizarre they didn't bother fixing it
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
quick movement only works if you click far enough away
there's a way to enable cheats which lets you speed up time but I forgot how

pfk had the same issue, so it's kind of bizarre they didn't bother fixing it

They did. Poster is talking about P:K.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Messages
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Insert Title Here Pathfinder: Wrath
I'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
EDIT: Lol, I thought it was a kingmaker thread. I'm talking about the first game.

I recently went back to first game after playing Wrath and it seemed weirdly slow too.
 

Testownia

Guest
Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.

Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.

Yes, that was the one I was talking about.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.

Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
Well, that's one of those purely theorycrafting exploits that no sane DM would ever let fly in a real game, even if a player was autistically stupid enough to want to break the game like that.

Arcane Hierophant does make more sense for the comment, but as you said it's just Mystic Theurge for druids. I don't see how it's a working Theurge, when the Theurge's biggest problem is you're a full spell level behind in both of your classes and get even further behind in your non-main class after you're done with its 10 levels.
 

Testownia

Guest
Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.

Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
Well, that's one of those purely theorycrafting exploits that no sane DM would ever let fly in a real game, even if a player was autistically stupid enough to want to break the game like that.

Arcane Hierophant does make more sense for the comment, but as you said it's just Mystic Theurge for druids. I don't see how it's a working Theurge, when the Theurge's biggest problem is you're a full spell level behind in both of your classes and get even further behind in your non-main class after you're done with its 10 levels.

Because, if you're playing as a Thassilonian Specialist/Feyspeaker/Arcane Hierophant, you could keep and fully level up your animal companion; reach Level 2 for both classes relatively quickly; use Magical Knack and the half-elven alternative racial not to lose spell levels AND later on also fill in the missing levels until 20 with Mystic Theurge.
 

Xamenos

Magister
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Pathfinder: Wrath
Because, if you're playing as a Thassilonian Specialist/Feyspeaker/Arcane Hierophant, you could keep and fully level up your animal companion; reach Level 2 for both classes relatively quickly; use Magical Knack and the half-elven alternative racial not to lose spell levels AND later on also fill in the missing levels until 20 with Mystic Theurge.
Ah, I see. You don't want a "working Mystic Theurge". You just want more Mystic Theurge. That at least is understandable, it'd let you reach 9th level spells with both classes eventually even if you're still behind for most of the campaign.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I mean you use one half for buffs, the other half for AoEs that don’t care that much about beating saves and penetrating spell resistance.

It’s handy.
 

Testownia

Guest
I mean you use one half for buffs, the other half for AoEs that don’t care that much about beating saves and penetrating spell resistance.

It’s handy.

Not to mention you don't lose the main two features of a Druid - wildshape and animal companion - in terms of strength. I'm talking about the video games, of course, since in PnP there are ways to go Mystic Theurge/Arcane Hierophant as soon as level 5. Fortunately, one of those ways was added by Call of the Wild.

Huh... also added Dawnflower Anchorite, I see. There's literally no reason NOT to take it if you're playing Druid, since you retain 95% of all Druid goodies + full BAB progression for 10 levels + the special abilities an Anchorite receives.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Well, maybe you don’t want to worship some Arab chick.
 

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