Xythereal
Literate
- Joined
- Mar 5, 2021
- Messages
- 16
not all archetypes get pet
I know! I was following the website. Obviously there just needs a simple correction. It's all good but it is funny having a horse lead me through the caverns.
not all archetypes get pet
No archetype gets pet and mount. The mount is the animal companion. There should be a button that lets you get on, but this has been buggy.
As a Software developer (not in gaming, Thank God!) i can't really understand that. if it was a project where i was involved, mounting would be my focus, its the new feature of this game, and i can't really remember a CRPG that did mounting.It will be good when they get around to doing it. That they haven’t for such an important new feature is just pathetic.
One thing i liked in Kingmaker is that despite being kind of scripted, Season/time mattered in the map. I did'nt see that on Wrath of the Righteous, but i can only guess that the full game will be okay. (since they actually cared about that on kingmaker.)I told the devil to get bent because saint Mel is the patron saint of Drezen on my watch and no jewing is allowed, and he still planted his ass in my throne room. Sure, Mary Sue said any riffraff can join, but she also said I'm the fuhrer of the whole shindig, so why the hell (pun not intended) can't I deploy his ass to shit burning detail?
On an unrelated note, is there any way to actually have nighttime in Drezen? I remember in the Alpha that time transition worked OK, but now it seems stuck in perpetual day time even if I fuck around the world map and enter the city when it says it's night and it looks like lights out are needed for at least 2 quests.
80% is trash anyway, stop complaining, ask for more stuff. i still want to play a game with my Synthesist Summoner from PnP with a shitload of arms and magic weapons.Yeah, yeah... The great thing and HORRIBLE thing about Pathfinder is the abundance of classes. Kingmaker pnp was bad enough whereby most of my time is making a new character lol. It is an ice cream store with too many flavors.
My bloodrider and my Seelah has broken animations when they mount. (T Pose on the Smilodon).if you want to see how it would be, seelah can mount just fine.. looks great too.
she auto unmounts after fights but mounted state remains so she cannot remount ever again.
so it becomes a chore
No archetype gets pet and mount. The mount is the animal companion. There should be a button that lets you get on, but this has been buggy.
Yeah, yeah... The great thing and HORRIBLE thing about Pathfinder is the abundance of classes. Kingmaker pnp was bad enough whereby most of my time is making a new character lol. It is an ice cream store with too many flavors.
I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
quick movement only works if you click far enough awayI'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
quick movement only works if you click far enough awayI'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
there's a way to enable cheats which lets you speed up time but I forgot how
pfk had the same issue, so it's kind of bizarre they didn't bother fixing it
Get the bag of tricks mod, it will let you speed up time outside of combat.EDIT: Lol, I thought it was a kingmaker thread. I'm talking about the first game.
I'm playing the game and it's weirdly slow (no encumbrance). Quick movement outside of combat doesn't seem to work. Characters turn slowly and the whole thing seems unresponsive. I can barely tell what's going on. Perhaps I'll get used to it, but compared to IE games this is a mess.
EDIT: Lol, I thought it was a kingmaker thread. I'm talking about the first game.
If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
Well, that's one of those purely theorycrafting exploits that no sane DM would ever let fly in a real game, even if a player was autistically stupid enough to want to break the game like that.If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
Well, that's one of those purely theorycrafting exploits that no sane DM would ever let fly in a real game, even if a player was autistically stupid enough to want to break the game like that.If you have access to 9th level spells, one or two Hierophant levels are so broken that no one in their right mind would ever play that in an actual campaign. With one level you can effectively cast Miracle infinite times per day through the Spell-Like Ability Special Ability by duplicating the Body Outside Body spell: your duplicates can't cast spells, but they can use their spell-like abilities, so each one of them can cast Miracle twice. With two levels you can also take the Gift of the Divine Special Ability, that allows your infinite duplicates to transfer to you all of their infinite uses of Turn Undead, which means that you can benefit as many times as you want from Divine Metamagic. Talking about balance in high level D&D makes no sense, but these two things are on a whole different level of broken and unplayable.I think you've got something mixed up, Hierophant in 3.5 is the crappy prestige class that wants to be divine Archmage but has no spellcasting progression and thus fails utterly.Nigga, I'm still mad they didn't steal... ehem... "borrow" the Hierophant class (A.K.A. a working Mystic Theurge) from D&D.
Maybe he was talking about the Arcane Hierophant? It's a Mystic Theurge for druids, and it improves both your animal companion and wild shape.
Arcane Hierophant does make more sense for the comment, but as you said it's just Mystic Theurge for druids. I don't see how it's a working Theurge, when the Theurge's biggest problem is you're a full spell level behind in both of your classes and get even further behind in your non-main class after you're done with its 10 levels.
Ah, I see. You don't want a "working Mystic Theurge". You just want more Mystic Theurge. That at least is understandable, it'd let you reach 9th level spells with both classes eventually even if you're still behind for most of the campaign.Because, if you're playing as a Thassilonian Specialist/Feyspeaker/Arcane Hierophant, you could keep and fully level up your animal companion; reach Level 2 for both classes relatively quickly; use Magical Knack and the half-elven alternative racial not to lose spell levels AND later on also fill in the missing levels until 20 with Mystic Theurge.
I mean you use one half for buffs, the other half for AoEs that don’t care that much about beating saves and penetrating spell resistance.
It’s handy.
Well, maybe you don’t want to worship some Arab chick.