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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
If you're playing in a party, even on Unfair, then I agree with you. As Desiderius and others have shown, having a full BAB class is quite nice and both Slayer and Fighter get some nice perks. My perspective is a bit different however, since I only play solo Unfair. There, you need every buff and point of AC you can get.
And that is kinda wierd honestly. Chances are you are already abusing the shit out f5-f9 for the whole first chapter on every incoming crit and failed skill check. Why not do this for every failed save too?)

Game's not designed for solo play.

You can play tennis with a Stradivarius too, but why would you?

Tinman Unfair being honest with yourself and following the consequences of bad things happening is challenge enough.

Don't get me wrong - have a lot of respect for Amurath, but that's not what these clowns on Discord are doing. Sometimes I do in fact show off, but that's just as much about showing off the game as designed. They're trying to show off how well they've broken the game.

The tragedy of it is that those like Daidre who know how the game really works know how many bogus tricks go on behind the scenes getting to where these clowns are, but because they're spamming the Discord lots of newbs will now never see any other way of playing.
 
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Xamenos

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Pathfinder: Wrath
Discord is a cesspool almost on par with Reddit and Twitter. It's fine for coordinating games among friends, or even for discussions with few participants, but it does not scale well at all in higher numbers. For the life of me, I can't figure how it became so popular for general discussions.
 

amurath

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If you're playing in a party, even on Unfair, then I agree with you. As Desiderius and others have shown, having a full BAB class is quite nice and both Slayer and Fighter get some nice perks. My perspective is a bit different however, since I only play solo Unfair. There, you need every buff and point of AC you can get.
And that is kinda wierd honestly. Chances are you are already abusing the shit out f5-f9 for the whole first chapter on every incoming crit and failed skill check. Why not do this for every failed save too?)
Yeah, Act 1 is not very fun, although it's doable once you optimize the zone sequence. The most annoying thing are those mite priests with a DC21 Hold Person. Acts 2+, on the other hand, are actually pretty nice because you start to outlevel the mobs. Solo Unfair play is definitely not the way the game was designed, but it can be fun to see if you can break the game enough to make it possible (without outright cheating or cheese, like Heart of Ira).
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
I like Freebooter 10/Barb 10 on Amiri since she already has a Barb level and I’ve usually given Ekun 8 Sacred Huntmaster levels for Domain abilities and sharing Feats with Ekun.

The one time I tested pure Ranger was on Ekun in that pic and he just destroyed everything. Improved Quarry as a Free Action resolves immediately (unlike clunky Swift/Move Actions). It’s just straight up +4 to hit, nothing to do with Crit confirmation.

It’s even better modded since you continue to get Combat Style Feats at 14 and 18. Sneaks are chip damage at that point. If you want Sneaks you get full Vitals with nice duration at high level Ranger.

I'm not sure about that - if you look at the description of Quarry it says "all threats are automatically confirmed". But you still have to make the threat. If I was building a crit character, I'd go for two-handed fighter and wait for level 19 devestating blow where you make a single attack that gives you a critical hit. I'm assuming that means a scythe character gets a crit + another multiplier at level 20?.

Or level 4 as a Sword Saint for perfect critical and level 16 as a barbarian for the lethal stance line that gives you another - so does that stacks for x2 multipliers?. Just pick a 18-20 weapon...

But anyway, I initially said the Ranger was a weak class for me, but you said it was one of the strongest in the game.

WTF are you talking about? You use Improved Quarry to get the +4 Insight to hit as a Free Action, numbnuts. The Crit confirmation is just gravy. Yes, of course, if you suffer through 18 levels of suck on THF, you get an autothreat at 19 as a standard action. No thanks.

You didn't say Ranger was a weak class for you, don't try to wriggle out of this with some postmodern bullshit. You said it was weak period.

You're wrong. Own it. Now you're smarter. That's what this game is for.

Ok, ok, no need to get menatally erect. I'm not changeing anything I said. Ranger is a shit class. Nothing it does is specifically better than any other class, and it isn't greater than the sum of its parts. If we're going to be specific about who said what, you said Ranger was the most powerful class in P:K on page 363. Do you honestly believe that?.

A two handed fighter gets to crit once per round at will. 46-52 dam per hit and I'm doing 250 damage with a scythe here:




With a falchion (without any feats except improved crit) he's still doing almost 50 average damage per attack. Take the middle road with a elven longsword and you're doing 150 average per critical hit. We all know on a 15-20 range, you're mostly gonna get at (average) least one per round, and then you can guarantee a x3 multiplier for the following round. How does 6APR ranged with spells, FE, and IW or Master hunter compete with that?.

Plus, favoured enemy is even more shit than I thought. You can't go 2 enemies at 10 & 8 damage. You can only pick one enemy, and then spread it out. 4 doubled up seems logical, and 1 odd one. But then master hunter only works on favoured enemies, and its limited to 5 uses. All other classes get unlimited with their save or die uses but are still resticted to 1 enemy. So I might be inclined to go for as many enemies as possible to use on all FE, but then Slayer and Rogue arn't that restricted. Also COTW added assassinate (unlimited use) at level 10 for Slayer and Ninja, so a multiclass option is open there.

Then compare favoured enemy to fighter. A fighter gets weapon specialisation + greater + weapon training: thats +8 damage to all enemies with one weapon, and +6 with another. Then if you go (with a mod) weapon finesse > fighters finesse > trained grace you get "double your weapon training bonus". So if you take it as per COTW's implementation (with seperate feat from weapon training) you get another 4 and 3 damage. If I take the description literally it could be 8 and 6. But lets settle for +12 damage and 9 to all enemies.

So you're gonna build a better fighter or archer with the fighter class than Ranger with all the feats. Ranger gets combat style ok, buy you said prodigious TWF doesn't give a Ranger what he's already got - well, no - because he can now go full STR in TWF and use his combat feats for ranged. Still doesn't compare though, as I can dip into Slayer or Ninja for 10 levels and get assassinate + the combat style feats with the slayer. And with all the damage bonuses, fighter makes a better prodigious TWF and archer.

Also, I don't know what you mean by 1 level of rogue not applying to traps (do you mean the rogue level applying to finding traps of a level) but you can also pick up the slayer talent to apply that as a class skill, and unless a mod has changed something, I can take 1 level of rogue and 19 of another and still get it as a class skill at level up.

I also manage a 12 stormwalker 8 Rogue class - may not be fully optimised, but still more fun than a straight class. All the STR TWF feats, HIPS anywhere, 5D6 sneak attack (with ASA) and teleport around the battlefield at will. I could also have gone 8 levels of fighter to up the BAB or Slayer for the remaining combat style feats. And I'd prefer that over the crap I get for the remaining Ranger levels.

There's even enough feats in fighter for a scythe with all weapon feats, and a falchion as a backup with the critical focus (x2) effects per critical. Or I could drop them and still pick up the archery feats. Not that hard to get 18 STR and 19 DEX and then let your weapon training outclass FE. Using COTW, I can also pick up quick draw to switch between weapons and the threat ranges - and they arn't going anywhere (unlike a Ranger's spells).

You also get an extra critical multiplier with the Barbarian 'deadly accuracy' powers. So that's +6 to hit, double the roll to confirm a crit, and x1 weapon multiplier at level 16. That to me makes for a permanent/more often hitting TWF who doesn't have to rely on limited spells to augment hitting things hard. And I'd take an extra multiplier over IQ or Master Hunter anyday - including the metagaming of knowing which weapons (like that longbow from the wyvern) that adds one as an enchantment: so what would that be x5 crit threat longbow?.

I did a prodigious (for the light weapons treated as medium) STR based single class ranger. All the TWF feats, 5 ranged combat style feats (with 2 to spare in normal feats) quick draw and improved crit bow & longsword. Fully buffed with spells (except aspect of the bear 'cause they don't get that) and I don't see the draw:


But then I suppose I'm just doing it wrong...
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
But then I suppose I'm just doing it wrong...
Of course you doing it wrong) Stormwalker is such example of the good class feature sacrificed for the useless trash that I am surprised that it was ever brought to power-gaming discussion.
Pet (or party buffs from Freebooter) is an only reason to go Ranger and losing it for the flashy arrows is ridiculous.

And Scythe is probably the worst imaginable two-hander in the game (and falchinons are not far behind), because when best strategy is heaping dice-size-increments with Enlarge/Legendary Proportions/Lead Blades (one of the best Ranger's spell) - 2d4/1d8 base damage is like a death sentence.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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If you're playing in a party, even on Unfair, then I agree with you. As Desiderius and others have shown, having a full BAB class is quite nice and both Slayer and Fighter get some nice perks. My perspective is a bit different however, since I only play solo Unfair. There, you need every buff and point of AC you can get.
And that is kinda wierd honestly. Chances are you are already abusing the shit out f5-f9 for the whole first chapter on every incoming crit and failed skill check. Why not do this for every failed save too?)
Yeah, Act 1 is not very fun, although it's doable once you optimize the zone sequence. The most annoying thing are those mite priests with a DC21 Hold Person. Acts 2+, on the other hand, are actually pretty nice because you start to outlevel the mobs. Solo Unfair play is definitely not the way the game was designed, but it can be fun to see if you can break the game enough to make it possible (without outright cheating or cheese, like Heart of Ira).

Why are you fighting Mite Priests?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Haploed Cleavebooter is most all-around powerful thing I've found in game played as designed. Since Amiri starts with Barb already I've played Freebooter 12/Thug 4/Barb4 and Booter 10/Barb 10 and both were dominant.

The rest of Ranger 20 turned out somewhat to my surprise to just be rock solid all-around. The electric/flame Archetypes are cute little variants that trade some of that power for some variety. Without testing I can't say for sure but looks like neither one does anything very meaningfully different from the base class.
 

Pink Eye

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fenVc2D.png
 

Yosharian

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Ranger is powerful in KM for two reasons: 1) there are so many fey enemies that Favored Enemy is actually a decent ability for once, 2) pets are insanely powerful in this game.

This elevates what is normally a rather terrible class to a fairly decent one.

Comparing Fighter to Ranger while ignoring the crazy amount of damage a Smilodon can put out is just not a fair comparison.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Ranger is powerful in KM for two reasons: 1) there are so many fey enemies that Favored Enemy is actually a decent ability for once, 2) pets are insanely powerful in this game.

This elevates what is normally a rather terrible class to a fairly decent one.

Comparing Fighter to Ranger while ignoring the crazy amount of damage a Smilodon can put out is just not a fair comparison.

Yeah, with Freebooter just being a smoother Favored Enemy. There aren’t really that many Fae. People were just afraid of Wild Hunt when the game came out.

Ranger boosts the team (via Freebooter Bane/Bond or Hunter’s Bond) while also having the skills to do solid damage on their own, with or without pet.

That’s not even to mention the solid spell selection. My first Unfair playthrough revolved around Feather Step, Mass and Difficult Terrain from Stone Call and Obsidian Flow from Octavia.

Aspect of Wolf is great action economy, boosts all your CMBs, and can free up a belt slot. Great to have a res (Breath of Life, a 5th level Cleric spell that Druids don’t even get) playing tinman, you can handle Resist Energy/Delay Poison, Communal for the team to free up slots for your casters, and you can handle Barkskin duties if you want to skip out on an Alchemist.

Just Longstrider at lvl one is a nice boost to increase Charge range and lasts forever.
 

Pink Eye

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>There aren’t really that many Fae.
Yeah, I think I agree with that. Each chapter had its own enemy theme. Chapter 1 was mostly a mix of human, beasts, and some fey. Chapter 2 was trolls. Chapter 3 was magical beasts. Chapter 4 was undead. Chapter 5 was a mismash of fey and the human barbarians. Chapter 6 was Pitax which was humans. Last two chapters were mostly fey I believe.
 

ga♥

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Ranger is powerful in KM for two reasons: 1) there are so many fey enemies that Favored Enemy is actually a decent ability for once, 2) pets are insanely powerful in this game.

This elevates what is normally a rather terrible class to a fairly decent one.

Comparing Fighter to Ranger while ignoring the crazy amount of damage a Smilodon can put out is just not a fair comparison.

Ranger is sadly underwhelming if compared to a Slayer though. Also ranger is completly feat starved not having a feat every level like fighters and slayers.

Played two playthrough with both and sadly there is no comparison.
 

Yosharian

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Ranger is powerful in KM for two reasons: 1) there are so many fey enemies that Favored Enemy is actually a decent ability for once, 2) pets are insanely powerful in this game.

This elevates what is normally a rather terrible class to a fairly decent one.

Comparing Fighter to Ranger while ignoring the crazy amount of damage a Smilodon can put out is just not a fair comparison.

Ranger is sadly underwhelming if compared to a Slayer though. Also ranger is completly feat starved not having a feat every level like fighters and slayers.

Played two playthrough with both and sadly there is no comparison.
Slayer doesn't have an animal companion. I've also played both and the pet tips the balance in favour of the Ranger.
 

ga♥

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Are we talking about Call of the wild, or the normal game here Yosharian. Because pets are nice... I would say until the start of chapter IV (and especialy nice in chapter I and through the whole game for the weight limit), then they become bag of meats.
 

ga♥

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>There aren’t really that many Fae.
Yeah, I think I agree with that. Each chapter had its own enemy theme. Chapter 1 was mostly a mix of human, beasts, and some fey. Chapter 2 was trolls. Chapter 3 was magical beasts. Chapter 4 was undead. Chapter 5 was a mismash of fey and the human barbarians. Chapter 6 was Pitax which was humans. Last two chapters were mostly fey I believe.

Another point in favor of Slayer and "Studied target".
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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>There aren’t really that many Fae.
Yeah, I think I agree with that. Each chapter had its own enemy theme. Chapter 1 was mostly a mix of human, beasts, and some fey. Chapter 2 was trolls. Chapter 3 was magical beasts. Chapter 4 was undead. Chapter 5 was a mismash of fey and the human barbarians. Chapter 6 was Pitax which was humans. Last two chapters were mostly fey I believe.

Another point in favor of Slayer and "Studied target".

Or, you know, Freebooter's Bane to give Studied Target to the whole team.

Too bad Rangers suck.
 

ga♥

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We were talking about vanilla. Anyway, rangers don't suck. but:

1 - Feat starved, forced to be human. Good luck with any serious feat combo (crane tree? Shatter defences? forget it).
2 - DPS compared to 2H fighter or Slayer with sneak attacks is just bad.
3 - Favored enemy is pretty meh, and you can have favorite terrain if you could have wings but go back to point 1.

Only good thing about rangers are pets, and they become not that great from mid game on.
 
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Lawntoilet

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We were talking about vanilla. Anyway, rangers don't suck. but:

1 - Feat starved, forced to be human. Good luck with any serious feat combo (crane tree? Shatter defences? forget it).
2 - DPS compared to 2H fighter or Slayer with sneak attacks is just bad.
3 - Favored enemy is pretty meh, and you can have favorite terrain if you could have wings but go back to point 1.

Only good thing about rangers are pets, and they become not that great from mid game on.
1 - free feats from Combat Styles, don't have to worry about feat chain taxes, they get fewer feats but it is not so drastic as you're implying. As I recently learned you can even get Shatter Defenses that way.
2 - :citationneeded:
3 - Favored enemy is situational, sure.
Pets not good from midgame - :citationneeded:, you can still buff the shit out of them, you never did that with Ekun's dog?
 

ga♥

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We were talking about vanilla. Anyway, rangers don't suck. but:

1 - Feat starved, forced to be human. Good luck with any serious feat combo (crane tree? Shatter defences? forget it).
2 - DPS compared to 2H fighter or Slayer with sneak attacks is just bad.
3 - Favored enemy is pretty meh, and you can have favorite terrain if you could have wings but go back to point 1.

Only good thing about rangers are pets, and they become not that great from mid game on.
1 - free feats from Combat Styles, don't have to worry about feat chain taxes.
2 - :citationneeded:
3 - Favored enemy is situational, sure.
Pets not good from midgame - :citationneeded:, you can still buff the shit out of them, you never did that with Ekun's dog?

1 - Slayers have that as well +1 feat/level. A fighter can start getting combat styles feats mid game and ending up with more feats. Rangers get a feat evey 2 level.
2 - Get a str based slayer (and if you go dual wield the difference is even bigger)/2h fighter and see the damage output, compare it to a vanilla ranger. You can believe in Santa Klaus if you like, it's not like I care enough to waste time doing the math for you.

Pets can be buffed (and fail regularly e.g. saves againt the WW and get frightened) , they still pale in comparison (and no I never played with Ekun in my party, why does it matter if it's Ekun's dog or another pet?).
 

Pink Eye

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We were talking about vanilla. Anyway, rangers don't suck. but:

1 - Feat starved, forced to be human. Good luck with any serious feat combo (crane tree? Shatter defences? forget it).
2 - DPS compared to 2H fighter or Slayer with sneak attacks is just bad.
3 - Favored enemy is pretty meh, and you can have favorite terrain if you could have wings but go back to point 1.

Only good thing about rangers are pets, and they become not that great from mid game on.
1 - free feats from Combat Styles, don't have to worry about feat chain taxes.
2 - :citationneeded:
3 - Favored enemy is situational, sure.
Pets not good from midgame - :citationneeded:, you can still buff the shit out of them, you never did that with Ekun's dog?

1 - Slayers have that as well +1 feat/level. A fighter can start getting combat styles feats mid game and ending up with more feats. Rangers get a feat evey 2 level.
2 - Get a str based slayer (and if you go dual wield the difference is even bigger)/2h fighter and see the damage output, compare it to a vanilla ranger. You can believe in Santa Klaus if you like, it's not like I care enough to waste time doing the math for you.

Pets can be buffed (and fail regularly e.g. saves againt the WW and get frightened) , they still pale in comparison (and no I never played with Ekun in my party, why does it matter if it's Ekun's dog or another pet?).
Well I don't need to do the math. I already played both back when people debated furiously over two handed fighter vs ranger over on steam. I don't really have a dog in this fight. But I really, really, like the ranger subclass freebooter. It has become a staple for me. It brings some much needed utility on unfair.
 

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