Like having a Crusader for thematic reasons and since Seelah has already burned a Feat on Shield Focus she gets the nod. WIS isn't ideal but she'll be bashing not beating saves.
One of several very creative and useful convenience features. Someone at Owlcat does play the game, just wish the bugfixers did. This should really help out in making your Sneaks proc but don't think they needed to be within 30 ft in P:K anyway despite what the tooltip said.
My main man working on Perception first to make sure we don't miss anything. I really like having a main who can cover Trickery so I can leave Cam on the bench. Wolj of course not being reliable.
They have added a couple things if you want to leave the Trickery to say Nenio who doesn't get it as a class skill. That one's permanent. This one:
They cost 1,000 per but you do find them in treasure and the like.
New interface for locks - destroy, pick, or lockpick.
Rangers have different categories of Demons to cover for Favored Enemy. Makes the Demon-dedicated archetype better, I think, will need to check that, and Aru slightly worse. Nomad archetype is supposed to restrict you to a Mounted Archery and in return you get Point Blank Master (which you need for that) for free but currently missing Horse.
Here you can see where it shows you what the archetype adds (the green plusses - in this case Animal Aspect auras) and what it takes away (red x's - wild shaping in this case).
This is just a slightly faster Leopard without the Trip, which is probably the ideal pet. Triceratops very similar to Elk. Went with Horse for Lann so he can use Point Blank from ZA3 and eventually get to Snap Shot to use his Combat Reflexes. Horse gets him in position for that. Mounted Combat Feats protect Mount so you can lead with Mounted Charge then let Mount tank.
New cantrip does Divine Damage since Demons have so much Elemental DR. Not great, but always does some damage - no SR and no touch needed.
Pets get Feats now, Barding looking strong so far so why not pick up some proficiency: